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2026-02-02 04:50:13 +01:00

213 lines
4.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "m4/riddle/rooms/section4/room493.h"
#include "m4/graphics/gr_series.h"
#include "m4/gui/gui_sys.h"
#include "m4/platform/keys.h"
#include "m4/riddle/vars.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
void Room493::preload() {
_G(player).walker_type = 1;
_G(player).shadow_type = 1;
_G(player).walker_in_this_scene = false;
}
void Room493::init() {
interface_hide();
player_set_commands_allowed(false);
AddSystemHotkey(KEY_ESCAPE, escape_key_pressed);
RemoveSystemHotkey(303);
RemoveSystemHotkey(22);
_panning = 255;
if (_G(game).previous_room != 494) {
digi_preload("lostcity", 917);
if (_G(game).previous_room != 917) {
digi_preload("riptheme", 917);
digi_play("riptheme", 3, 255, -1, 917);
}
}
_credits = series_stream("game credits", 10, 256, 900);
series_stream_break_on_frame(_credits, 10, 30);
kernel_timing_trigger(360, 700);
}
void Room493::daemon() {
static int32 FRAMES[13] = {
4, 12, 24, 36, 48, 60, 68, 76, 88, 96, 108, 116, 128
};
switch (_G(kernel).trigger) {
case 30:
series_stream_break_on_frame(_credits, FRAMES[2], 50);
setTrigger(40);
break;
case 50:
series_stream_break_on_frame(_credits, FRAMES[3], 70);
setTrigger(60);
break;
case 70:
series_stream_break_on_frame(_credits, FRAMES[4] - 2, 90);
setTrigger(80);
break;
case 90:
series_stream_break_on_frame(_credits, FRAMES[5] - 2, 110);
setTrigger(100);
break;
case 110:
series_stream_break_on_frame(_credits, FRAMES[6] - 2, 130);
setTrigger(120);
break;
case 130:
series_stream_break_on_frame(_credits, FRAMES[7] - 2, 150);
setTrigger(140);
break;
case 150:
series_stream_break_on_frame(_credits, FRAMES[8] - 2, 170);
setTrigger(160);
break;
case 170:
series_stream_break_on_frame(_credits, FRAMES[9] - 2, 190);
setTrigger(180);
break;
case 190:
series_stream_break_on_frame(_credits, FRAMES[10] - 2, 210);
setTrigger(200);
break;
case 210:
series_stream_break_on_frame(_credits, FRAMES[11] - 2, 230);
setTrigger(220);
break;
case 230:
series_stream_break_on_frame(_credits, FRAMES[12] - 2, 250);
setTrigger(240);
break;
case 250:
setTrigger(260);
break;
case 666:
AddSystemHotkey(303, Hotkeys::show_version);
AddSystemHotkey(22, Hotkeys::show_version);
_G(game).setRoom(494);
break;
case 700:
if (checkStrings()) {
digi_stop(3);
kernel_timing_trigger(10, 800);
} else {
kernel_timing_trigger(65, 700);
}
break;
case 800:
digi_play("lostcity", 3, 255, 810, 917);
break;
case 810:
digi_play_loop("riptheme", 3, 255, -1, 917);
break;
case 900:
if (_G(game).previous_room == 494)
disable_player_commands_and_fade_init(920);
else
disable_player_commands_and_fade_init(910);
break;
case 910:
_panning -= 4;
if (_panning > 0) {
digi_change_panning(3, _panning);
kernel_timing_trigger(2, 910);
} else {
AddSystemHotkey(303, Hotkeys::show_version);
AddSystemHotkey(22, Hotkeys::show_version);
_G(game).setRoom(494);
}
break;
case 920:
adv_kill_digi_between_rooms(false);
AddSystemHotkey(303, Hotkeys::show_version);
AddSystemHotkey(22, Hotkeys::show_version);
_G(game).setRoom(494);
break;
case 40:
case 60:
case 80:
case 100:
case 120:
case 140:
case 160:
case 180:
case 200:
case 220:
case 240:
case 260:
crunch();
break;
default:
break;
}
}
void Room493::escape_key_pressed(void *, void *) {
_G(kernel).trigger_mode = KT_DAEMON;
disable_player_commands_and_fade_init(910);
}
void Room493::setTrigger(int16 trigger) {
series_set_frame_rate(_credits, 30000);
kernel_timing_trigger(900, trigger);
}
void Room493::crunch() {
series_set_frame_rate(_credits, 10);
ws_OverrideCrunchTime(_credits);
}
} // namespace Rooms
} // namespace Riddle
} // namespace M4