Files
2026-02-02 04:50:13 +01:00

885 lines
22 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "m4/riddle/rooms/section4/room408.h"
#include "m4/riddle/rooms/section4/section4.h"
#include "m4/graphics/gr_series.h"
#include "m4/riddle/vars.h"
#include "m4/riddle/riddle.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
void Room408::init() {
player_set_commands_allowed(false);
if (_G(game).previous_room != KERNEL_RESTORING_GAME) {
_val1 = 0;
_ripleyTrigger = -1;
_val3 = 0;
_wolfTrigger = -1;
_currentNode = -1;
_ripleyMode = 0;
_ripleyShould = 0;
_wolfMode = 0;
_wolfShould = 0;
}
digi_preload("950_s19");
digi_preload("950_s20");
digi_preload("950_s21");
hotspot_set_active("WOLF", false);
hotspot_set_active("PLANK", false);
hotspot_set_active("EDGER", false);
_exit = series_show("RIP EXITS 407", 0xf00, 16);
if (_G(flags)[V139] == 1) {
_G(flags)[V139] = 0;
_edger = series_place_sprite("Edger gone", 0, 0, -53, 100, 0xf00);
hotspot_set_active("EDGER", true);
inv_move_object("EDGER", 408);
ws_demand_location(_G(my_walker), 234, 319, 3);
ws_walk(_G(my_walker), 438, 325, nullptr, 400, 1);
} else if (_G(flags)[V139] == 3) {
_G(flags)[V139] = 0;
if (inv_object_is_here("PLANK")) {
_plank = series_place_sprite("Plank gone", 0, 0, 0, 100, 0xf00);
hotspot_set_active("PLANK", true);
}
ws_demand_location(_G(my_walker), -20, 345, 3);
ws_walk(_G(my_walker), 234, 319, nullptr, 420, 1);
} else {
if (inv_player_has("TURTLE") && !inv_player_has("EDGER") &&
!_G(flags)[kWolfFled]) {
_edger = series_place_sprite("Edger gone", 0, 0, -53, 100, 0xf00);
hotspot_set_active("EDGER", true);
}
if (inv_player_has("TURTLE") && !inv_player_has("PLANK") &&
!_G(flags)[kWolfFled] && inv_object_is_here("PLANK")) {
_plank = series_place_sprite("Plank gone", 0, 0, 0, 100, 0xf00);
hotspot_set_active("PLANK", true);
}
switch (_G(game).previous_room) {
case KERNEL_RESTORING_GAME:
digi_preload("950_s22");
if (_G(flags)[kWolfLocation] == 408) {
hotspot_set_active("WOLF", true);
_wolfMode = 2001;
_wolfShould = 2200;
_wolf = series_load("WOLF CLPNG LOOP LOOKS TO SIDE");
_wolfie = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, -53, 100, 0xd00, 0,
triggerMachineByHashCallback, "WOLFIE");
sendWSMessage_10000(1, _wolfie, _wolf, 1, 10, 110, _wolf, 10, 10, 0);
}
player_set_commands_allowed(true);
break;
case 402:
if (_G(flags)[V132]) {
ws_hide_walker();
ws_walk_load_shadow_series(S4_SHADOW_DIRS, S4_SHADOW_NAMES);
ws_walk_load_walker_series(S4_NORMAL_DIRS, S4_NORMAL_NAMES);
kernel_timing_trigger(1, 300);
} else {
if (_G(flags)[kWolfLocation] == 408) {
hotspot_set_active("WOLF", true);
_wolf = series_load("WOLF CLPNG LOOP LOOKS TO SIDE");
_wolfie = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, -53, 100, 0xd00, 0,
triggerMachineByHashCallback, "WOLFIE");
sendWSMessage_10000(1, _wolfie, _wolf, 1, 10, 110, _wolf, 10, 10, 0);
_wolfMode = 2001;
_wolfShould = 2200;
}
ws_demand_location(_G(my_walker), -20, 345, 3);
ws_walk(_G(my_walker), 35, 345, nullptr, 20, 3);
}
break;
case 407:
digi_preload("950_s22");
terminateMachineAndNull(_exit);
if (_G(flags)[kWolfFled]) {
_G(flags)[kWolfLocation] = 999;
} else if (inv_player_has("TURTLE")) {
_G(flags)[kWolfLocation] = 402;
_G(flags)[V117] = 1;
} else if (_G(flags)[V124]) {
_G(flags)[kWolfLocation] = 402;
} else {
_G(flags)[kWolfLocation] = 403;
}
_ripExits = series_load("RIP EXITS 407");
ws_demand_location(_G(my_walker), 201, 287, 4);
ws_hide_walker();
_exit = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, 0, 100, 0, 0,
triggerMachineByHashCallback, "RIP ENTERS from GIZMO");
sendWSMessage_10000(1, _exit, _ripExits, 1, 75, 40, _ripExits, 75, 75, 0);
digi_play("408_s01", 2);
break;
default:
digi_preload("950_s22");
if (_G(flags)[V117] && _G(flags)[V125] == 3 &&
!_G(flags)[kWolfFled] && !inv_player_has("EDGER") &&
!inv_player_has("PLANK")) {
_G(flags)[kWolfLocation] = 408;
_G(flags)[V117] = 0;
}
if (_G(flags)[kWolfLocation] == 408) {
hotspot_set_active("WOLF", true);
_wolf = series_load("WOLF CLPNG LOOP LOOKS TO SIDE");
_wolfie = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, -53, 100, 0xd00, 0,
triggerMachineByHashCallback, "WOLFIE");
sendWSMessage_10000(1, _wolfie, _wolf, 1, 10, 110, _wolf, 10, 10, 0);
_wolfMode = 2001;
_wolfShould = 2200;
}
ws_demand_location(_G(my_walker), 660, 345, 9);
if (_G(flags)[V125] == 3) {
series_simple_play("408 turtle popup", 0, true);
ws_walk(_G(my_walker), 438, 325, nullptr, 350, 1);
} else {
ws_walk(_G(my_walker), 615, 345, nullptr, 30, 9);
}
break;
}
}
digi_play_loop("950_s22", 3, 120, -1, 950);
}
void Room408::daemon() {
int frame;
switch (_G(kernel).trigger) {
case 20:
case 30:
player_set_commands_allowed(true);
break;
case 40:
digi_play("408_s03", 2);
sendWSMessage_10000(1, _exit, _ripExits, 76, 85, 42, _ripExits, 85, 85, 0);
break;
case 42:
ws_unhide_walker();
DisposePath(_G(my_walker)->walkPath);
_G(my_walker)->walkPath = CreateCustomPath(250, 335, -1);
ws_custom_walk(_G(my_walker), 4, -1);
sendWSMessage_10000(1, _exit, _ripExits, 31, 1, 44, _ripExits, 1, 1, 0);
digi_play("408r31", 1);
break;
case 44:
terminateMachineAndNull(_exit);
series_unload(_ripExits);
_exit = series_show("RIP EXITS 407", 0xf00, 16);
player_set_commands_allowed(true);
break;
case 100:
kernel_timing_trigger(1, 102);
break;
case 101:
_ripleyMode = 1000;
_ripleyShould = 1105;
break;
case 102:
if (_ripleyTrigger != -1) {
kernel_timing_trigger(1, _ripleyTrigger);
_ripleyTrigger = -1;
} else {
kernel_timing_trigger(1, 103);
}
break;
case 103:
if (_ripleyMode == 1000) {
switch (_ripleyShould) {
case 1100:
ws_hide_walker();
player_set_commands_allowed(false);
_ripHandsBehindBack = series_load("RIP TREK HANDS BEHIND BACK POS2");
player_update_info();
_ripley = TriggerMachineByHash(1, 1, 0, 0, 0, 0,
_G(player_info).x, _G(player_info).y, _G(player_info).scale, 0x100, 0,
triggerMachineByHashCallback, "rip talks wolf");
_ripleyShadow = TriggerMachineByHash(1, 1, 0, 0, 0, 0,
_G(player_info).x, _G(player_info).y, _G(player_info).scale, 0x100, 0,
triggerMachineByHashCallback, "rip talks wolf SHADOW");
sendWSMessage_10000(1, _ripley, _ripHandsBehindBack, 1, 15, 102,
_ripHandsBehindBack, 15, 15, 0);
sendWSMessage_10000(1, _ripleyShadow, _ripShadowSeries, 1, 1, -1,
_ripShadowSeries, 1, 1, 0);
_ripleyShould = 1101;
_wolfMode = 2000;
_wolfShould = 2100;
kernel_timing_trigger(1, 110);
break;
case 1101:
_ripleyShould = 1103;
kernel_timing_trigger(1, 102);
conv_load("conv408a", 0, 10, 101);
conv_export_value_curr(_G(flags)[V117], 0);
conv_export_value_curr(_G(flags)[V118], 1);
conv_play();
break;
case 1102:
sendWSMessage_10000(1, _ripley, _ripHandsBehindBack, 15, 15, 102,
_ripHandsBehindBack, 15, 15, 0);
break;
case 1103:
sendWSMessage_10000(1, _ripley, _ripHandsBehindBack, 15, 15, 102,
_ripHandsBehindBack, 15, 15, 0);
break;
case 1104:
sendWSMessage_10000(1, _ripley, _ripHandsBehindBack, 15, 15, -1,
_ripHandsBehindBack, 15, 15, 0);
break;
case 1105:
sendWSMessage_10000(1, _ripley, _ripHandsBehindBack, 15, 1, 103,
_ripHandsBehindBack, 1, 1, 0);
_ripleyShould = 1106;
_wolfShould = 2103;
break;
case 1106:
terminateMachineAndNull(_ripley);
terminateMachineAndNull(_ripleyShadow);
ws_unhide_walker();
series_unload(_ripHandsBehindBack);
if (_currentNode != 8 && _currentNode != 9) {
_wolfMode = 2001;
_wolfShould = 2200;
kernel_timing_trigger(1, 110);
player_set_commands_allowed(true);
} else {
_wolfTrigger = 320;
kernel_timing_trigger(1, 110);
}
break;
default:
break;
}
}
break;
case 110:
switch (_wolfMode) {
case 2000:
if (_wolfShould >= 2100 && _wolfShould <= 2104) {
if (_wolfTrigger != -1) {
kernel_timing_trigger(1, _wolfTrigger);
_wolfTrigger = -1;
} else {
kernel_timing_trigger(1, 111);
}
}
break;
case 2001:
if (_wolfShould == 2200) {
if (_wolfTrigger != -1) {
kernel_timing_trigger(1, _wolfTrigger);
_wolfTrigger = -1;
} else {
kernel_timing_trigger(1, 111);
}
}
break;
default:
break;
}
break;
case 111:
switch (_wolfMode) {
case 2000:
switch (_wolfShould) {
case 2100:
sendWSMessage_10000(1, _wolfie, _wolf, 10, 13, 110, _wolf, 13, 13, 0);
_wolfShould = 2102;
break;
case 2101:
frame = imath_ranged_rand(14, 16);
sendWSMessage_10000(1, _wolfie, _wolf, frame, frame, 110,
_wolf, frame, frame, 0);
break;
case 2102:
sendWSMessage_10000(1, _wolfie, _wolf, 13, 13, 110, _wolf, 13, 13, 0);
_wolfShould = 2102;
break;
case 2103:
sendWSMessage_10000(1, _wolfie, _wolf, 13, 10, -1, _wolf, 10, 10, 0);
break;
case 2104:
sendWSMessage_10000(1, _wolfie, _wolf, 1, 9, 110, _wolf, 9, 9, 0);
break;
default:
break;
}
break;
case 2001:
if (_wolfShould == 2200) {
sendWSMessage_10000(1, _wolfie, _wolf, 1, 9, 110, _wolf, 9, 9, 0);
switch (imath_ranged_rand(1, 3)) {
case 1:
digi_play("950_s19", 2);
break;
case 2:
digi_play("950_s20", 2);
break;
case 3:
digi_play("950_s21", 2);
break;
default:
break;
}
}
break;
default:
break;
}
break;
case 220:
_wolfMode = 2000;
_wolfShould = 2100;
kernel_timing_trigger(1, 110);
_ripTrekTwoHandTalk = series_load("RIP TREK TWO HAND TALK POS2");
player_update_info();
_ripley = TriggerMachineByHash(1, 1, 0, 0, 0, 0,
_G(player_info).x, _G(player_info).y, _G(player_info).scale,
0x100, 0, triggerMachineByHashCallback, "rip talks wolf");
_ripleyShadow = TriggerMachineByHash(1, 1, 0, 0, 0, 0,
_G(player_info).x, _G(player_info).y, _G(player_info).scale,
0x100, 0, triggerMachineByHashCallback, "rip talks wolf SHADOW");
sendWSMessage_10000(1, _ripleyShadow, _ripShadowSeries, 1, 1, -1,
_ripShadowSeries, 1, 1, 0);
sendWSMessage_10000(1, _ripley, _ripTrekTwoHandTalk, 1, 6, 222,
_ripTrekTwoHandTalk, 6, 6, 0);
break;
case 222:
_wolfShould = 2101;
kernel_timing_trigger(1, 110);
digi_play("402w008", 1, 255, 226);
kernel_timing_trigger(45, 224);
break;
case 225:
terminateMachineAndNull(_ripley);
terminateMachineAndNull(_ripleyShadow);
ws_unhide_walker();
series_unload(_ripTrekTwoHandTalk);
break;
case 226:
_wolfShould = 2103;
kernel_timing_trigger(30, 227);
break;
case 227:
_wolfMode = 2001;
_wolfShould = 2200;
kernel_timing_trigger(1, 110);
player_set_commands_allowed(true);
break;
case 300:
_wolfWalker = triggerMachineByHash_3000(8, 8, *S4_NORMAL_DIRS, *S4_SHADOW_DIRS,
-20, 345, 3, triggerMachineByHashCallback3000, "WOLF_WALKER");
sendWSMessage_10000(_wolfWalker, 660, 345, 9, -1, 0);
kernel_timing_trigger(400, 302);
kernel_timing_trigger(450, 303);
break;
case 302:
ws_unhide_walker();
player_first_walk(-20, 345, 3, 660, 345, 9, false);
break;
case 303:
disable_player_commands_and_fade_init(304);
break;
case 304:
_G(game).setRoom(403);
break;
case 320:
terminateMachineAndNull(_wolfie);
_wolfie = series_stream("WOLF STPS DOWN DRPS CLIPPERS", 6, 0xd00, 323);
series_stream_break_on_frame(_wolfie, 100, 322);
break;
case 322:
ws_walk(_G(my_walker), 414, 336, nullptr, -1, 9);
break;
case 323:
hotspot_set_active("WOLF", false);
_G(flags)[kWolfLocation] = 402;
player_set_commands_allowed(true);
break;
case 350:
_ripLowReacher = series_load("RIP TREK LOW REACHER POS1");
setGlobals1(_ripLowReacher, 1, 7, 7, 7, 0, 7, 1, 1, 1);
sendWSMessage_110000(352);
break;
case 352:
_plank = series_place_sprite("Plank gone", 0, 0, 0, 100, 0xf00);
inv_move_object("PLANK", 408);
hotspot_set_active("PLANK", true);
sendWSMessage_120000(353);
break;
case 353:
sendWSMessage_150000(354);
break;
case 354:
series_unload(_ripLowReacher);
ws_walk(_G(my_walker), 234, 319, nullptr, 355, 1);
_ripLowReacher = series_load("RIP TREK MED REACH HAND POS1");
break;
case 355:
setGlobals1(_ripLowReacher, 1, 10, 10, 10, 0, 10, 1, 1, 1);
sendWSMessage_110000(356);
break;
case 356:
_edger = series_place_sprite("Edger gone", 0, 0, -53, 100, 0xf00);
hotspot_set_active("EDGER", true);
inv_move_object("EDGER", 408);
sendWSMessage_120000(357);
break;
case 357:
sendWSMessage_150000(358);
break;
case 358:
series_unload(_ripLowReacher);
ws_walk(_G(my_walker), -20, 345, nullptr, -1, 9);
kernel_timing_trigger(60, 359);
break;
case 359:
disable_player_commands_and_fade_init(360);
break;
case 360:
digi_stop(3);
_G(game).setRoom(402);
break;
case 400:
_ripLowReacher = series_load("RIP TREK LOW REACHER POS1");
setGlobals1(_ripLowReacher, 1, 7, 7, 7, 0, 7, 1, 1, 1);
sendWSMessage_110000(402);
break;
case 402:
_plank = series_place_sprite("Plank gone", 0, 0, 0, 100, 0xf00);
inv_move_object("PLANK", 408);
hotspot_set_active("PLANK", true);
sendWSMessage_120000(403);
break;
case 403:
sendWSMessage_150000(404);
break;
case 404:
case 424:
series_unload(_ripLowReacher);
player_set_commands_allowed(true);
break;
case 420:
_ripLowReacher = series_load("RIP TREK MED REACH HAND POS1");
setGlobals1(_ripLowReacher, 1, 10, 10, 10, 0, 10, 1, 1, 1);
sendWSMessage_110000(422);
break;
case 422:
_edger = series_place_sprite("Edger gone", 0, 0, -53, 100, 0xf00);
hotspot_set_active("EDGER", true);
inv_move_object("EDGER", 408);
sendWSMessage_120000(423);
break;
case 423:
sendWSMessage_150000(424);
break;
default:
break;
}
}
void Room408::pre_parser() {
bool takeFlag = player_said("take");
bool lookFlag = player_said_any("look", "look at");
bool enterFlag = player_said("enter");
if (lookFlag && player_said(" "))
_G(player).resetWalk();
if (enterFlag && player_said("GRAVEYARD"))
_G(player).resetWalk();
if (player_said("journal") && !takeFlag && !lookFlag &&
_G(kernel).trigger == -1)
_G(player).resetWalk();
}
void Room408::parser() {
bool lookFlag = player_said_any("look", "look at");
bool talkFlag = player_said_any("talk", "talk to");
bool takeFlag = player_said("take");
bool enterFlag = player_said("enter");
bool useFlag = player_said_any("push", "pull", "gear", "open", "close");
if (player_said("conv408a")) {
if (_G(kernel).trigger == 1) {
_ripleyShould = 1103;
_wolfShould = 2102;
conv_resume();
} else {
conv408a();
}
} else if (talkFlag && player_said("WOLF")) {
player_set_commands_allowed(false);
_wolfTrigger = -1;
_ripleyMode = 1000;
_ripleyShould = 1100;
kernel_timing_trigger(1, 102, KT_DAEMON, KT_PARSE);
} else if (lookFlag && player_said("WINDOW")) {
digi_play("408r03", 1);
} else if (lookFlag && player_said("CASTLE")) {
digi_play("408r01", 1);
} else if (lookFlag && player_said("TOPIARY")) {
digi_play("408r02", 1);
} else if (lookFlag && player_said("SUNDIAL")) {
digi_play(player_been_here(407) ? "408r32" : "408r04", 1);
} else if (lookFlag && player_said_any("BUSH", "BUSH ")) {
digi_play("408r05", 1);
} else if (lookFlag && player_said("PLANK") && inv_object_is_here("PLANK")) {
digi_play("408r20", 1);
} else if (lookFlag && player_said("EDGER") && inv_object_is_here("EDGER")) {
digi_play("408r35", 1);
} else if (lookFlag && player_said("WOLF")) {
digi_play("408r21", 1);
} else if (takeFlag && player_said("TOPIARY")) {
digi_play("408r06", 1);
} else if (takeFlag && player_said("SUNDIAL")) {
digi_play("408r08", 1);
} else if (takeFlag && player_said("PLANK") && takePlank()) {
// No implementation
} else if (takeFlag && player_said("EDGER") && takeEdger()) {
// No implementation
} else if (player_said("EDGER", "BUSH")) {
switch (_G(kernel).trigger) {
case -1:
player_set_commands_allowed(false);
_ripLowReacher = series_load("RIP TREK MED REACH HAND POS1");
setGlobals1(_ripLowReacher, 1, 10, 10, 10, 0, 10, 1, 1, 1);
sendWSMessage_110000(1);
break;
case 1:
_edger = series_place_sprite("Edger gone", 0, 0, -53, 100, 0xf00);
hotspot_set_active("EDGER", true);
inv_move_object("EDGER", 408);
sendWSMessage_120000(3);
break;
case 3:
sendWSMessage_150000(4);
break;
case 4:
series_unload(_ripLowReacher);
player_set_commands_allowed(true);
break;
default:
break;
}
} else if (player_said("PLANK", "TOPIARY")) {
switch (_G(kernel).trigger) {
case -1:
if (_G(flags)[kWolfLocation] != 408) {
player_set_commands_allowed(false);
_ripLowReacher = series_load("RIP TREK LOW REACHER POS1");
setGlobals1(_ripLowReacher, 1, 7, 7, 7, 0, 7, 1, 1, 1);
sendWSMessage_110000(1);
}
break;
case 1:
_plank = series_place_sprite("Plank gone", 0, 0, 0, 100, 0xf00);
inv_move_object("PLANK", 408);
hotspot_set_active("PLANK", true);
sendWSMessage_120000(3);
break;
case 2:
_G(game).setRoom(403);
break;
default:
break;
}
} else if (useFlag && player_said("TOPIARY")) {
digi_play("408r07", 1);
} else if (useFlag && player_said("SUNDIAL")) {
digi_play(player_been_here(407) ? "408r34" : "408r09", 1);
} else if (useFlag && player_said("WINDOW")) {
digi_play("408r10", 1);
} else if (player_said("POMERANIAN MARKS", "WOLF") &&
inv_player_has("POMERANIAN MARKS")) {
digi_play("408w07", 1);
} else if (enterFlag && player_said("CASTLE GROUNDS")) {
switch (_G(kernel).trigger) {
case -1:
player_set_commands_allowed(false);
ws_walk(_G(my_walker), -20, 345, nullptr, 1, 9);
break;
case 1:
disable_player_commands_and_fade_init(2);
break;
case 2:
adv_kill_digi_between_rooms(false);
digi_play_loop("950_s22", 3, 255, -1, 950);
_G(game).setRoom(402);
break;
default:
break;
}
} else if (enterFlag && player_said("GRAVEYARD")) {
switch (_G(kernel).trigger) {
case -1:
player_set_commands_allowed(false);
ws_walk(_G(my_walker), 660, 345, nullptr, 1, 3);
break;
case 1:
disable_player_commands_and_fade_init(2);
break;
case 2:
_G(game).setRoom(403);
break;
default:
break;
}
} else if (player_said("journal") && !takeFlag && !lookFlag &&
!inv_player_has(_G(player).noun)) {
if (_G(flags)[kCastleCartoon]) {
digi_play("com016", 1);
} else if (_G(kernel).trigger == 6) {
_G(flags)[kCastleCartoon] = 1;
sketchInJournal("com015");
} else {
sketchInJournal("com015");
}
} else if (lookFlag && player_said(" ")) {
digi_play("408r01", 1);
} else {
return;
}
_G(player).command_ready = false;
}
void Room408::conv408a() {
int who = conv_whos_talking();
_currentNode = conv_current_node();
const char *sound = conv_sound_to_play();
if (sound) {
if (who <= 0) {
_wolfShould = 2101;
digi_play(sound, 1, 255, 1);
} else if (who == 1) {
_ripleyShould = 1102;
digi_play(sound, 1, 255, 1);
}
} else {
conv_resume();
}
}
bool Room408::takePlank() {
switch (_G(kernel).trigger) {
case -1:
if (!inv_player_has("PLANK")) {
player_set_commands_allowed(false);
if (_G(flags)[kWolfLocation] == 408) {
digi_play("408r29", 1, 255, 5);
} else {
_ripLowReacher = series_load("RIP TREK LOW REACHER POS1");
setGlobals1(_ripLowReacher, 1, 7, 7, 7, 0, 7, 1, 1, 1);
sendWSMessage_110000(1);
}
break;
}
return false;
case 1:
terminateMachineAndNull(_plank);
inv_give_to_player("PLANK");
hotspot_set_active("PLANK", false);
kernel_examine_inventory_object("PING PLANK",
_G(master_palette), 5, 1, 362, 225, 2, "408_s02", -1);
break;
case 2:
sendWSMessage_120000(3);
break;
case 3:
sendWSMessage_150000(4);
break;
case 4:
series_unload(_ripLowReacher);
player_set_commands_allowed(true);
break;
case 5:
player_set_commands_allowed(true);
break;
default:
return false;
}
return true;
}
bool Room408::takeEdger() {
switch (_G(kernel).trigger) {
case -1:
if (!inv_player_has("EDGER")) {
player_set_commands_allowed(false);
if (_G(flags)[kWolfLocation] == 408) {
digi_play("408r30", 1, 255, 5);
} else {
_ripLowReacher = series_load("RIP TREK MED REACH HAND POS1");
setGlobals1(_ripLowReacher, 1, 10, 10, 10, 0, 10, 1, 1, 1);
sendWSMessage_110000(1);
}
break;
}
return false;
case 1:
terminateMachineAndNull(_edger);
hotspot_set_active("EDGER", false);
inv_give_to_player("EDGER");
kernel_examine_inventory_object("PING EDGER", _G(master_palette),
5, 1, 190, 215, 2, nullptr, -1);
break;
case 2:
sendWSMessage_120000(3);
break;
case 3:
sendWSMessage_150000(4);
break;
case 4:
series_unload(_ripLowReacher);
player_set_commands_allowed(true);
break;
case 5:
player_set_commands_allowed(true);
break;
default:
break;
}
return true;
}
void Room408::syncGame(Common::Serializer &s) {
s.syncAsSint32LE(_ripleyMode);
s.syncAsSint32LE(_ripleyShould);
s.syncAsSint32LE(_wolfMode);
s.syncAsSint32LE(_wolfShould);
s.syncAsSint32LE(_currentNode);
s.syncAsSint32LE(_ripExits);
s.syncAsSint32LE(_wolf);
s.syncAsSint32LE(_val1);
s.syncAsSint32LE(_ripleyTrigger);
s.syncAsSint32LE(_val3);
s.syncAsSint32LE(_wolfTrigger);
}
} // namespace Rooms
} // namespace Riddle
} // namespace M4