590 lines
14 KiB
C++
590 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/riddle/rooms/section4/room404.h"
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#include "m4/graphics/gr_series.h"
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#include "m4/riddle/vars.h"
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#include "m4/riddle/riddle.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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static const int16 NORMAL_DIRS[] = { 200, 201, -1 };
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static const char *NORMAL_NAMES[] = {
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"butler walker pos1",
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"butler walker pos3"
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};
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static const int16 SHADOW_DIRS[] = { 200, 201, -1 };
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static const char *SHADOW_NAMES[] = {
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"butler walker shadow pos1",
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"butler walker shadow pos3"
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};
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static const char *const SAID[][2] = {
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{ "DOOR", "404r10" },
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{ "BUTLER", "404r30" },
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{ "HUGE DOOR", "404r11" },
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{ "LARGE PAINTING", "404r13" },
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{ "PAINTING", "404r14" },
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{ "RUG", "404r12" },
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{ nullptr, nullptr }
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};
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void Room404::init() {
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_door = series_place_sprite("404DOORA", 0, 0, 0, 100, 0xf00);
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if (_G(game).previous_room != KERNEL_RESTORING_GAME) {
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player_set_commands_allowed(false);
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_val1 = 0;
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_val2 = -1;
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_val3 = 0;
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_val4 = -1;
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_val5 = 0;
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_val6 = 0;
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_val7 = 0;
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_val8 = 0;
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}
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_safariShadow = series_load("SAFARI SHADOW 3");
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_butlerTurns7 = series_load("Butler turns to pos7");
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_butlerTurns9 = series_load("Butler turns to pos9");
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_butlerTalkLoop = series_load("Butler talk loop");
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_val7 = 2000;
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_val8 = 2100;
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switch (_G(game).previous_room) {
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case KERNEL_RESTORING_GAME:
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_butlerTalks = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, -53, 100, 0x900, false,
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triggerMachineByHashCallback, "BUTLER talks rip");
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sendWSMessage_10000(1, _butlerTalks, _butlerTalkLoop, 1, 1, -1,
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_butlerTalkLoop, 1, 1, 0);
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player_set_commands_allowed(true);
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break;
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case 405:
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_butlerTalks = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, -53, 100, 0x900, false,
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triggerMachineByHashCallback, "BUTLER talks rip");
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sendWSMessage_10000(1, _butlerTalks, _butlerTalkLoop, 1, 1, -1,
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_butlerTalkLoop, 1, 1, 0);
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ws_demand_location(_G(my_walker), 58, 347, 3);
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ws_walk(_G(my_walker), 90, 347, nullptr, 50, 3);
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break;
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case 406:
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_butlerTalks = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, -53, 100, 0x900, false,
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triggerMachineByHashCallback, "BUTLER talks rip");
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sendWSMessage_10000(1, _butlerTalks, _butlerTalkLoop, 1, 1, -1,
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_butlerTalkLoop, 1, 1, 0);
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ws_demand_location(_G(my_walker), 174, 268, 3);
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ws_walk(_G(my_walker), 250, 285, nullptr,
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inv_player_has("BILLIARD BALL") ? 70 : 60, 3, true);
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break;
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default:
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ws_walk_load_shadow_series(SHADOW_DIRS, SHADOW_NAMES);
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ws_walk_load_walker_series(NORMAL_DIRS, NORMAL_NAMES);
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ws_demand_location(_G(my_walker), 340, 480, 2);
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_machine1 = triggerMachineByHash_3000(8, 10, *NORMAL_DIRS, *SHADOW_DIRS,
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380, 421, 1, triggerMachineByHashCallback3000, "BUTLER_walker");
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if (_G(kittyScreaming) || player_been_here(404)) {
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sendWSMessage_10000(_machine1, 410, 332, 1, 42, 1);
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kernel_timing_trigger(1, 40);
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} else {
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sendWSMessage_10000(_machine1, 410, 332, 1, 21, 1);
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kernel_timing_trigger(120, 20);
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}
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digi_play("404_s01", 2);
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break;
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}
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}
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void Room404::daemon() {
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int frame;
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switch (_G(kernel).trigger) {
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case 20:
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ws_walk(_G(my_walker), 370, 347, nullptr, -1, 1);
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break;
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case 21:
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sendWSMessage_60000(_machine1);
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_butlerTalks = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, -53, 100, 0x900, false,
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triggerMachineByHashCallback, "BUTLER talks rip");
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sendWSMessage_10000(1, _butlerTalks, _butlerTurns7, 1, 10, 23,
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_butlerTalkLoop, 1, 1, 0);
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break;
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case 23:
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if (!_G(flags)[V337]) {
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digi_play("404r03", 1, 255, 24);
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_G(flags)[V337] = 1;
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_val7 = 2000;
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_val8 = 2102;
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kernel_timing_trigger(1, 110);
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} else {
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digi_play("404r02", 1, 255, 30);
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}
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break;
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case 24:
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_val8 = 2102;
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digi_play("404u01", 1, 255, 25);
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break;
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case 25:
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_val8 = 2102;
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digi_play("404r04", 1, 255, 26);
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break;
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case 26:
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_val8 = 2101;
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digi_play("404u02", 1, 255, 27);
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break;
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case 27:
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_val8 = 2102;
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digi_play("404r05", 1, 255, 28);
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break;
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case 28:
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_val8 = 2101;
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digi_play("404u03", 1, 255, 29);
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break;
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case 29:
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_val8 = 2103;
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digi_play("404r06", 1, 255, 30);
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break;
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case 30:
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digi_play("404u04", 1);
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sendWSMessage_10000(1, _butlerTalks, _butlerTurns9, 1, 43, 32,
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_butlerTurns9, 43, 43, 0);
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break;
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case 32:
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terminateMachineAndNull(_butlerTalks);
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_machine1 = triggerMachineByHash_3000(8, 10, *NORMAL_DIRS, *SHADOW_DIRS,
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390, 332, 9, triggerMachineByHashCallback3000, "BUTLER_walker");
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sendWSMessage_10000(_machine1, 58, 347, 1, -1, true);
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kernel_timing_trigger(270, 33);
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break;
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case 33:
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ws_walk(_G(my_walker), 58, 347, nullptr, -1, 9, true);
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kernel_timing_trigger(90, 34);
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break;
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case 34:
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disable_player_commands_and_fade_init(35);
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break;
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case 35:
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midi_stop();
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digi_stop(3);
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_G(game).setRoom(405);
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break;
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case 40:
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ws_walk(_G(my_walker), 370, 347, nullptr, -1, 1);
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break;
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case 42:
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sendWSMessage_60000(_machine1);
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_butlerTalks = TriggerMachineByHash(1, 1, 0, 0, 0, 0, 0, -53, 100, 0x900, false,
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triggerMachineByHashCallback, "BUTLER talks rip");
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sendWSMessage_10000(1, _butlerTalks, _butlerTurns7, 1, 10, 43,
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_butlerTalkLoop, 1, 1, 0);
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break;
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case 43:
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if (!_G(flags)[kWolfFled] || _G(flags)[kButlerSaidWolfFled]) {
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player_set_commands_allowed(true);
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} else {
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_G(flags)[kButlerSaidWolfFled] = 1;
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kernel_timing_trigger(1, 44);
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}
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break;
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case 44:
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digi_play("404r20", 1, 255, 45);
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_val7 = 2000;
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_val8 = 2102;
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kernel_timing_trigger(1, 110);
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break;
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case 45:
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_val8 = 2101;
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digi_play("404u10", 1, 255, 46);
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break;
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case 46:
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_val8 = 2102;
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digi_play("404r21", 1, 255, 47);
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break;
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case 47:
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_val8 = 2101;
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digi_play("404u11", 1, 255, 48);
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break;
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case 48:
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_val8 = 2102;
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digi_play("404r22", 1, 255, 49);
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ws_walk(_G(my_walker), 368, 349, nullptr, -1, 8);
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break;
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case 49:
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case 50:
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case 60:
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player_set_commands_allowed(true);
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break;
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case 70:
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if (++_G(flags)[V128] == 1)
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digi_play("404u12", 1, 255, 72);
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else
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digi_play("404u13", 1, 255, 72);
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_val8 = 2101;
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break;
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case 72:
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_val8 = 2102;
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ws_walk(_G(my_walker), 174, 268, nullptr, 73, 9);
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if (_G(flags)[V128] == 1)
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digi_play("404r23", 1);
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break;
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case 73:
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disable_player_commands_and_fade_init(74);
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break;
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case 74:
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midi_stop();
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digi_stop(3);
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_G(game).setRoom(406);
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break;
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case 100:
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kernel_timing_trigger(1, 102);
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break;
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case 101:
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_val5 = 1000;
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_val6 = 1105;
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break;
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case 102:
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if (_val2 != -1) {
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kernel_timing_trigger(1, _val2);
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_val2 = -1;
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} else {
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kernel_timing_trigger(1, 103);
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}
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break;
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case 103:
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if (_val5 == 1000) {
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switch (_val6) {
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case 1100:
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player_set_commands_allowed(false);
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_val7 = 2000;
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_val8 = 2100;
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kernel_timing_trigger(1, 110);
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_val6 = 1103;
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kernel_timing_trigger(1, 102);
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conv_load("conv404a", 10, 10, 101);
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conv_export_pointer_curr(&_G(flags)[V135], 0);
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conv_export_value_curr(player_been_here(407) ? 1 : 0, 1);
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conv_play();
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break;
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case 1102:
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case 1103:
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kernel_timing_trigger(10, 102);
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break;
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case 1105:
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_val8 = 2103;
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player_set_commands_allowed(true);
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break;
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default:
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break;
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}
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}
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break;
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case 110:
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if (_val7 == 2000) {
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switch (_val8) {
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case 2100:
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case 2101:
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case 2102:
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case 2103:
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if (_val4 != -1) {
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kernel_timing_trigger(1, _val4);
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_val4 = -1;
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} else {
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kernel_timing_trigger(1, 111);
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}
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break;
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default:
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break;
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}
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}
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break;
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case 111:
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if (_val7 == 2000) {
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switch (_val8) {
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case 2100:
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case 2102:
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sendWSMessage_10000(1, _butlerTalks, _butlerTalkLoop, 1, 1, 110,
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_butlerTalkLoop, 1, 1, 0);
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break;
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case 2101:
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frame = imath_ranged_rand(12, 21);
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sendWSMessage_10000(1, _butlerTalks, _butlerTalkLoop, frame, frame, 110,
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_butlerTalkLoop, frame, frame, 0);
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break;
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case 2103:
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sendWSMessage_10000(1, _butlerTalks, _butlerTalkLoop, 1, 1, -1,
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_butlerTalkLoop, 1, 1, 0);
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break;
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default:
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break;
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}
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}
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break;
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default:
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break;
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}
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}
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void Room404::pre_parser() {
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const bool takeFlag = player_said("take");
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const bool lookFlag = player_said_any("look", "look at");
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const bool useFlag = player_said_any("push", "pull", "gear", "open", "close");
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if ((player_said("SITTING ROOM") && (lookFlag || useFlag || takeFlag)) ||
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(lookFlag && player_said(" "))) {
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_G(player).need_to_walk = false;
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_G(player).ready_to_walk = true;
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_G(player).waiting_for_walk = false;
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}
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if (player_said("journal") && !takeFlag && !lookFlag &&
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_G(kernel).trigger == -1) {
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_G(player).need_to_walk = false;
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_G(player).ready_to_walk = true;
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_G(player).waiting_for_walk = false;
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}
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}
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void Room404::parser() {
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const bool lookFlag = player_said_any("look", "look at");
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const bool talkFlag = player_said_any("talk", "talk to");
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const bool takeFlag = player_said("take");
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const bool enterFlag = player_said("enter");
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const bool useFlag = player_said_any("push", "pull", "gear", "open", "close");
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if (player_said("conv404a")) {
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if (_G(kernel).trigger == 1) {
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_val6 = 1103;
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_val8 = 2102;
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conv_resume();
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} else {
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conv404a();
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}
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} else if (player_said("-", " ")) {
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// No implementation
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} else if (talkFlag && player_said("butler")) {
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player_set_commands_allowed(false);
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_val4 = -1;
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_val5 = 1000;
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_val6 = 1100;
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_G(kernel).trigger_mode = KT_DAEMON;
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kernel_timing_trigger(1, 102);
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_G(kernel).trigger_mode = KT_PARSE;
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} else if (enterFlag && player_said("BILLIARDS ROOM")) {
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switch (_G(kernel).trigger) {
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case -1:
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player_set_commands_allowed(false);
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disable_player_commands_and_fade_init(1);
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break;
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case 1:
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midi_stop();
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digi_stop(3);
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_G(game).setRoom(406);
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break;
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default:
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break;
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}
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} else if (player_said("WALK TO", "OUTSIDE CASTLE")) {
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switch (_G(kernel).trigger) {
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case -1:
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player_set_commands_allowed(false);
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player_update_info();
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ws_walk(_G(my_walker), _G(player_info).x, _G(player_info).y + 50, nullptr, -1, 5);
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disable_player_commands_and_fade_init(1);
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break;
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case 1:
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midi_stop();
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digi_stop(3);
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_G(game).setRoom(402);
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break;
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default:
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break;
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}
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} else if (player_said("WALK TO", "OUTSIDE CASTLE")) {
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switch (_G(kernel).trigger) {
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case -1:
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player_set_commands_allowed(false);
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ws_walk(_G(my_walker), 58, 347, nullptr, -1, 9);
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disable_player_commands_and_fade_init(1);
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break;
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case 1:
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midi_stop();
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digi_stop(3);
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_G(game).setRoom(402);
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break;
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default:
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break;
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}
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} else if (enterFlag && player_said("SITTING ROOM")) {
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switch (_G(kernel).trigger) {
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case -1:
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player_set_commands_allowed(false);
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ws_walk(_G(my_walker), 58, 347, nullptr, -1, 9);
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disable_player_commands_and_fade_init(1);
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break;
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case 1:
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midi_stop();
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digi_stop(3);
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_G(game).setRoom(405);
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break;
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default:
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break;
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}
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} else if (player_said("GO", "STAIRS")) {
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switch (_G(kernel).trigger) {
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case -1:
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player_set_commands_allowed(false);
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if (!_G(flags)[V126]) {
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_G(flags)[V126] = 1;
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digi_play("404u05", 1, 255, 2);
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_val7 = 2000;
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_val8 = 2102;
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_G(kernel).trigger = KT_DAEMON;
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kernel_timing_trigger(1, 110);
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_G(kernel).trigger_mode = KT_PARSE;
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} else {
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digi_play("404r15", 1, 255, 2);
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}
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break;
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case 2:
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_val8 = 2103;
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player_set_commands_allowed(true);
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break;
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default:
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break;
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}
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} else if (lookFlag && player_said("BILLIARDS ROOM")) {
|
|
digi_play(player_been_here(405) ? "404r08a" : "404r08", 1);
|
|
} else if (player_said("SITTING ROOM") && (useFlag || takeFlag) &&
|
|
_G(kernel).trigger >= -1) {
|
|
ws_walk(_G(my_walker), 115, 350, nullptr, 2, 9);
|
|
} else if (lookFlag && player_said("SITTING ROOM")) {
|
|
switch (_G(kernel).trigger) {
|
|
case -1:
|
|
ws_walk(_G(my_walker), 115, 350, nullptr, 2, 9);
|
|
break;
|
|
default:
|
|
digi_play("404r09", 1);
|
|
break;
|
|
}
|
|
} else if (lookFlag && _G(walker).ripley_said(SAID)) {
|
|
// No implementation
|
|
} else if (lookFlag && player_said(" ")) {
|
|
switch (_G(kernel).trigger) {
|
|
case -1:
|
|
player_set_commands_allowed(false);
|
|
digi_play("404r07", 1, 255, 2);
|
|
break;
|
|
case 2:
|
|
player_set_commands_allowed(true);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
} else if (player_said("journal") && !takeFlag && !lookFlag &&
|
|
!inv_player_has(_G(player).noun)) {
|
|
if (_G(flags)[kCastleCartoon]) {
|
|
digi_play("com016", 1);
|
|
} else if (_G(kernel).trigger == 6) {
|
|
_G(flags)[kCastleCartoon] = 1;
|
|
sketchInJournal("com015");
|
|
} else {
|
|
sketchInJournal("");
|
|
}
|
|
} else {
|
|
return;
|
|
}
|
|
|
|
_G(player).command_ready = false;
|
|
}
|
|
|
|
void Room404::conv404a() {
|
|
const int who = conv_whos_talking();
|
|
_currentNode = conv_current_node();
|
|
const char *sound = conv_sound_to_play();
|
|
|
|
if (sound) {
|
|
if (who <= 0)
|
|
_val8 = 2101;
|
|
else if (who == 1)
|
|
_val6 = 1102;
|
|
|
|
digi_play(sound, 1, 255, 1);
|
|
|
|
} else {
|
|
conv_resume();
|
|
}
|
|
}
|
|
|
|
} // namespace Rooms
|
|
} // namespace Riddle
|
|
} // namespace M4
|