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2026-02-02 04:50:13 +01:00

257 lines
5.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "m4/riddle/rooms/section3/room352.h"
#include "m4/graphics/gr_series.h"
#include "m4/riddle/vars.h"
#include "m4/gui/gui_sys.h"
#include "m4/platform/keys.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
void Room352::preload() {
_G(player).walker_type = WALKER_PLAYER;
_G(player).shadow_type = SHADOW_PLAYER;
LoadWSAssets("OTHER SCRIPT");
}
void Room352::init() {
_G(player).disable_hyperwalk = true;
AddSystemHotkey(KEY_ESCAPE, escapeKeyPressed);
_G(kernel).call_daemon_every_loop = true;
ws_demand_location(_G(my_walker), 584, 334, 3);
ws_hide_walker();
player_set_commands_allowed(false);
_val1 = 0;
_val2 = 25;
static const char *NAMES[9] = {
"950_s01", "352_s02", "352_s02a", "352r01",
"352_s03", "352_s01", "352_s04", "352_s05",
"keys"
};
for (int i = 0; i < 9; ++i)
digi_preload(NAMES[i]);
_cabStop = series_load("cab stop");
kernel_timing_trigger(70, 10);
kernel_timing_trigger(1, 5);
}
void Room352::daemon() {
switch (_G(kernel).trigger) {
case 5:
digi_play("950_s01", 3);
kernel_timing_trigger(900, 555);
break;
case 10:
series_stream("cab pulls to a stop", 5, 0, 12);
digi_play("352_s03", 1);
break;
case 12:
kernel_timing_trigger(100, 13);
digi_play("352_s04", 1);
_cabStopMach = series_show_sprite("cab stop", 0, 0);
break;
case 13:
digi_play("352_s01", 2, 255, 14);
break;
case 14:
kernel_timing_trigger(40, 15);
break;
case 15:
terminateMachineAndNull(_cabStopMach);
series_unload(_cabStop);
_machine1 = series_stream("cab pulls away", 5, 0, 16);
series_stream_break_on_frame(_machine1, 32, 27);
break;
case 16:
_meiChecksShoe = series_stream("mei checks her shoe", 7, 0, -1);
series_stream_break_on_frame(_meiChecksShoe, 47, 17);
ws_unhide_walker();
ws_walk(_G(my_walker), 319, 301, nullptr, 20, 1);
break;
case 17:
series_set_frame_rate(_meiChecksShoe, 3000);
break;
case 20:
player_update_info();
_playerX = _G(player_info).x;
_playerY = _G(player_info).y;
_playerScale = _G(player_info).scale;
series_ranged_play_xy("rip suit reaches for door", 1, 0, 0, 4,
_playerX, _playerY, _playerScale, 0, 6, 21);
_ripsh1 = series_ranged_play_xy("ripsh1", -1, 0, 0, 0,
_playerX, _playerY, _playerScale, 0, 3000, -1);
sendWSMessage_60000(_G(my_walker));
digi_play("352_s02", 1);
break;
case 21:
_ripDoor = series_ranged_play_xy("rip suit reaches for door", -1, 0, 4, 4,
_playerX, _playerY, _playerScale, 0, 3000, -1);
digi_unload("352_s05");
digi_unload("keys");
series_unload(0);
series_unload(1);
series_unload(2);
series_unload(3);
series_unload(4);
series_unload(11);
series_unload(12);
series_unload(13);
series_unload(14);
_machine1 = series_stream("key to door pop-up", 9, 0, 22);
series_stream_break_on_frame(_machine1, 14, 746);
break;
case 22:
terminateMachineAndNull(_ripDoor);
series_ranged_play_xy("rip suit reaches for door", 1, 2, 0, 4,
_G(player_info).x, _G(player_info).y, _G(player_info).scale,
0, 6, 24);
break;
case 23:
_ripDoor = series_ranged_play_xy("rip turns from door talks",
-1, 0, 6, 6, _playerX, _playerY, _playerScale,
0, 3000, -1);
digi_unload("352r01");
digi_unload("352_s03");
digi_unload("352_s01");
digi_unload("352_s04");
digi_play("950_s01", 3);
digi_stop(1);
kernel_timing_trigger(180, 123);
break;
case 24:
series_ranged_play_xy("rip turns from door talks", 1, 0, 0, 6,
_playerX, _playerY, _playerScale, 0, 5, 113);
digi_play("352r01", 1, 255, 111);
break;
case 27:
digi_play("352_s05", 1, 255, 555);
series_stream_break_on_frame(_machine1, 121, 345);
break;
case 31:
adv_kill_digi_between_rooms(false);
_G(game).setRoom(303);
break;
case 102:
kernel_timing_trigger(100, 30);
break;
case 111:
kernel_timing_trigger(30, 112);
break;
case 112:
digi_play("suspense", 2, 125);
kernel_timing_trigger(60, 23);
break;
case 113:
series_ranged_play_xy("rip turns from door talks", -1, 0, 6, 6,
_playerX, _playerY, _playerScale, 0, 3000, -1);
break;
case 123:
disable_player_commands_and_fade_init(31);
break;
case 345:
digi_play("keys", 1, 100);
break;
case 555:
digi_play("950_s01", 3);
kernel_timing_trigger(900, 555);
break;
case 746:
series_stream_break_on_frame(_machine1, 21, 747);
digi_play("352_s02a", 1);
break;
default:
break;
}
switch (_G(kernel).trigger) {
case 55:
series_unload(0);
series_unload(1);
series_unload(2);
series_unload(3);
series_unload(4);
series_unload(10);
series_unload(11);
series_unload(12);
series_unload(13);
series_unload(14);
_G(game).setRoom(304);
break;
case 56:
_G(game).setRoom(494);
break;
default:
break;
}
if (_G(MouseState).ButtonState) {
_buttonFlag = true;
} else if (_buttonFlag) {
_buttonFlag = false;
disable_player_commands_and_fade_init(55);
}
}
void Room352::escapeKeyPressed(void *, void *) {
_G(kernel).trigger_mode = KT_DAEMON;
disable_player_commands_and_fade_init(56);
}
} // namespace Rooms
} // namespace Riddle
} // namespace M4