91 lines
2.0 KiB
C++
91 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/riddle/rooms/section3/room309.h"
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#include "m4/graphics/gr_series.h"
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#include "m4/riddle/vars.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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void Room309::preload() {
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_G(player).walker_type = 0;
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_G(player).shadow_type = 0;
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_G(player).walker_in_this_scene = false;
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}
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void Room309::init() {
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digi_preload("303_s02");
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player_set_commands_allowed(false);
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series_stream("first pass creature", 5, 0x100, 101);
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digi_play("303_s02", 3);
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kernel_timing_trigger(300, 100);
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}
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void Room309::daemon() {
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switch (_G(kernel).trigger) {
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case 100:
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digi_play("303_s02", 3);
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kernel_timing_trigger(300, 100);
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break;
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case 101:
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disable_player_commands_and_fade_init(123);
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break;
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case 123:
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_G(game).setRoom(303);
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break;
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default:
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break;
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}
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}
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void Room309::parser() {
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if (player_said("exit")) {
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switch (_G(kernel).trigger) {
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case 0:
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player_set_commands_allowed(false);
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disable_player_commands_and_fade_init(1);
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break;
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case 1:
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midi_stop();
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digi_stop(3);
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_G(game).setRoom(303);
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break;
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default:
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break;
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}
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} else {
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return;
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}
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_G(player).command_ready = false;
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}
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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