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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "m4/riddle/rooms/section3/room309.h"
#include "m4/graphics/gr_series.h"
#include "m4/riddle/vars.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
void Room309::preload() {
_G(player).walker_type = 0;
_G(player).shadow_type = 0;
_G(player).walker_in_this_scene = false;
}
void Room309::init() {
digi_preload("303_s02");
player_set_commands_allowed(false);
series_stream("first pass creature", 5, 0x100, 101);
digi_play("303_s02", 3);
kernel_timing_trigger(300, 100);
}
void Room309::daemon() {
switch (_G(kernel).trigger) {
case 100:
digi_play("303_s02", 3);
kernel_timing_trigger(300, 100);
break;
case 101:
disable_player_commands_and_fade_init(123);
break;
case 123:
_G(game).setRoom(303);
break;
default:
break;
}
}
void Room309::parser() {
if (player_said("exit")) {
switch (_G(kernel).trigger) {
case 0:
player_set_commands_allowed(false);
disable_player_commands_and_fade_init(1);
break;
case 1:
midi_stop();
digi_stop(3);
_G(game).setRoom(303);
break;
default:
break;
}
} else {
return;
}
_G(player).command_ready = false;
}
} // namespace Rooms
} // namespace Riddle
} // namespace M4