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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_RIDDLE_ROOMS_SECTION3_ROOM305_H
#define M4_RIDDLE_ROOMS_SECTION3_ROOM305_H
#include "m4/riddle/rooms/room.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
class Room305 : public Room {
private:
bool _showWalker = false;
bool _drawerOpen = false;
bool _hideCartoon = false;
bool _unused = false;
int _ripleyMode = 0;
int _ripleyShould = 0;
int _fengMode = 0;
int _fengShould = 0;
int _trigger1 = -1;
KernelTriggerType _triggerMode1 = KT_DAEMON;
KernelTriggerType _triggerMode2 = KT_DAEMON;
int _ripMedHigh = 0;
int _ripLooksDown = 0;
machine *_turtle = nullptr;
int _shrunkenHead1 = 0;
int _incenseHolder1 = 0;
int _crystalSkull1 = 0;
int _whaleboneHorn1 = 0;
int _wheeledToy1 = 0;
int _butterfly1 = 0;
int _amulet1 = 0;
int _knife1 = 0;
int _banknote1 = 0;
int _stamp1 = 0;
int _map1 = 0;
int _emerald1 = 0;
machine *_shrunkenHead2 = nullptr;
machine *_incenseHolder2 = nullptr;
machine *_crystalSkull2 = nullptr;
machine *_whaleboneHorn2 = nullptr;
machine *_wheeledToy2 = nullptr;
machine *_butterfly2 = nullptr;
machine *_amulet2 = nullptr;
machine *_knife2 = nullptr;
machine *_banknote2 = nullptr;
machine *_stamp2 = nullptr;
machine *_map2 = nullptr;
machine *_emerald2 = nullptr;
int _easterIslandCartoon = 0;
int _chinshiCartoon = 0;
int _tabletsCartoon = 0;
int _epitaphCartoon = 0;
int _graveyardCartoon = 0;
int _castleCartoon = 0;
int _mocaMocheCartoon = 0;
int _templeCartoon = 0;
int _emeraldCartoon = 0;
int _jellyBeans = 0;
int _feng1 = 0;
int _feng2 = 0;
int _feng3 = 0;
int _rip1 = 0;
int _rip2 = 0;
int _rip3 = 0;
int _rip4 = 0;
int _suit1 = 0;
int _suit2 = 0;
int _suit3 = 0;
machine *_stander = nullptr;
machine *_shadow5 = nullptr;
machine *_rip5 = nullptr;
machine *_rip6 = nullptr;
machine *_openDrawer = nullptr;
machine *_openDrawerTreats = nullptr;
machine *_cartoonMach = nullptr;
int _cartoon = 0;
int _lookUp = 0;
void setupSign();
void setShadow5(bool active);
void conv305a();
bool walkToObject();
int getXAreaNum() const;
const char *getXAreaCartoon() const;
const char *getXAreaSeries() const;
Common::String getXAreaDigi() const;
Common::String getXAreaDigi2() const;
int getItemX(int seriesHash) const;
int getItemY(int seriesHash) const;
void openDrawer();
void closeDrawer();
void takeTurtleTreats();
public:
Room305() : Room() {}
~Room305() override {}
void preload() override;
void init() override;
void daemon() override;
void pre_parser() override;
void parser() override;
void syncGame(Common::Serializer &s) override;
};
} // namespace Rooms
} // namespace Riddle
} // namespace M4
#endif