94 lines
2.5 KiB
C++
94 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_RIDDLE_ROOMS_SECTION3_ROOM301_H
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#define M4_RIDDLE_ROOMS_SECTION3_ROOM301_H
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#include "m4/riddle/rooms/room.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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class Room301 : public Room {
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private:
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int32 _travelDest = 0;
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const char *_soundName = nullptr;
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const char *_nextSound = nullptr;
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KernelTriggerType _val6_triggerMode = KT_DAEMON;
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KernelTriggerType _georgeTriggerMode = KT_DAEMON;
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bool _showWalkerFlag = false; // Value never seems to be set to true
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bool _msgRipleyFlag = false;
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bool _convResumeFlag = false;
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int _agentStander = 0;
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int _agentCheckingList = 0;
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int _agentSlidesPaper = 0;
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int _agentTakesMoney = 0;
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int _agentTakesTelegram = 0;
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int _agentTalk = 0;
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int _agentSalutes = 0;
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int _georgeMode = 0;
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int _georgeRandomActionCounter = 0;
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int _georgeShould = 0;
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int _georgeTrigger = 0;
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int _marshalMatt = 0;
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int _ripleyMode = 0;
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int _ripleyShould = 0;
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int _ripleyTrigger = -1;
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int _ripTrekArms = 0;
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int _ripTrekHandTalk3 = 0;
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int _ripTrekTalker3 = 0;
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int _ripTrekTravel = 0;
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int _val12 = 0;
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int _marshallShould = 0;
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int _marshallMode = 0;
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machine *_georgeMach = nullptr;
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machine *_marshallMach = nullptr;
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machine *_ripleyMach = nullptr;
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machine *_shadowMach = nullptr;
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const char *_digiSound1 = nullptr;
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const char *_digiSound2 = nullptr;
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const char *_digiSound3 = nullptr;
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const char *_digiSound4 = nullptr;
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void conv301a();
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public:
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Room301() : Room() {}
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~Room301() override {}
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void preload() override;
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void init() override;
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void daemon() override;
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void pre_parser() override;
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void parser() override;
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};
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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#endif
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