62 lines
1.7 KiB
C++
62 lines
1.7 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_RIDDLE_INVENTORY_H
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#define M4_RIDDLE_INVENTORY_H
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#include "common/array.h"
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#include "m4/m4_types.h"
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#include "m4/adv_r/adv_inv.h"
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namespace M4 {
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namespace Riddle {
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#define INVENTORY_COUNT 123
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struct InventoryItem {
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const char *_asset = nullptr;
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const char *_name = nullptr;
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int _scene = 0;
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InventoryItem() {}
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InventoryItem(const char *name, int scene) : _asset(name), _name(name), _scene(scene) {}
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};
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struct Inventory : public InventoryBase {
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public:
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Common::Array<InventoryItem> _items;
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public:
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void init();
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void add(const Common::String &name, const Common::String &verbs, int32 sprite, int32 cursor) override;
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void set_scroll(int32 scroll) override;
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void remove(const Common::String &name) override;
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static const char *get_name(int32 id);
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void reset();
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};
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} // namespace Riddle
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} // namespace M4
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#endif
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