Files
scummvm-cursorfix/engines/m4/riddle/gui/interface.cpp
2026-02-02 04:50:13 +01:00

458 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "m4/riddle/gui/interface.h"
#include "m4/riddle/gui/game_menu.h"
#include "m4/riddle/gui/inventory.h"
#include "m4/riddle/riddle.h"
#include "m4/riddle/vars.h"
#include "m4/adv_r/other.h"
#include "m4/core/cstring.h"
#include "m4/core/errors.h"
#include "m4/gui/gui_event.h"
#include "m4/gui/gui_vmng.h"
namespace M4 {
namespace Riddle {
namespace GUI {
Interface::Interface() : M4::Interface() {
_x1 = 0;
_y1 = LETTERBOX_Y + 373;
_x2 = SCREEN_WIDTH;
_y2 = SCREEN_HEIGHT;
}
bool Interface::init(int arrow, int wait, int look, int grab, int use) {
M4::Interface::init(arrow, wait, look, grab, use);
_sprite = AddWSAssetCELS("INTERFACE STUFF", 22, _G(master_palette));
gr_pal_interface(_G(master_palette));
if (_sprite != 22)
error_show(FL, 'SLF!');
mouse_set_sprite(arrow);
if (!_G(gameInterfaceBuff)) {
_G(gameInterfaceBuff) = new GrBuff(_x2 - _x1, _y2 - _y1);
setup();
return true;
}
return false;
}
Interface::~Interface() {
delete _interfaceBox;
delete _inventory;
delete _textField;
delete _btnTake;
delete _btnManipulate;
delete _btnHandle;
delete _btnBackpack;
delete _btnBinky;
}
void Interface::show() {
M4::Interface::show();
_interfaceBox->_must_redraw_all = true;
vmng_screen_show(_G(gameInterfaceBuff));
_visible = true;
track_hotspots_refresh();
}
void Interface::setup() {
_interfaceBox = new InterfaceBox(RectClass(10, 10, SCREEN_WIDTH - 11, 101));
_inventory = new GUI::Inventory(RectClass(207, 2, 557, 74),
_sprite, 4, 2, 35, 35, 3);
_textField = new TextField(13, 2, 189, 20);
_btnTake = new ButtonClass(RectClass(2, 10, 40, 50), "take", 4,3, 5, 4, INTERFACE_SPRITES);
_btnManipulate = new ButtonClass(RectClass(47, 10, 86, 50), "manipulate", 7, 6, 8, 7, INTERFACE_SPRITES);
_btnHandle = new ButtonClass(RectClass(92, 10, 130, 50), "handle", 5, 0, 2, 4, INTERFACE_SPRITES);
_interfaceBox->add(_btnTake);
_interfaceBox->add(_btnManipulate);
_interfaceBox->add(_btnHandle);
_btnBackpack = new BackpackClass(RectClass(135, 10, 176, 50), "backpack", 6, 10, 10, 9, INTERFACE_SPRITES);
_btnBinky = new ButtonClass(RectClass(582, 10, 629, 50), "binky", 8, 11, 13, 12, INTERFACE_SPRITES);
_interfaceBox->add(_btnBackpack);
_interfaceBox->add(_btnBinky);
_inventory->addToInterfaceBox(_interfaceBox);
}
void Interface::cancel_sentence() {
_textField->set_string(" ");
_G(player).need_to_walk = false;
_G(player).ready_to_walk = false;
_G(player).command_ready = false;
_prepText[0] = '\0';
_nounText[0] = '\0';
_verbText[0] = '\0';
_iconSelected = false;
track_hotspots_refresh();
}
void Interface::freshen_sentence() {
Common::strcpy_s(_verbText, _nounText);
_nounText[0] = '\0';
_textField->set_string(" ");
_iconSelected = true;
_G(player).waiting_for_walk = false;
_G(player).ready_to_walk = false;
_G(player).need_to_walk = false;
_G(player).command_ready = false;
track_hotspots_refresh();
}
bool Interface::set_interface_palette(RGB8 *myPalette) {
gr_pal_set_RGB8(&myPalette[0], 0, 0, 0);
gr_pal_set_RGB8(&myPalette[1], 0, 0, 0);
gr_pal_set_RGB8(&myPalette[2], 39, 39, 39);
gr_pal_set_RGB8(&myPalette[3], 71, 75, 71);
gr_pal_set_RGB8(&myPalette[4], 103, 107, 103);
gr_pal_set_RGB8(&myPalette[5], 131, 135, 131);
gr_pal_set_RGB8(&myPalette[6], 163, 171, 163);
gr_pal_set_RGB8(&myPalette[7], 199, 215, 207);
gr_pal_set_RGB8(&myPalette[8], 235, 247, 231);
gr_pal_set_RGB8(&myPalette[9], 131, 103, 63);
gr_pal_set_RGB8(&myPalette[10], 143, 115, 75);
gr_pal_set_RGB8(&myPalette[11], 155, 127, 91);
gr_pal_set_RGB8(&myPalette[12], 167, 143, 107);
gr_pal_set_RGB8(&myPalette[13], 175, 131, 115);
gr_pal_set_RGB8(&myPalette[14], 199, 155, 131);
gr_pal_set_RGB8(&myPalette[15], 227, 183, 143);
gr_pal_set_RGB8(&myPalette[16], 255, 215, 159);
gr_pal_set_RGB8(&myPalette[17], 99, 27, 39);
gr_pal_set_RGB8(&myPalette[18], 83, 19, 27);
gr_pal_set_RGB8(&myPalette[19], 71, 11, 19);
gr_pal_set_RGB8(&myPalette[20], 59, 7, 15);
return true;
}
void Interface::track_hotspots_refresh() {
_hotspot = nullptr;
--_savedX;
bool z = false;
eventHandler(_G(gameInterfaceBuff), EVENT_MOUSE, 1,
_G(MouseState).CursorColumn, _G(MouseState).CursorRow, &z);
}
bool Interface::eventHandler(void *bufferPtr, int32 eventType, int32 event, int32 x, int32 y, bool *z) {
if (eventType != EVENT_MOUSE)
return false;
if (_G(kernel).fading_to_grey && event == _ME_L_release) {
kernel_unexamine_inventory_object(_G(master_palette), 5, 1);
return true;
}
if (player_commands_allowed()) {
if (x == _savedX && y == _savedY && event != _ME_L_click &&
event != _ME_L_release && event != _ME_L_hold && event != _ME_L_drag)
return true;
_savedX = x;
_savedY = y;
ControlStatus status = _interfaceBox->track(event, x - _x1, y - _y1);
switch (status) {
case NOTHING:
_state = NOTHING;
break;
case SELECTED:
trackIcons();
break;
default:
_state = IN_CONTROL;
break;
}
if (_state == NOTHING || _state == OVER_CONTROL) {
status = _inventory->track(event, x - _x1, y - _y1);
handleState(status);
_state = status ? OVER_CONTROL : NOTHING;
}
if (_state == NOTHING) {
int32 scrStatus;
ScreenContext *screen = vmng_screen_find(_G(gameDrawBuff), &scrStatus);
if (!screen)
return false;
if (y >= _y1) {
if (!_iconSelected)
mouse_set_sprite(kArrowCursor);
_textField->set_string(" ");
}
if (trackHotspots(event, x - screen->x1, y - screen->y1) == SELECTED)
dispatch_command();
}
}
if (_interfaceBox->_must_redraw_all) {
_textField->_must_redraw = true;
_inventory->_must_redraw_all = true;
}
_interfaceBox->draw(_G(gameInterfaceBuff));
_textField->draw(_G(gameInterfaceBuff));
_inventory->draw(_G(gameInterfaceBuff));
return true;
}
void Interface::trackIcons() {
switch (_interfaceBox->_highlight_index) {
case 4:
// Take
t_cb();
break;
case 5:
// Look
l_cb();
break;
case 6:
// Backpack
mouse_set_sprite(_arrow);
_iconSelected = false;
_btnBackpack->swap_sprites();
_inventory->toggleHidden();
_inventory->refresh_scrollbars();
break;
case 7:
// Use
u_cb();
break;
case 8:
// Game menu
GUI::CreateGameMenu(_G(master_palette));
break;
case 9:
// Scroll inventory left
_inventory->check_left();
break;
case 10:
// Scroll inventory right
_inventory->check_right();
break;
default:
break;
}
}
ControlStatus Interface::trackHotspots(int event, int x, int y) {
const HotSpotRec *hotspot = g_engine->_activeRoom->custom_hotspot_which(x, y);
if (!hotspot)
hotspot = hotspot_which(_G(currentSceneDef).hotspots, x, y);
if (hotspot != _hotspot) {
if (!hotspot) {
_textField->set_string(" ");
_hotspot = nullptr;
return NOTHING;
}
if (!_iconSelected) {
if (!mouse_set_sprite(hotspot->cursor_number))
mouse_set_sprite(kArrowCursor);
Common::strlcpy(_verbText, hotspot->verb, 40);
}
Common::String vocab(hotspot->vocab ? hotspot->vocab : "");
Common::String prep(hotspot->prep ? hotspot->prep : "");
Common::String tmp = (g_engine->getLanguage() == Common::EN_ANY) ? vocab : prep;
tmp.toUppercase();
_textField->set_string(tmp.c_str());
tmp = vocab;
tmp.toUppercase();
Common::strlcpy(_nounText, tmp.c_str(), 40);
_hotspot = hotspot;
}
if (event == 5 && hotspot) {
_G(player).walk_x = x;
_G(player).walk_y = y;
_G(player).click_x = x;
_G(player).click_y = y;
if (hotspot->feet_x != 0x7fff)
_G(player).walk_x = hotspot->feet_x;
if (hotspot->feet_y != 0x7fff)
_G(player).walk_y = hotspot->feet_y;
_G(player).walk_facing = hotspot->facing;
_hotspot = nullptr;
return SELECTED;
}
return IN_CONTROL;
}
void Interface::dispatch_command() {
--_savedX;
cstrncpy(_G(player).verb, _verbText, 40);
cstrncpy(_G(player).noun, _nounText, 40);
cstrncpy(_G(player).prep, _prepText, 40);
_G(player).waiting_for_walk = true;
_G(player).ready_to_walk = true;
_G(player).need_to_walk = true;
_G(player).command_ready = true;
_G(kernel).trigger = -1;
_G(kernel).trigger_mode = KT_PREPARSE;
_iconSelected = false;
mouse_set_sprite(_arrow);
_G(player).walker_trigger = -1;
g_engine->_activeRoom->pre_parser();
g_engine->_activeSection->pre_parser();
g_engine->global_pre_parser();
}
void Interface::handleState(ControlStatus status) {
const int highlight = _inventory->_highlight;
const int index = _inventory->_scroll + highlight;
switch (status) {
case NOTHING:
_hotspot = nullptr;
cstrncpy(_nounText, " ", 40);
_textField->set_string(" ");
break;
case OVER_CONTROL:
if (highlight < -1 || (highlight != -1 && (
highlight < 128 || highlight > 129))) {
_hotspot = nullptr;
cstrncpy(_nounText, _inventory->_items[index]._name.c_str(), 40);
if (g_engine->getLanguage() == Common::EN_ANY) {
_textField->set_string(_inventory->_items[index]._name.c_str());
} else {
_textField->set_string(_inventory->_items[index]._verb.c_str());
}
}
break;
case SELECTED:
if (highlight != -1 && _inventory->_items[index]._cell != -1) {
if (_iconSelected) {
_hotspot = nullptr;
cstrncpy(_nounText, _inventory->_items[index]._name.c_str(), 40);
if (g_engine->getLanguage() == Common::EN_ANY) {
_textField->set_string(_inventory->_items[index]._name.c_str());
} else {
_textField->set_string(_inventory->_items[index]._verb.c_str());
}
term_message("got %d", index);
dispatch_command();
_G(player).ready_to_walk = true;
_G(player).need_to_walk = false;
_G(player).waiting_for_walk = false;
} else {
_hotspot = nullptr;
cstrncpy(_verbText, _inventory->_items[index]._name.c_str(), 40);
if (g_engine->getLanguage() == Common::EN_ANY) {
_textField->set_string(_inventory->_items[index]._name.c_str());
} else {
_textField->set_string(_inventory->_items[index]._verb.c_str());
}
mouse_set_sprite(_inventory->_items[index]._cursor);
_iconSelected = true;
}
}
break;
default:
break;
}
}
void Interface::l_cb() {
if (player_commands_allowed() && INTERFACE_VISIBLE) {
Common::strcpy_s(_verbText, "look at");
mouse_set_sprite(_look);
_iconSelected = true;
_G(cursor_state) = kLOOK;
}
}
void Interface::u_cb() {
if (player_commands_allowed() && INTERFACE_VISIBLE) {
Common::strcpy_s(_verbText, "gear");
mouse_set_sprite(_use);
_iconSelected = true;
_G(cursor_state) = kUSE;
}
}
void Interface::t_cb() {
if (player_commands_allowed() && INTERFACE_VISIBLE) {
Common::strcpy_s(_verbText, "take");
mouse_set_sprite(_grab);
_iconSelected = true;
_G(cursor_state) = kTAKE;
}
}
void Interface::a_cb() {
if (player_commands_allowed() && INTERFACE_VISIBLE) {
Common::strcpy_s(_verbText, "<><><><><><><><>");
mouse_set_sprite(_arrow);
_iconSelected = true;
_G(cursor_state) = kARROW;
}
}
} // namespace GUI
} // namespace Riddle
} // namespace M4