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scummvm-cursorfix/engines/m4/gui/gui_cheapo.h
2026-02-02 04:50:13 +01:00

165 lines
4.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_GUI_CHEAPO_H
#define M4_GUI_CHEAPO_H
#include "common/str.h"
#include "m4/graphics/gr_buff.h"
#include "m4/m4_types.h"
namespace M4 {
namespace GUI {
constexpr int16 MAX_BUTTONS = 20;
enum ControlStatus {
NOTHING, IN_CONTROL, OVER_CONTROL, SELECTED, TRACKING
};
enum ButtonState {
BUTTON_0, BUTTON_RELAXED, BUTTON_OVER, BUTTON_PICKED
};
class RectClass;
class ButtonClass;
class InterfaceBox;
class RectClass {
public:
int16 _x1 = 0, _x2 = 0, _y1 = 0, _y2 = 0;
public:
RectClass();
RectClass(int16 x1, int16 y1, int16 x2, int16 y2);
RectClass(const RectClass *);
virtual ~RectClass();
virtual int16 inside(int16 x, int16 y) const;
void copyInto(RectClass *r) const;
void set(int16 x1, int16 y1, int16 x2, int16 y2);
void set(const RectClass *r);
};
class TextField : public RectClass {
private:
char *_string = nullptr;
int16 _string_len = 0;
public:
bool _must_redraw = false;
public:
TextField(int16 x1, int16 y1, int16 x2, int16 y2);
~TextField();
void set_string(const char *string);
void draw(GrBuff *interface_buffer);
};
class ButtonClass : public RectClass {
protected:
int16 _tag = 0;
int16 _unknown = 0;
int16 _relaxed = 0;
int16 _over = 0;
int16 _picked = 0;
int16 _tracking = 0;
int32 _sprite = 0;
bool _highlighted = false;
bool _hidden = false;
void init();
void zap_resources();
public:
ButtonState _state = BUTTON_RELAXED;
Common::String _name;
bool _must_redraw = false;
public:
ButtonClass();
ButtonClass(const RectClass &r, const Common::String &btnName, int16 tag);
ButtonClass(const RectClass &r, const Common::String &btnName, int16 tag,
int16 unknown, int16 relaxed, int16 over, int16 picked, int sprite);
ButtonClass(const RectClass &r, const Common::String &btnName, int16 tag,
int16 relaxed, int16 over, int16 picked, int sprite);
~ButtonClass();
void draw(GrBuff *interface_buffer);
int16 inside(int16 x, int16 y) const override;
virtual ControlStatus track(int32 eventType, int16 x, int16 y);
void set(const ButtonClass *b);
void set(int16 x1, int16 y1, int16 x2, int16 y2, int16 tag);
void set(int16 x1, int16 y1, int16 x2, int16 y2, int16 tag, int16 unknown,
int16 relaxed, int16 over, int16 picked, int32 sprite);
void set_name(const Common::String &btnName);
int16 get_tag() const;
void hide();
void unhide();
bool is_hidden() const;
void set_sprite_relaxed(int16 r);
void set_sprite_picked(int16 p);
void set_sprite_over(int16 o);
void set_sprite_unknown(int16 val);
};
class Toggler : public ButtonClass {
public:
ControlStatus _toggle_state;
public:
Toggler();
ControlStatus track(int32 eventType, int16 x, int16 y);
};
class InterfaceBox : public RectClass {
private:
bool _selected = false;
int16 _index = 0;
ButtonClass *_button[MAX_BUTTONS] = { nullptr };
public:
int16 _highlight_index = 0;
bool _must_redraw_all = false;
public:
InterfaceBox(const RectClass &r);
~InterfaceBox();
void draw(GrBuff *interface_buffer);
int16 inside(int16 x, int16 y) const override;
ControlStatus track(int32 eventType, int16 x, int16 y);
void add(ButtonClass *b);
int16 check_inventory(int16 x, int16 y);
void highlight_button(int16 index);
void set_selected(bool);
};
} // namespace GUI
} // namespace M4
#endif