59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_FILEIO_FILEIO_H
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#define M4_FILEIO_FILEIO_H
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#include "common/stream.h"
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namespace M4 {
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enum AccessMode {
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UNOPENED,
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READ
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};
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enum FileMode {
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BINARY,
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TEXT
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};
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struct Hag_Name_Record {
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char filename[33];
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byte hagfile;
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struct Hag_Name_Record *next;
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};
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struct Hag_Record {
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char hag_name[33];
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byte hagfile;
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Common::Stream *hag_fp;
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uint32 hag_pos;
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Hag_Record *next;
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};
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Common::Stream *f_io_open(const Common::Path &filename, const Common::String &mode);
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void f_io_close(Common::Stream *stream);
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} // namespace M4
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#endif
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