138 lines
4.4 KiB
C++
138 lines
4.4 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_BURGER_WALKER_H
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#define M4_BURGER_WALKER_H
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#include "common/array.h"
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#include "m4/adv_r/adv_walk.h"
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namespace M4 {
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namespace Burger {
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#define PARSER_ITEM_END "Th-th-th-that's all folks..."
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struct WilburMatch {
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const char *_word0;
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const char *_word1;
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int _trigger;
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const int32 *_testVariable;
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int _testValue;
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int32 *_newVariable;
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int _newValue;
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};
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#define WILBUR_MATCH_END { nullptr, nullptr, -1, nullptr, 0, nullptr, 0 }
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class Walker : public M4::Walker {
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private:
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const char *_name = nullptr;
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int _channel = 0;
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int _room = 0;
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int _vol = 0;
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int32 _trigger = 0;
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bool _animateLips = false;
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int _wilburPoof = -1;
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/**
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* This is called when PLAYER walker code sends system message back to C (used by MAIN PLAYER WALKER ONLY)
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*/
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static void player_walker_callback(frac16 myMessage, machine *sender);
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/**
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* Says speech randomly
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*/
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void speech_random(int count, int trigger, const char *name1,
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const char *name2, const char *name3 = nullptr,
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const char *name4 = nullptr, const char *name5 = nullptr,
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const char *name6 = nullptr, const char *name7 = nullptr,
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const char *name8 = nullptr, const char *name9 = nullptr);
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public:
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~Walker() override {}
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bool walk_load_walker_and_shadow_series() override;
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machine *walk_initialize_walker() override;
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void reset_walker_sprites();
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static void unloadSprites();
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void wilbur_speech(const char *name, int trigger = -1, int room = -1, byte flags = 0,
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int vol = 255, int channel = 1);
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void wilbur_say();
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void wilburs_speech_finished();
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/**
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* Takes an array of string constants in the form of "object", "lookline", "takeline", "useline".
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* The array has to end with four NULLs: nullptr, nullptr, nullptr, nullptr
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* Use nullptr in place of a lookline, takeline, or useline if you don't want to this function
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* to handle it
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*/
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bool wilbur_said(const char *list[][4]);
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void wilbur_speech_random(const char *name1, const char *name2, int trigger = -1) {
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speech_random(2, trigger, name1, name2);
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}
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void wilbur_speech_random(const char *name1, const char *name2,
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const char *name3, int trigger = -1) {
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speech_random(3, trigger, name1, name2, name3);
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}
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void wilbur_speech_random(const char *name1, const char *name2,
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const char *name3, const char *name4, int trigger = -1) {
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speech_random(4, trigger, name1, name2, name3, name4);
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}
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void wilbur_speech_random(const char *name1, const char *name2,
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const char *name3, const char *name4, const char *name5, int trigger = -1) {
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speech_random(5, trigger, name1, name2, name3, name4, name5);
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}
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void wilbur_speech_random(const char *name1, const char *name2,
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const char *name3, const char *name4, const char *name5,
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const char *name6, int trigger = -1) {
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speech_random(6, trigger, name1, name2, name3, name4, name5, name6);
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}
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void wilbur_speech_random(const char *name1, const char *name2,
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const char *name3, const char *name4, const char *name5,
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const char *name6, const char *name7, int trigger = -1) {
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speech_random(7, trigger, name1, name2, name3, name4, name5, name6, name7);
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}
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bool wilbur_parser(const char **list);
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bool wilbur_match(const WilburMatch *list);
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void wilbur_poof();
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void wilbur_unpoof();
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};
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void enable_player();
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void disable_player();
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void wilbur_abduct(int trigger);
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void player_walk_to(int32 x, int32 y, int32 facing_x, int32 facing_y, int trigger = -1);
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void player_walk_to(int32 x, int32 y, int trigger = -1);
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void wilbur_speech(const char *name, int trigger = -1, int room = -1, byte flags = 0,
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int vol = 255, int channel = 1);
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} // namespace Burger
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} // namespace M4
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#endif
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