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2026-02-02 04:50:13 +01:00

136 lines
3.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "m4/burger/rooms/section9/room902.h"
#include "m4/graphics/gr_series.h"
#include "m4/burger/vars.h"
namespace M4 {
namespace Burger {
namespace Rooms {
static const Entry ENTRIES1[] = {
{ "902bk", 168 },
{ "902bi", 168 },
{ "902bj", 168 },
{ "902bb", 168 },
{ "902bs", 168 },
{ "902bg", 168 },
{ "902bc", 168 },
{ "902bl", 168 },
{ "902ba", 168 },
{ "902bw", 168 },
{ "902bq", 168 },
{ "902bn", 168 },
{ nullptr, 0 }
};
static const Entry ENTRIES2[] = {
{ "902wa", 300 },
{ nullptr, 0 }
};
void Room902::preload() {
_G(player).walker_in_this_scene = false;
}
void Room902::init() {
_vol = 255;
digi_preload("902music");
digi_play("902music", 1, _vol, -1);
mouse_hide();
if (_G(room902Flag) <= 0) {
_entries = ENTRIES1;
series_load("902ob", -1, _G(master_palette));
kernel_timing_trigger(1, 3);
} else if (_G(room902Flag) == 1) {
_entries = ENTRIES2;
}
_index = 0;
_name = _entries[_index]._name;
_duration = _entries[_index]._duration;
_G(kernel).suppress_fadeup = true;
pal_fade_set_start(_G(master_palette), 0);
pal_fade_init(_G(master_palette), 0, 255, 100, 60, 1);
}
void Room902::daemon() {
switch (_G(kernel).trigger) {
case 1:
pal_fade_set_start(_G(master_palette), 0);
if (_name) {
if (_index <= 0)
series_unload(_seriesIndex);
_seriesIndex = series_load(_name, -1, _G(master_palette));
series_show(_name, 1, 64, 1, _duration + 60, 0, 100, 0, 0);
pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 100, 30, 5);
kernel_timing_trigger(_duration + 30, 2);
++_index;
_name = _entries[_index]._name;
_duration = _entries[_index]._duration;
}
break;
case 2:
if (_name) {
pal_fade_init(_G(master_palette), _G(kernel).first_fade, 255, 0, 30, -1);
} else {
pal_fade_init(_G(master_palette), 0, 255, 0, 30, -1);
kernel_trigger_dispatch_now(4);
}
break;
case 3:
series_show("902ob", 2, 64, -1, -1, 0, 100, 320, 430);
break;
case 4:
_vol -= 20;
if (_vol > 0) {
digi_change_volume(1, _vol);
kernel_timing_trigger(6, 4);
} else if (_G(executing) == WHOLE_GAME) {
_G(game).setRoom(903);
} else {
_G(game).setRoom(901);
}
break;
case 5:
if (_entries[_index]._name)
series_load(_entries[_index]._name, -1, nullptr);
break;
default:
break;
}
}
} // namespace Rooms
} // namespace Burger
} // namespace M4