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2026-02-02 04:50:13 +01:00

79 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "m4/burger/rooms/section6/room605.h"
#include "m4/burger/rooms/section6/section6.h"
#include "m4/burger/vars.h"
namespace M4 {
namespace Burger {
namespace Rooms {
static const seriesStreamBreak SERIES1[] = {
{ 0, "605x001", 1, 255, -1, 0, nullptr, 0 },
{ 1, "605_002", 3, 155, -1, 0, nullptr, 0 },
{ 31, "605_001", 1, 255, -1, 0, nullptr, 0 },
STREAM_BREAK_END
};
static const seriesStreamBreak SERIES2[] = {
{ 0, "605x001", 1, 255, -1, 0, nullptr, 0 },
{ 1, "605_002", 3, 155, -1, 0, nullptr, 0 },
{ 31, "605_001", 1, 255, -1, 0, nullptr, 0 },
STREAM_BREAK_END
};
void Room605::preload() {
_G(player).walker_in_this_scene = false;
}
void Room605::init() {
kernel_trigger_dispatch_now(1);
}
void Room605::daemon() {
switch (_G(kernel).trigger) {
case 1:
if (player_been_here(605)) {
digi_preload_stream_breaks(SERIES2);
_val1 = imath_ranged_rand(0, 4);
series_stream_with_breaks(SERIES2, "605radar", 6, 1, 6007);
} else {
digi_preload_stream_breaks(SERIES1);
series_stream_with_breaks(SERIES1, "605radar", 6, 1, 6007);
}
break;
case 6007:
_G(game).setRoom(608);
break;
default:
_G(kernel).continue_handling_trigger = true;
break;
}
}
} // namespace Rooms
} // namespace Burger
} // namespace M4