63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_BURGER_ROOMS_SECTION5_ROOM_H
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#define M4_BURGER_ROOMS_SECTION5_ROOM_H
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#include "m4/burger/rooms/room.h"
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namespace M4 {
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namespace Burger {
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namespace Rooms {
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class Section5Room : public Rooms::Room {
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protected:
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struct BorkPoint {
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int16 _x;
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int16 _y;
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};
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const BorkPoint *_borkTable = nullptr;
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Series _borkStairs;
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HotSpotRec _borkHotspot;
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int _borkThreshold = 0;
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bool _initFlag = false;
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public:
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Section5Room() : Rooms::Room() {
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_borkHotspot.clear();
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}
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~Section5Room() override {}
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void preload() override;
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void init() override;
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/**
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* Used to tell if x,y is over the walker hotspot
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*/
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HotSpotRec *custom_hotspot_which(int32 x, int32 y) override;
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};
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} // namespace Rooms
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} // namespace Burger
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} // namespace M4
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#endif
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