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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_BURGER_ROOMS_SECTION5_H
#define M4_BURGER_ROOMS_SECTION5_H
#include "m4/burger/rooms/room.h"
#include "m4/burger/rooms/section.h"
#include "m4/burger/rooms/section5/room501.h"
#include "m4/burger/rooms/section5/room502.h"
#include "m4/burger/rooms/section5/room503.h"
#include "m4/burger/rooms/section5/room504.h"
#include "m4/burger/rooms/section5/room505.h"
#include "m4/burger/rooms/section5/room505.h"
#include "m4/burger/rooms/section5/room506.h"
#include "m4/burger/rooms/section5/room507.h"
#include "m4/burger/rooms/section5/room508.h"
#include "m4/burger/rooms/section5/room509.h"
#include "m4/burger/rooms/section5/room510.h"
#include "m4/burger/rooms/section5/room511.h"
#include "m4/burger/rooms/section5/room512.h"
#include "m4/burger/rooms/section5/room513.h"
namespace M4 {
namespace Burger {
namespace Rooms {
class Section5 : public Rooms::Section {
private:
Room501 _room501;
Room502 _room502;
Room503 _room503;
Room504 _room504;
Room505 _room505;
Room506 _room506;
Room507 _room507;
Room508 _room508;
Room509 _room509;
Room510 _room510;
Room511 _room511;
Room512 _room512;
Room513 _room513;
void takeGizmo(RGB8 *pal);
public:
static const char *PARSER[];
static const seriesPlayBreak PLAY1[];
static machine *_bork;
static const char *_digiName;
static const char *_bgDigiName;
static bool checkFlags();
static void flagsTrigger();
public:
Section5();
virtual ~Section5() {}
void init() override;
void daemon() override;
void parser() override;
};
} // namespace Rooms
} // namespace Burger
} // namespace M4
#endif