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2026-02-02 04:50:13 +01:00

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20 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "m4/burger/rooms/section5/room508.h"
#include "m4/burger/rooms/section5/section5.h"
#include "m4/burger/vars.h"
namespace M4 {
namespace Burger {
namespace Rooms {
enum {
kWILBUR_SPEECH = 1,
kCHANGE_BORK_ANIMATION = 2
};
enum {
kSPEECH_DESTROYING_ROOF = 10,
kSPEECH_WONT_LET_ME = 11,
kSPEECH_BORK_DESTROYED = 12
};
const char *Room508::SAID[][4] = {
{ "WILBUR'S ROOM", nullptr, "500w001", nullptr },
{ "BORK", "508w003", "500w002", "500w002" },
{ "CHRISTMAS LIGHTS ", "508w004", nullptr, "508w007" },
{ "CHRISTMAS LIGHTS ","508w005", "508w006", "508w007" },
{ "HOLE", "508w008", "500w001", "508w009" },
{ "BATHROOM", "508w010", nullptr, "508w011" },
{ "CHIMNEY", "508w012", "500w001", "508w014" },
{ "CHIMNEY POTS", "508w012", "500w001", "508w014" },
{ "ROOF", "508w015", "500w001", "508w016" },
{ "FORCE FIELD", "508w017", "500w001", "500w001" },
{ nullptr, nullptr, nullptr, nullptr }
};
const seriesPlayBreak Room508::PLAY1[] = {
{ 0, 4, "508_001", 1, 255, -1, 1, 0, nullptr, 0 },
PLAY_BREAK_END
};
const seriesPlayBreak Room508::PLAY2[] = {
{ 0, 4, "508_001", 1, 255, -1, 1024, 0, nullptr, 0 },
{ 5, -1, nullptr, 0, 0, 5, 0, 0, nullptr, 0 },
PLAY_BREAK_END
};
const seriesPlayBreak Room508::PLAY3[] = {
{ 0, 23, nullptr, 0, 0, -1, 0, 0, nullptr, 0 },
{ 24, 28, "508_002", 1, 255, -1, 0, 0, nullptr, 0 },
{ 29, -1, nullptr, 1, 0, 5, 0, 0, nullptr, 0 },
PLAY_BREAK_END
};
const seriesPlayBreak Room508::PLAY4[] = {
{ 0, 23, nullptr, 0, 0, -1, 0, 0, nullptr, 0 },
{ 24, 27, "508_002", 1, 255, -1, 0, 0, nullptr, 0 },
{ 28, -1, nullptr, 0, 0, 5, 0, 0, nullptr, 0 },
PLAY_BREAK_END
};
const seriesPlayBreak Room508::PLAY5[] = {
{ 0, -1, nullptr, 0, 0, -1, 0, 0, nullptr, 0 },
PLAY_BREAK_END
};
const seriesPlayBreak Room508::PLAY6[] = {
{ 0, -1, nullptr, 0, 0, -1, 0, 0, nullptr, 0 },
PLAY_BREAK_END
};
const seriesPlayBreak Room508::PLAY7[] = {
{ 0, -1, "508b001a", 2, 255, -1, 1025, 0, &_state1, 1 },
{ 0, -1, "508b001b", 2, 255, -1, 1025, 0, &_state1, 2 },
{ 0, -1, "508b001c", 2, 255, -1, 1025, 0, &_state1, 3 },
{ 0, -1, "508b001d", 2, 255, -1, 1025, 0, &_state1, 4 },
PLAY_BREAK_END
};
const seriesPlayBreak Room508::PLAY8[] = {
{ 0, 5, "508b003", 2, 255, -1, 0, 0, nullptr, 0 },
{ 6, 16, "500_005", 2, 255, -1, 0, 0, nullptr, 0 },
{ 17, -1, "508b001a", 2, 255, -1, 1024, 0, &_state1, 1 },
{ 17, -1, "508b001b", 2, 255, -1, 1024, 0, &_state1, 2 },
{ 17, -1, "508b001c", 2, 255, -1, 1024, 0, &_state1, 3 },
{ 17, -1, "508b001d", 2, 255, -1, 1024, 0, &_state1, 4 },
PLAY_BREAK_END
};
const seriesPlayBreak Room508::PLAY9[] = {
{ 0, 5, nullptr, 0, 0, -1, 0, 0, nullptr, 0 },
{ 6, 12, "500_006", 2, 255, -1, 0, 0, nullptr, 0 },
{ 13, 18, "508b005a", 2, 255, -1, 4, 6, &_state1, 1 },
{ 13, 18, "508b005b", 2, 255, -1, 4, 6, &_state1, 2 },
{ 19, -1, "508b001a", 2, 255, -1, 1024, 0, &_state2, 1 },
{ 19, -1, "508b001b", 2, 255, -1, 1024, 0, &_state2, 2 },
{ 19, -1, "508b001c", 2, 255, -1, 1024, 0, &_state2, 3 },
{ 19, -1, "508b001d", 2, 255, -1, 1024, 0, &_state2, 4 },
PLAY_BREAK_END
};
const seriesPlayBreak Room508::PLAY10[] = {
{ 0, 20, "508b002a", 2, 255, -1, 0, 0, &_state1, 1 },
{ 0, 20, "508b002b", 2, 255, -1, 0, 0, &_state1, 2 },
{ 0, 20, "508b002c", 2, 255, -1, 0, 0, &_state1, 3 },
{ 21, -1, nullptr, 0, 0, 1, 0, 0, &_state3, 1 },
{ 21, -1, nullptr, 0, 0, 1, 0, 0, &_state3, 2 },
{ 21, -1, nullptr, 0, 0, 2, 0, 0, &_state3, 3 },
PLAY_BREAK_END
};
const seriesPlayBreak Room508::PLAY11[] = {
{ 0, 10, nullptr, 0, 0, -1, 0, 0, nullptr, 0 },
{ 11, 17, "508b006a", 2, 255, -1, 0, 0, &_state1, 1 },
{ 11, 17, "508b006b", 2, 255, -1, 0, 0, &_state1, 2 },
{ 11, 17, "508b006c", 2, 255, -1, 0, 0, &_state1, 3 },
{ 11, 17, "508b006d", 2, 255, -1, 0, 0, &_state1, 4 },
{ 18, 18, nullptr, 0, 0, -1, 0, 0, nullptr, 0 },
{ 19, 28, "508b007a", 2, 255, -1, 0, 0, &_state2, 1 },
{ 19, 28, "508b007b", 2, 255, -1, 0, 0, &_state2, 2 },
{ 19, 28, "508b007c", 2, 255, -1, 0, 0, &_state2, 3 },
{ 29, 42, "508b008a", 2, 255, -1, 0, 0, &_state4, 1 },
{ 29, 42, "508b008b", 2, 255, -1, 0, 0, &_state4, 2 },
{ 29, 42, "508b008c", 2, 255, -1, 0, 0, &_state4, 3 },
{ 43, -1, "508b009", 2, 255, -1, 0, 0, nullptr, 0 },
PLAY_BREAK_END
};
const seriesPlayBreak Room508::PLAY12[] = {
{ 0, 12, "500_003", 2, 255, -1, 0, 0, nullptr, 0 },
{ 13, -1, "508b010a", 2, 255, -1, 0, 0, &_state1, 1 },
{ 13, -1, "508b010b", 2, 255, -1, 0, 0, &_state1, 2 },
PLAY_BREAK_END
};
int32 Room508::_state1;
int32 Room508::_state2;
int32 Room508::_state3;
int32 Room508::_state4;
Room508::Room508() : Section5Room() {
_state1 = 0;
_state2 = 0;
_state3 = 0;
_state4 = 0;
}
void Room508::preload() {
Section5Room::preload();
_G(player).walker_in_this_scene = false;
}
void Room508::init() {
Section5Room::init();
player_set_commands_allowed(true);
_flag1 = true;
pal_cycle_init(112, 127, 6);
_val1 = 3;
_flag1 = false;
_state3 = 0;
_val2 = 0;
if (_G(flags)[kFireplaceHasFire] == 1) {
_series1 = series_play("508SMOKE", 0x500, 0, -1, 6, -1);
hotspot_set_active("BORK", false);
if (!_G(flags)[V227]) {
_borkState = 18;
kernel_trigger_dispatch_now(kCHANGE_BORK_ANIMATION);
}
} else {
loadSeries();
setup();
kernel_trigger_dispatch_now(kCHANGE_BORK_ANIMATION);
}
if (inv_player_has("CHRISTMAS LIGHTS") || inv_player_has("CHRISTMAS LIGHTS ")) {
_val4 = 24;
kernel_trigger_dispatch_now(5);
} else if (_G(flags)[V229] == 1) {
_val4 = 21;
kernel_trigger_dispatch_now(5);
} else {
_val4 = 22;
kernel_trigger_dispatch_now(5);
}
if (_G(flags)[V228] == 1) {
_val5 = 20;
kernel_trigger_dispatch_now(6);
}
switch (_G(game).previous_room) {
case 506:
player_set_commands_allowed(true);
_G(wilbur_should) = 1;
if (!player_been_here(508) && !_G(flags)[kFireplaceHasFire]) {
_flag2 = true;
_speechNum = kSPEECH_DESTROYING_ROOF;
}
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
break;
default:
_flag1 = false;
_val1 = 3;
if (inv_player_has("CHRISTMAS LIGHTS")) {
_G(wilbur_should) = 5;
} else if (inv_player_has("CHRISTMAS LIGHTS ")) {
_G(wilbur_should) = 6;
} else {
_G(wilbur_should) = 4;
}
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
break;
}
_initFlag = true;
Section5Room::init();
}
void Room508::daemon() {
switch (_G(kernel).trigger) {
case kWILBUR_SPEECH:
switch (_speechNum) {
case kSPEECH_DESTROYING_ROOF:
wilbur_speech("508w001");
break;
case kSPEECH_WONT_LET_ME:
wilbur_speech("508w001z");
break;
case kSPEECH_BORK_DESTROYED:
wilbur_speech("508w002");
break;
default:
break;
}
break;
case kCHANGE_BORK_ANIMATION:
switch (_borkState) {
case 14:
setup();
_state1 = imath_ranged_rand(1, 4);
series_play_with_breaks(PLAY7, "508BK01", 0x200, kCHANGE_BORK_ANIMATION, 3);
if (_G(flags)[V228] == 0 && _G(flags)[V223] == 0 && _val2 > 3) {
kernel_trigger_dispatch_now(3);
} else {
++_val2;
}
break;
case 15:
setup();
_state1 = imath_ranged_rand(1, 4);
series_play_with_breaks(PLAY8, "508BK02", 0x200, kCHANGE_BORK_ANIMATION, 3);
break;
case 16:
setup();
_state1 = imath_ranged_rand(1, 2);
_state2 = imath_ranged_rand(1, 4);
series_play_with_breaks(PLAY9, "508BK03", 0x200, kCHANGE_BORK_ANIMATION, 3);
break;
case 17:
_G(wilbur_should) = 2;
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
++_state3;
_speechNum = 11;
setup();
if (_state3 == 3)
_borkState = 19;
_state1 = imath_ranged_rand(1, 3);
series_play_with_breaks(PLAY10, "508BK04", 0x200, kCHANGE_BORK_ANIMATION, 3, 6);
break;
case 18:
_speechNum = kSPEECH_BORK_DESTROYED;
_G(flags)[V227] = 1;
hotspot_set_active("BORK", false);
_state1 = imath_ranged_rand(1, 4);
_state2 = imath_ranged_rand(1, 3);
_state4 = imath_ranged_rand(1, 3);
series_play_with_breaks(PLAY11, "508BK05", 0x200, 1, 3, 6);
break;
case 19:
_G(flags)[V206] = 5003;
_G(kernel).trigger_mode = KT_DAEMON;
pal_fade_init(_G(kernel).first_fade, 255, 0, 0, 5015);
break;
default:
break;
}
break;
case 3:
_G(flags)[V228] = 1;
_state1 = imath_ranged_rand(1, 2);
_val5 = 20;
series_play_with_breaks(PLAY12, "508BK06", 0x200, 6, 3);
break;
case 5:
switch (_val4) {
case 21:
hotspot_set_active("CHRISTMAS LIGHTS ", false);
hotspot_set_active("CHRISTMAS LIGHTS ", true);
_G(flags)[V229] = 1;
_series3 = series_show(_G(flags)[V212] == 5000 ? "508LGT03" : "508LGT01", 0x300);
break;
case 22:
hotspot_set_active("CHRISTMAS LIGHTS ", true);
hotspot_set_active("CHRISTMAS LIGHTS ", false);
_G(flags)[V229] = 0;
_series3 = series_show(_G(flags)[V212] == 5000 ? "508LGT04" : "508LGT02", 0x400);
break;
case 23:
_G(flags)[V229] = 0;
terminateMachineAndNull(_series3);
hotspot_set_active("CHRISTMAS LIGHTS ", false);
hotspot_set_active("CHRISTMAS LIGHTS ", false);
break;
default:
break;
}
break;
case 6:
switch (_val5) {
case 20:
_series2 = series_show("508WINDO", 0x200);
break;
default:
break;
}
break;
case 7:
_G(kernel).trigger_mode = KT_DAEMON;
pal_fade_init(_G(kernel).first_fade, 255, 0, 0, 5010);
break;
case kCHANGE_WILBUR_ANIMATION:
switch (_G(wilbur_should)) {
case 1:
_val1 = 3;
player_set_commands_allowed(false);
_flag1 = false;
_G(wilbur_should) = 4;
series_play_with_breaks(PLAY6, "508Wi01", 0x300, kCHANGE_WILBUR_ANIMATION, 2);
break;
case 2:
player_set_commands_allowed(false);
_flag1 = false;
terminateMachineAndNull(_series4);
_val1 = 1;
_G(wilbur_should) = 4;
series_play_with_breaks(PLAY1, "508Wi06", 0x300, kCHANGE_WILBUR_ANIMATION, 2);
break;
case 3:
player_set_commands_allowed(false);
_flag1 = false;
_val4 = 23;
terminateMachineAndNull(_series4);
_val1 = 1;
if (_G(flags)[V212] == 5000) {
_G(wilbur_should) = 6;
series_play_with_breaks(PLAY2, "508Wi06", 0x300, kCHANGE_WILBUR_ANIMATION, 2);
} else {
_G(wilbur_should) = 5;
series_play_with_breaks(PLAY2, "508Wi03", 0x300, kCHANGE_WILBUR_ANIMATION, 2);
}
break;
case 4:
if (_flag2) {
_flag2 = false;
kernel_trigger_dispatch_now(kWILBUR_SPEECH);
}
_G(wilbur_should) = 4;
if (!_flag1) {
player_set_commands_allowed(true);
_flag1 = true;
}
if (_flag3) {
_G(wilbur_should) = 9;
_flag3 = false;
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
}
if (_val1 == 1) {
switch (imath_ranged_rand(0, 2)) {
case 0:
_val1 = 1;
_series4 = series_show("508Wi09", 0x200, 0, kCHANGE_WILBUR_ANIMATION, 40, 0);
break;
case 1:
_val1 = 2;
_series4 = series_play("508Wi09", 0x200, 0, kCHANGE_WILBUR_ANIMATION, 20, 0, 100, 0, 0, 0, 2);
break;
case 2:
_val1 = 3;
_series4 = series_play("508Wi09", 0x200, 0, kCHANGE_WILBUR_ANIMATION, 20, 0, 100, 0, 0, 0, 3);
break;
default:
break;
}
} else if (_val1 == 2) {
switch (imath_ranged_rand(0, 2)) {
case 0:
_val1 = 1;
_series4 = series_play("508Wi09", 0x200, 2, kCHANGE_WILBUR_ANIMATION, 20, 0, 100, 0, 0, 0, 2);
break;
case 1:
_val1 = 2;
_series4 = series_show("508Wi09", 0x200, 0, kCHANGE_WILBUR_ANIMATION, 40, 2);
break;
case 2:
_val1 = 3;
_series4 = series_play("508Wi09", 0x200, 0, kCHANGE_WILBUR_ANIMATION, 20, 0, 100, 0, 0, 2, 3);
break;
default:
break;
}
} else if (_val1 == 3) {
switch (imath_ranged_rand(0, 2)) {
case 0:
_val1 = 1;
_series4 = series_play("508Wi09", 0x200, 2, kCHANGE_WILBUR_ANIMATION, 20, 0, 100, 0, 0, 0, 3);
break;
case 1:
_val1 = 2;
_series4 = series_play("508Wi09", 0x200, 2, kCHANGE_WILBUR_ANIMATION, 20, 0, 100, 0, 0, 2, 3);
break;
case 2:
_val1 = 3;
_series4 = series_show("508Wi09", 0x200, 0, kCHANGE_WILBUR_ANIMATION, 40, 3);
break;
default:
break;
}
}
break;
case 5:
if (!_flag1) {
player_set_commands_allowed(true);
_flag1 = true;
}
inv_give_to_player("CHRISTMAS LIGHTS");
if (_val1 == 1) {
switch (imath_ranged_rand(0, 2)) {
case 0:
_val1 = 1;
_series4 = series_show("508wi10", 0x200, 0, kCHANGE_WILBUR_ANIMATION, 40, 0);
break;
case 1:
_val1 = 2;
_series4 = series_play("508wi10", 0x200, 0, kCHANGE_WILBUR_ANIMATION, 20, 0, 100, 0, 0, 0, 2);
break;
case 2:
_val1 = 3;
_series4 = series_play("508wi10", 0x200, 0, kCHANGE_WILBUR_ANIMATION, 20, 0, 100, 0, 0, 0, 3);
break;
default:
break;
}
} else if (_val1 == 2) {
switch (imath_ranged_rand(0, 2)) {
case 0:
_val1 = 1;
_series4 = series_play("508wi10", 0x200, 2, kCHANGE_WILBUR_ANIMATION, 20, 0, 100, 0, 0, 0, 2);
break;
case 1:
_val1 = 2;
_series4 = series_show("508wi10", 0x200, 0, kCHANGE_WILBUR_ANIMATION, 40, 2);
break;
case 2:
_val1 = 3;
_series4 = series_play("508wi10", 0x200, 0, kCHANGE_WILBUR_ANIMATION, 20, 0, 100, 0, 0, 2, 3);
break;
default:
break;
}
} else if (_val1 == 3) {
switch (imath_ranged_rand(0, 2)) {
case 0:
_val1 = 1;
_series4 = series_play("508wi10", 0x200, 2, kCHANGE_WILBUR_ANIMATION, 20, 0, 100, 0, 0, 0, 3);
break;
case 1:
_val1 = 2;
_series4 = series_play("508wi10", 0x200, 0, kCHANGE_WILBUR_ANIMATION, 20, 0, 100, 0, 0, 2, 3);
break;
case 2:
_val1 = 3;
_series4 = series_show("508wi10", 0x200, 0, kCHANGE_WILBUR_ANIMATION, 40, 3);
break;
default:
break;
}
}
break;
case 6:
if (!_flag1) {
player_set_commands_allowed(true);
_flag1 = true;
}
inv_give_to_player("CHRISTMAS LIGHTS ");
if (_val1 == 1) {
switch (imath_ranged_rand(0, 2)) {
case 0:
_val1 = 1;
_series4 = series_show("508wi11", 0x200, 0, kCHANGE_WILBUR_ANIMATION, 40, 0);
break;
case 1:
_val1 = 2;
_series4 = series_play("508wi11", 0x200, 0, kCHANGE_WILBUR_ANIMATION, 20, 0, 100, 0, 0, 0, 2);
break;
case 2:
_val1 = 3;
_series4 = series_play("508wi11", 0x200, 0, kCHANGE_WILBUR_ANIMATION, 20, 0, 100, 0, 0, 0, 3);
break;
default:
break;
}
} else if (_val1 == 2) {
switch (imath_ranged_rand(0, 2)) {
case 0:
_val1 = 1;
_series4 = series_play("508wi11", 0x200, 2, kCHANGE_WILBUR_ANIMATION, 20, 0, 100, 0, 0, 0, 2);
break;
case 1:
_val1 = 2;
_series4 = series_show("508wi11", 0x200, 0, kCHANGE_WILBUR_ANIMATION, 40, 2);
break;
case 2:
_val1 = 3;
_series4 = series_play("508wi11", 0x200, 0, kCHANGE_WILBUR_ANIMATION, 20, 0, 100, 0, 0, 2, 3);
break;
default:
break;
}
} else if (_val1 == 3) {
switch (imath_ranged_rand(0, 2)) {
case 0:
_val1 = 1;
_series4 = series_play("508wi11", 0x200, 2, kCHANGE_WILBUR_ANIMATION, 20, 0, 100, 0, 0, 0, 3);
break;
case 1:
_val1 = 2;
_series4 = series_play("508wi11", 0x200, 2, kCHANGE_WILBUR_ANIMATION, 20, 0, 100, 0, 0, 2, 3);
break;
case 2:
_val1 = 3;
_series4 = series_show("508wi11", 0x200, 0, kCHANGE_WILBUR_ANIMATION, 40, 3);
break;
default:
break;
}
}
break;
case 7:
_G(wilbur_should) = 4;
_val4 = 22;
player_set_commands_allowed(false);
_flag1 = false;
terminateMachineAndNull(_series4);
_val1 = 1;
if (_G(flags)[V212] == 5000) {
series_play_with_breaks(PLAY3, "508Wi07", 0x300, kCHANGE_WILBUR_ANIMATION, 2);
inv_move_object("CHRISTMAS LIGHTS ", 508);
} else {
series_play_with_breaks(PLAY3, "508Wi04", 0x300, kCHANGE_WILBUR_ANIMATION, 2);
inv_move_object("CHRISTMAS LIGHTS", 508);
}
break;
case 8:
_G(wilbur_should) = 4;
_val4 = 21;
player_set_commands_allowed(false);
_flag1 = false;
terminateMachineAndNull(_series4);
_val1 = 1;
if (_G(flags)[V212] == 5000) {
series_play_with_breaks(PLAY4, "508Wi08", 0x300, kCHANGE_WILBUR_ANIMATION, 2);
inv_move_object("CHRISTMAS LIGHTS ", 508);
} else {
series_play_with_breaks(PLAY4, "508Wi05", 0x300, kCHANGE_WILBUR_ANIMATION, 2);
inv_move_object("CHRISTMAS LIGHTS", 508);
}
break;
case 9:
player_set_commands_allowed(false);
_flag1 = false;
_val1 = 1;
_flag3 = false;
if (inv_player_has("CHRISTMAS LIGHTS") || player_said("CHRISTMAS LIGHTS ")) {
_G(wilbur_should) = 8;
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
_G(kernel).continue_handling_trigger = true;
} else {
terminateMachineAndNull(_series4);
_G(wilbur_should) = 10002;
series_play_with_breaks(PLAY5, "508Wi02", 0x300, 7, 2);
}
break;
default:
_G(kernel).continue_handling_trigger = true;
break;
}
break;
default:
_G(kernel).continue_handling_trigger = true;
break;
}
}
void Room508::parser() {
_G(kernel).trigger_mode = KT_DAEMON;
if (player_said("LOOK AT") && player_said_any("CHIMNEY", "CHIMNEY POTS") &&
_G(flags)[kFireplaceHasFire]) {
wilbur_speech("508w013");
} else if (player_said("RUBBER DUCKY", "BORK")) {
wilbur_speech("500w042");
} else if (player_said("BORK", "KINDLING")) {
wilbur_speech("500w069");
} else if (_G(walker).wilbur_said(SAID)) {
// Already handled
} else if (player_said("TAKE", "CHRISTMAS LIGHTS ")) {
player_set_commands_allowed(false);
if (_G(flags)[V227]) {
_flag1 = false;
_G(wilbur_should) = 3;
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
} else {
_borkState = 17;
}
} else if (player_said("HOLE") && player_said_any("CHRISTMAS LIGHTS ", "CHRISTMAS LIGHTS")) {
player_set_commands_allowed(false);
_G(wilbur_should) = 7;
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
} else if (player_said("ROOF") && player_said_any("CHRISTMAS LIGHTS ", "CHRISTMAS LIGHTS")) {
player_set_commands_allowed(false);
_G(wilbur_should) = 8;
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
} else if (player_said("WILBUR'S ROOM") && player_said_any("LEAVE", "LOOK AT", "GEAR")) {
player_set_commands_allowed(false);
_flag3 = true;
_G(wilbur_should) = 9;
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
} else {
return;
}
_G(player).command_ready = false;
}
void Room508::loadSeries() {
static const char *NAMES[8] = {
"508bk01", "508bk01s", "508bk02", "508bk02s", "508bk03",
"508bk03s", "508bk04", "508bk04s"
};
for (int i = 0; i < 8; ++i)
series_load(NAMES[i]);
if (!_G(flags)[V228]) {
series_load("508bk06");
series_load("508bk06s");
}
}
void Room508::setup() {
switch (imath_ranged_rand(0, 3)) {
case 0:
case 1:
_borkState = 14;
break;
case 2:
_borkState = 15;
break;
case 3:
_borkState = 16;
break;
default:
break;
}
}
} // namespace Rooms
} // namespace Burger
} // namespace M4