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2026-02-02 04:50:13 +01:00

515 lines
13 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "m4/burger/rooms/section5/room506.h"
#include "m4/burger/rooms/section5/section5.h"
#include "m4/burger/vars.h"
namespace M4 {
namespace Burger {
namespace Rooms {
const seriesStreamBreak Room506::SERIES1[] = {
{ 0, "506_003", 2, 100, -1, 0, nullptr, 0 },
{ 13, "506_003", 2, 100, -1, 0, nullptr, 0 },
{ 20, "506_006", 1, 255, -1, 0, nullptr, 0 },
{ 45, "506_003", 2, 100, -1, 0, nullptr, 0 },
{ 67, "506_003", 2, 100, -1, 0, nullptr, 0 },
{ 77, "506_003", 2, 255, -1, 0, nullptr, 0 },
{ 91, "506_007", 2, 255, -1, 0, nullptr, 0 },
{ 100, "506b005a", 1, 255, -1, 0, &_state1, 1 },
{ 100, "506b005b", 1, 255, -1, 0, &_state1, 2 },
{ 100, "506b005c", 1, 255, -1, 0, &_state1, 3 },
{ 113, "506_007", 2, 255, -1, 0, nullptr, 0 },
{ 135, "506_007", 2, 255, -1, 0, nullptr, 0 },
{ 155, "506_001", 2, 255, -1, 0, nullptr, 0 },
{ 165, nullptr, 0, 0, 11, 0, nullptr, 0 },
STREAM_BREAK_END
};
const char *Room506::SAID[][4] = {
{ "HALLWAY", nullptr, "500w001", nullptr },
{ "WINDOW", "500w003", "500w001", nullptr },
{ "ROOF", "500w003", "500w001", nullptr },
{ "BORK", "506w004", "500w002", "500w002" },
{ "TELEVISION", "506w005", nullptr, "506w007" },
{ "FIRE", "506w009", "506w010", "506w011" },
{ "VIDEO GAME", "506w012", "506w013", "506w015" },
{ "BED", "506w017", nullptr, "506w018" },
{ "MATTRESS", "506w017", nullptr, "506w018" },
{ "READING LAMP", "506w019", "506w020", "506w021" },
{ "NIGHT TABLE", "506w022", "500w005", "500w005" },
{ "PILLOW", "506w023", "506w024", "506w025" },
{ "LAMP", "506w026", "506w020", "506w021" },
{ "BOOK", "506w027", "506w028", "506w028" },
{ "WARDROBE", "506w029", nullptr, nullptr },
{ "CLOTHES", "506w030", "506w031", "506w032" },
{ "DRESSER", "506w033", nullptr, nullptr },
{ "MODEL ROCKET ", "506w034", "500w005", "500w005" },
{ "MODEL ROCKET", "506w035", "506w036", "500w005" },
{ "MODEL ROCKET ", "506w037", "500w005", "500w005" },
{ "POSTER ", "506w038", "500w005", nullptr },
{ nullptr, nullptr, nullptr, nullptr }
};
const seriesPlayBreak Room506::PLAY1[] = {
{ 0, -1, nullptr, 0, 0, -1, 0, 0, nullptr, 0 },
PLAY_BREAK_END
};
const seriesPlayBreak Room506::PLAY2[] = {
{ 0, -1, nullptr, 0, 0, -1, 0, 0, nullptr, 0 },
PLAY_BREAK_END
};
const seriesPlayBreak Room506::PLAY3[] = {
{ 0, 25, nullptr, 0, 0, -1, 0, 0, nullptr, 0 },
{ 26, 40, nullptr, 0, 0, 5, 0, 0, nullptr, 0 },
{ 41, 46, "500w067", 1, 255, -1, 4, -1, nullptr, 0 },
PLAY_BREAK_END
};
const seriesPlayBreak Room506::PLAY4[] = {
{ 9, 22, "506_003", 2, 50, -1, 0, 0, nullptr, 0 },
{ 23, 28, "506b003a", 2, 255, -1, 4, 2, &_state1, 1 },
{ 23, 28, "506b003b", 2, 255, -1, 4, 2, &_state1, 2 },
{ 29, 37, nullptr, 0, 0, -1, 0, 0, nullptr, 0 },
PLAY_BREAK_END
};
const seriesPlayBreak Room506::PLAY5[] = {
{ 38, 38, "506_003", 2, 120, -1, 0, 12, nullptr, 0 },
{ 39, 73, "506b004a", 2, 255, -1, 0, 0, &_state1, 1 },
{ 39, 73, "506b004b", 2, 255, -1, 0, 0, &_state1, 2 },
PLAY_BREAK_END
};
const seriesPlayBreak Room506::PLAY6[] = {
{ 0, 12, "506b002a", 2, 255, -1, 0, 0, &_state1, 1 },
{ 0, 12, "506b002b", 2, 255, -1, 0, 0, &_state1, 2 },
{ 13, 13, nullptr, 0, 0, 9, 0, 0, &_state2, 3 },
{ 13, 30, nullptr, 0, 0, 6, 0, 0, nullptr, 0 },
{ 31, -1, nullptr, 0, 0, 2, 0, 0, nullptr, 0 },
PLAY_BREAK_END
};
int32 Room506::_state1;
int32 Room506::_state2;
Room506::Room506() : Section5Room() {
_state1 = 0;
_state2 = 0;
}
void Room506::init() {
Section5Room::init();
pal_cycle_init(112, 127, 6);
for (_ctr = 0; _ctr < 5; ++_ctr)
_triggers[_ctr] = -1;
if (_G(flags)[kTVOnFire]) {
kernel_trigger_dispatch_now(12);
} else {
hotspot_set_active("FIRE", false);
}
if (_G(flags)[kTVOnFire] == 0) {
_val1 = 19;
kernel_trigger_dispatch_now(10);
}
if (_G(flags)[kTVOnFire]) {
series_show("506windo", 0xf00);
} else {
hotspot_set_active("ROOF", false);
}
switch (_G(game).previous_room) {
case KERNEL_RESTORING_GAME:
player_set_commands_allowed(true);
break;
case 505:
if (_G(flags)[V218] != 5003)
_G(flags)[V218] = 5000;
player_set_commands_allowed(true);
ws_demand_location(543, 252, 9);
if (player_been_here(506)) {
ws_walk(434, 254, nullptr, -1, 9);
} else {
ws_walk(434, 254, nullptr, 6, 9);
}
break;
case 508:
if (_G(flags)[V218] != 5003)
_G(flags)[V218] = 5000;
player_set_commands_allowed(false);
_G(wilbur_should) = 3;
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
break;
case 510:
ws_demand_location(_G(flags)[V187], _G(flags)[V188], _G(flags)[V189]);
_G(wilbur_should) = 10001;
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
break;
default:
player_set_commands_allowed(true);
ws_demand_location(434, 254, 9);
break;
}
_state2 = 0;
if (_G(flags)[V218] == 5003) {
hotspot_set_active("BORK", false);
} else {
loadSeries();
_val2 = 12;
kernel_trigger_dispatch_now(7);
_walk1 = intr_add_no_walk_rect(308, 278, 430, 314, 303, 328);
}
_initFlag = true;
Section5Room::init();
}
void Room506::daemon() {
switch (_G(kernel).trigger) {
case 1:
ws_walk(434, 254, nullptr, 2, 9);
break;
case 2:
player_set_commands_allowed(true);
break;
case 3:
pal_fade_init(_G(kernel).first_fade, 255, 0, 30, _destTrigger);
break;
case 4:
for (_ctr = 0; _ctr < 5; ++_ctr) {
if (_triggers[_ctr] != -1) {
kernel_trigger_dispatch_now(_triggers[_ctr]);
_triggers[_ctr] = -1;
}
}
break;
case 5:
inv_put_thing_in("KINDLING", NOWHERE);
break;
case 6:
ws_unhide_walker();
switch (_val4) {
case 9:
wilbur_speech("506w001");
break;
case 10:
wilbur_speech("506w002");
break;
case 11:
wilbur_speech("506w003", 5001);
break;
default:
break;
}
break;
case 7:
switch (_val2) {
case 12:
kernel_trigger_dispatch_now(8);
_G(flags)[V218] = 5000;
_val2 = imath_ranged_rand(0, 2) == 0 ? 14 : 13;
_loopCount = imath_ranged_rand(2, 4);
series_play("506bk01", 0x3ff, 0, 7, 6, _loopCount, 100, 6, 10, 0, 8);
series_play("506bk01s", 0x400, 0, -1, 6, _loopCount, 100, 6, 10, 0, 8);
break;
case 13:
_G(flags)[V218] = 5001;
_val1 = 20;
kernel_trigger_dispatch_now(10);
_state1 = imath_ranged_rand(1, 2);
_val2 = 12;
series_play_with_breaks(PLAY4, "506bk01", 0x3ff, 7, 3, 6, 100, 6, 10);
break;
case 14:
_G(flags)[V218] = 5002;
_val1 = 22;
kernel_trigger_dispatch_now(10);
_state1 = imath_ranged_rand(1, 2);
_val2 = 12;
series_play_with_breaks(PLAY5, "506bk01", 0x3ff, 7, 3, 6, 100, 6, 10);
break;
case 15:
_state1 = imath_ranged_rand(1, 2);
_val4 = 10;
_val2 = 16;
series_play_with_breaks(PLAY6, "506bk02", 0x3ff, 7, 3, 6, 100, 6, 10);
break;
case 16:
_val2 = 12;
kernel_trigger_dispatch_now(7);
player_set_commands_allowed(true);
break;
case 17:
_G(wilbur_should) = 5;
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
break;
case 18:
intr_remove_no_walk_rect(_walk1);
hotspot_set_active("BORK", false);
break;
default:
break;
}
break;
case 8:
digi_play(Common::String::format("506b001%c", 'a' + imath_ranged_rand(0, 5)).c_str(), 2);
break;
case 9:
_G(flags)[V206] = 5004;
kernel_trigger_dispatch_now(5015);
break;
case 10:
switch (_val1) {
case 19:
term_message("The game is Defender!");
_series1 = series_play("506game", 0x2fe, 2, -1, 10, -1, 100, 0, 0, 5, 21);
break;
case 20:
term_message("There is an explosion on the screen!");
terminateMachineAndNull(_series1);
_val1 = 19;
_series1 = series_play("506game", 0x2fe, 1, 10, 10, 3, 100, 0, 0, 2, 3);
break;
case 21:
term_message("There is a really big explosion on the screen!");
_series1 = series_play("506game", 0x2fe, 1, 10, 10, 3, 100, 0, 0, 2, 4);
break;
case 22:
terminateMachineAndNull(_series1);
_val1 = 21;
_series1 = series_play("506game", 0x2fe, 1, 10, 10, 1, 100, 0, 0, 0, 1);
break;
default:
break;
}
break;
case 11:
digi_play_loop("500_002", 3, 125);
break;
case 12:
_G(flags)[kTVOnFire] = 1;
terminateMachineAndNull(_series1);
hotspot_set_active("JOYSTICK", false);
hotspot_set_active("FIRE", true);
_series2 = series_play("506fire", 0x2fe, 4, -1, 6, -1);
break;
case 13:
series_show("506windo", 0xf00);
_G(flags)[kTVOnFire] = 1;
hotspot_set_active("ROOF", true);
break;
case 5002:
_G(wilbur_should) = 10001;
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
break;
case kCHANGE_WILBUR_ANIMATION:
switch (_G(wilbur_should)) {
case 1:
player_set_commands_allowed(true);
kernel_trigger_dispatch_now(6);
break;
case 2:
player_set_commands_allowed(false);
ws_hide_walker();
_destTrigger = 5012;
kernel_timing_trigger(180, 3);
series_play_with_breaks(PLAY1, "506wi01", 0x800, -1, 3);
break;
case 3:
ws_demand_location(157, 313, 3);
player_set_commands_allowed(false);
ws_hide_walker();
_G(wilbur_should) = 10001;
series_play_with_breaks(PLAY2, "506wi02", 0x800, kCHANGE_WILBUR_ANIMATION, 3);
break;
case 4:
player_set_commands_allowed(false);
_val2 = 17;
break;
case 5:
terminateMachineAndNull(_series1);
ws_hide_walker();
_G(flags)[V218] = 5003;
_G(flags)[V220] = 1;
_state1 = imath_ranged_rand(1, 3);
_G(wilbur_should) = 6;
digi_preload_stream_breaks(SERIES1);
series_stream_with_breaks(SERIES1, "506wi03", 6, 0x100, kCHANGE_WILBUR_ANIMATION);
break;
case 6:
digi_unload_stream_breaks(SERIES1);
_val2 = 18;
kernel_trigger_dispatch_now(7);
kernel_trigger_dispatch_now(12);
kernel_trigger_dispatch_now(13);
_val4 = 11;
kernel_trigger_dispatch_now(6);
break;
case 7:
player_set_commands_allowed(false);
ws_hide_walker();
_destTrigger = 5006;
_triggers[0] = 3;
_triggers[1] = kCHANGE_WILBUR_ANIMATION;
_G(wilbur_should) = 8;
series_play_with_breaks(PLAY3, "506wi05", 0x2fe, 4, 3);
break;
case 8:
series_show("506wi05", 0x2fe, 0, -1, -1, 46);
series_show("506wi05s", 0x2ff, 0, -1, -1, 46);
break;
default:
_G(kernel).continue_handling_trigger = true;
break;
}
break;
default:
_G(kernel).continue_handling_trigger = true;
break;
}
}
void Room506::pre_parser() {
_G(kernel).trigger_mode = KT_DAEMON;
if (player_said("AMPLIFIER", "TELEVISION") && _G(flags)[V218] != 5003) {
_G(wilbur_should) = 4;
player_hotspot_walk_override(456, 245, 8, kCHANGE_WILBUR_ANIMATION);
_G(player).command_ready = false;
} else if (player_said("FIRE", "KINDLING")) {
_G(wilbur_should) = 7;
player_hotspot_walk_override(409, 311, 4, kCHANGE_WILBUR_ANIMATION);
_G(player).command_ready = false;
} else if (player_said("HALLWAY") && !player_said_any("LEAVE", "LOOK AT", "GEAR")) {
player_set_facing_hotspot();
}
}
void Room506::parser() {
_G(kernel).trigger_mode = KT_DAEMON;
if (player_said("GEAR") && player_said_any("WINDOW", "ROOF") && !_G(flags)[kTVOnFire]) {
wilbur_speech("500w004");
} else if (_G(flags)[kTVOnFire] && player_said("TELEVISION") && player_said("LOOK AT")) {
wilbur_speech("506w006");
} else if (_G(flags)[kTVOnFire] && player_said("TELEVISION") && player_said("GEAR")) {
wilbur_speech("506w008");
} else if (_G(flags)[kTVOnFire] && player_said("VIDEO GAME") &&
player_said_any("TAKE", "GEAR")) {
// No implementation
} else if (_G(walker).wilbur_said(SAID)) {
// No implementation
} else if (player_said("BORK") && player_said("LOOK AT") &&
!player_said_any("GIZMO", "ROLLING PIN", "DIRTY SOCK", "SOAPY WATER", "RUBBER GLOVES") &&
!player_said("LAXATIVE")) {
player_set_commands_allowed(false);
_val2 = 15;
++_state2;
} else if (player_said_any("ROOF", "WINDOW") && player_said_any("ENTER", "GEAR") &&
_G(flags)[kTVOnFire]) {
_G(wilbur_should) = 2;
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
} else if (player_said("HALLWAY") && player_said_any("LEAVE", "LOOK AT", "GEAR")) {
_destTrigger = 5009;
kernel_trigger_dispatch_now(3);
} else {
return;
}
_G(player).command_ready = false;
}
void Room506::loadSeries() {
series_load("506bk01");
series_load("506bk01s");
series_load("506bk02");
series_load("506bk02s");
series_load("506bk03");
series_load("506bk03s");
}
} // namespace Rooms
} // namespace Burger
} // namespace M4