515 lines
13 KiB
C++
515 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/burger/rooms/section5/room506.h"
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#include "m4/burger/rooms/section5/section5.h"
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#include "m4/burger/vars.h"
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namespace M4 {
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namespace Burger {
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namespace Rooms {
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const seriesStreamBreak Room506::SERIES1[] = {
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{ 0, "506_003", 2, 100, -1, 0, nullptr, 0 },
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{ 13, "506_003", 2, 100, -1, 0, nullptr, 0 },
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{ 20, "506_006", 1, 255, -1, 0, nullptr, 0 },
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{ 45, "506_003", 2, 100, -1, 0, nullptr, 0 },
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{ 67, "506_003", 2, 100, -1, 0, nullptr, 0 },
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{ 77, "506_003", 2, 255, -1, 0, nullptr, 0 },
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{ 91, "506_007", 2, 255, -1, 0, nullptr, 0 },
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{ 100, "506b005a", 1, 255, -1, 0, &_state1, 1 },
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{ 100, "506b005b", 1, 255, -1, 0, &_state1, 2 },
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{ 100, "506b005c", 1, 255, -1, 0, &_state1, 3 },
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{ 113, "506_007", 2, 255, -1, 0, nullptr, 0 },
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{ 135, "506_007", 2, 255, -1, 0, nullptr, 0 },
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{ 155, "506_001", 2, 255, -1, 0, nullptr, 0 },
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{ 165, nullptr, 0, 0, 11, 0, nullptr, 0 },
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STREAM_BREAK_END
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};
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const char *Room506::SAID[][4] = {
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{ "HALLWAY", nullptr, "500w001", nullptr },
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{ "WINDOW", "500w003", "500w001", nullptr },
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{ "ROOF", "500w003", "500w001", nullptr },
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{ "BORK", "506w004", "500w002", "500w002" },
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{ "TELEVISION", "506w005", nullptr, "506w007" },
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{ "FIRE", "506w009", "506w010", "506w011" },
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{ "VIDEO GAME", "506w012", "506w013", "506w015" },
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{ "BED", "506w017", nullptr, "506w018" },
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{ "MATTRESS", "506w017", nullptr, "506w018" },
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{ "READING LAMP", "506w019", "506w020", "506w021" },
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{ "NIGHT TABLE", "506w022", "500w005", "500w005" },
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{ "PILLOW", "506w023", "506w024", "506w025" },
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{ "LAMP", "506w026", "506w020", "506w021" },
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{ "BOOK", "506w027", "506w028", "506w028" },
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{ "WARDROBE", "506w029", nullptr, nullptr },
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{ "CLOTHES", "506w030", "506w031", "506w032" },
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{ "DRESSER", "506w033", nullptr, nullptr },
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{ "MODEL ROCKET ", "506w034", "500w005", "500w005" },
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{ "MODEL ROCKET", "506w035", "506w036", "500w005" },
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{ "MODEL ROCKET ", "506w037", "500w005", "500w005" },
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{ "POSTER ", "506w038", "500w005", nullptr },
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{ nullptr, nullptr, nullptr, nullptr }
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};
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const seriesPlayBreak Room506::PLAY1[] = {
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{ 0, -1, nullptr, 0, 0, -1, 0, 0, nullptr, 0 },
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PLAY_BREAK_END
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};
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const seriesPlayBreak Room506::PLAY2[] = {
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{ 0, -1, nullptr, 0, 0, -1, 0, 0, nullptr, 0 },
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PLAY_BREAK_END
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};
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const seriesPlayBreak Room506::PLAY3[] = {
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{ 0, 25, nullptr, 0, 0, -1, 0, 0, nullptr, 0 },
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{ 26, 40, nullptr, 0, 0, 5, 0, 0, nullptr, 0 },
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{ 41, 46, "500w067", 1, 255, -1, 4, -1, nullptr, 0 },
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PLAY_BREAK_END
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};
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const seriesPlayBreak Room506::PLAY4[] = {
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{ 9, 22, "506_003", 2, 50, -1, 0, 0, nullptr, 0 },
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{ 23, 28, "506b003a", 2, 255, -1, 4, 2, &_state1, 1 },
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{ 23, 28, "506b003b", 2, 255, -1, 4, 2, &_state1, 2 },
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{ 29, 37, nullptr, 0, 0, -1, 0, 0, nullptr, 0 },
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PLAY_BREAK_END
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};
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const seriesPlayBreak Room506::PLAY5[] = {
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{ 38, 38, "506_003", 2, 120, -1, 0, 12, nullptr, 0 },
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{ 39, 73, "506b004a", 2, 255, -1, 0, 0, &_state1, 1 },
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{ 39, 73, "506b004b", 2, 255, -1, 0, 0, &_state1, 2 },
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PLAY_BREAK_END
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};
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const seriesPlayBreak Room506::PLAY6[] = {
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{ 0, 12, "506b002a", 2, 255, -1, 0, 0, &_state1, 1 },
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{ 0, 12, "506b002b", 2, 255, -1, 0, 0, &_state1, 2 },
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{ 13, 13, nullptr, 0, 0, 9, 0, 0, &_state2, 3 },
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{ 13, 30, nullptr, 0, 0, 6, 0, 0, nullptr, 0 },
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{ 31, -1, nullptr, 0, 0, 2, 0, 0, nullptr, 0 },
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PLAY_BREAK_END
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};
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int32 Room506::_state1;
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int32 Room506::_state2;
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Room506::Room506() : Section5Room() {
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_state1 = 0;
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_state2 = 0;
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}
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void Room506::init() {
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Section5Room::init();
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pal_cycle_init(112, 127, 6);
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for (_ctr = 0; _ctr < 5; ++_ctr)
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_triggers[_ctr] = -1;
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if (_G(flags)[kTVOnFire]) {
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kernel_trigger_dispatch_now(12);
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} else {
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hotspot_set_active("FIRE", false);
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}
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if (_G(flags)[kTVOnFire] == 0) {
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_val1 = 19;
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kernel_trigger_dispatch_now(10);
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}
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if (_G(flags)[kTVOnFire]) {
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series_show("506windo", 0xf00);
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} else {
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hotspot_set_active("ROOF", false);
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}
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switch (_G(game).previous_room) {
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case KERNEL_RESTORING_GAME:
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player_set_commands_allowed(true);
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break;
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case 505:
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if (_G(flags)[V218] != 5003)
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_G(flags)[V218] = 5000;
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player_set_commands_allowed(true);
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ws_demand_location(543, 252, 9);
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if (player_been_here(506)) {
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ws_walk(434, 254, nullptr, -1, 9);
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} else {
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ws_walk(434, 254, nullptr, 6, 9);
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}
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break;
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case 508:
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if (_G(flags)[V218] != 5003)
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_G(flags)[V218] = 5000;
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player_set_commands_allowed(false);
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_G(wilbur_should) = 3;
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kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
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break;
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case 510:
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ws_demand_location(_G(flags)[V187], _G(flags)[V188], _G(flags)[V189]);
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_G(wilbur_should) = 10001;
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kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
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break;
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default:
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player_set_commands_allowed(true);
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ws_demand_location(434, 254, 9);
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break;
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}
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_state2 = 0;
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if (_G(flags)[V218] == 5003) {
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hotspot_set_active("BORK", false);
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} else {
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loadSeries();
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_val2 = 12;
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kernel_trigger_dispatch_now(7);
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_walk1 = intr_add_no_walk_rect(308, 278, 430, 314, 303, 328);
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}
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_initFlag = true;
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Section5Room::init();
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}
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void Room506::daemon() {
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switch (_G(kernel).trigger) {
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case 1:
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ws_walk(434, 254, nullptr, 2, 9);
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break;
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case 2:
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player_set_commands_allowed(true);
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break;
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case 3:
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pal_fade_init(_G(kernel).first_fade, 255, 0, 30, _destTrigger);
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break;
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case 4:
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for (_ctr = 0; _ctr < 5; ++_ctr) {
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if (_triggers[_ctr] != -1) {
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kernel_trigger_dispatch_now(_triggers[_ctr]);
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_triggers[_ctr] = -1;
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}
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}
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break;
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case 5:
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inv_put_thing_in("KINDLING", NOWHERE);
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break;
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case 6:
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ws_unhide_walker();
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switch (_val4) {
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case 9:
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wilbur_speech("506w001");
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break;
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case 10:
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wilbur_speech("506w002");
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break;
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case 11:
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wilbur_speech("506w003", 5001);
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break;
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default:
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break;
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}
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break;
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case 7:
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switch (_val2) {
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case 12:
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kernel_trigger_dispatch_now(8);
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_G(flags)[V218] = 5000;
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_val2 = imath_ranged_rand(0, 2) == 0 ? 14 : 13;
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_loopCount = imath_ranged_rand(2, 4);
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series_play("506bk01", 0x3ff, 0, 7, 6, _loopCount, 100, 6, 10, 0, 8);
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series_play("506bk01s", 0x400, 0, -1, 6, _loopCount, 100, 6, 10, 0, 8);
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break;
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case 13:
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_G(flags)[V218] = 5001;
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_val1 = 20;
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kernel_trigger_dispatch_now(10);
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_state1 = imath_ranged_rand(1, 2);
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_val2 = 12;
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series_play_with_breaks(PLAY4, "506bk01", 0x3ff, 7, 3, 6, 100, 6, 10);
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break;
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case 14:
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_G(flags)[V218] = 5002;
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_val1 = 22;
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kernel_trigger_dispatch_now(10);
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_state1 = imath_ranged_rand(1, 2);
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_val2 = 12;
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series_play_with_breaks(PLAY5, "506bk01", 0x3ff, 7, 3, 6, 100, 6, 10);
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break;
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case 15:
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_state1 = imath_ranged_rand(1, 2);
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_val4 = 10;
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_val2 = 16;
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series_play_with_breaks(PLAY6, "506bk02", 0x3ff, 7, 3, 6, 100, 6, 10);
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break;
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case 16:
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_val2 = 12;
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kernel_trigger_dispatch_now(7);
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player_set_commands_allowed(true);
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break;
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case 17:
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_G(wilbur_should) = 5;
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kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
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break;
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case 18:
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intr_remove_no_walk_rect(_walk1);
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hotspot_set_active("BORK", false);
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break;
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default:
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break;
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}
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break;
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case 8:
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digi_play(Common::String::format("506b001%c", 'a' + imath_ranged_rand(0, 5)).c_str(), 2);
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break;
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case 9:
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_G(flags)[V206] = 5004;
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kernel_trigger_dispatch_now(5015);
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break;
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case 10:
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switch (_val1) {
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case 19:
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term_message("The game is Defender!");
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_series1 = series_play("506game", 0x2fe, 2, -1, 10, -1, 100, 0, 0, 5, 21);
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break;
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case 20:
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term_message("There is an explosion on the screen!");
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terminateMachineAndNull(_series1);
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_val1 = 19;
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_series1 = series_play("506game", 0x2fe, 1, 10, 10, 3, 100, 0, 0, 2, 3);
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break;
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case 21:
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term_message("There is a really big explosion on the screen!");
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_series1 = series_play("506game", 0x2fe, 1, 10, 10, 3, 100, 0, 0, 2, 4);
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break;
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case 22:
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terminateMachineAndNull(_series1);
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_val1 = 21;
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_series1 = series_play("506game", 0x2fe, 1, 10, 10, 1, 100, 0, 0, 0, 1);
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break;
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default:
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break;
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}
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break;
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case 11:
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digi_play_loop("500_002", 3, 125);
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break;
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case 12:
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_G(flags)[kTVOnFire] = 1;
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terminateMachineAndNull(_series1);
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hotspot_set_active("JOYSTICK", false);
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hotspot_set_active("FIRE", true);
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_series2 = series_play("506fire", 0x2fe, 4, -1, 6, -1);
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break;
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case 13:
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series_show("506windo", 0xf00);
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_G(flags)[kTVOnFire] = 1;
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hotspot_set_active("ROOF", true);
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break;
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case 5002:
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_G(wilbur_should) = 10001;
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kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
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break;
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case kCHANGE_WILBUR_ANIMATION:
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switch (_G(wilbur_should)) {
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case 1:
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player_set_commands_allowed(true);
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kernel_trigger_dispatch_now(6);
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break;
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case 2:
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player_set_commands_allowed(false);
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ws_hide_walker();
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_destTrigger = 5012;
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kernel_timing_trigger(180, 3);
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series_play_with_breaks(PLAY1, "506wi01", 0x800, -1, 3);
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break;
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case 3:
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ws_demand_location(157, 313, 3);
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player_set_commands_allowed(false);
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ws_hide_walker();
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_G(wilbur_should) = 10001;
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series_play_with_breaks(PLAY2, "506wi02", 0x800, kCHANGE_WILBUR_ANIMATION, 3);
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break;
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case 4:
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player_set_commands_allowed(false);
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_val2 = 17;
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break;
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case 5:
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terminateMachineAndNull(_series1);
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ws_hide_walker();
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_G(flags)[V218] = 5003;
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_G(flags)[V220] = 1;
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_state1 = imath_ranged_rand(1, 3);
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_G(wilbur_should) = 6;
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digi_preload_stream_breaks(SERIES1);
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series_stream_with_breaks(SERIES1, "506wi03", 6, 0x100, kCHANGE_WILBUR_ANIMATION);
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break;
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case 6:
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digi_unload_stream_breaks(SERIES1);
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_val2 = 18;
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kernel_trigger_dispatch_now(7);
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kernel_trigger_dispatch_now(12);
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kernel_trigger_dispatch_now(13);
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_val4 = 11;
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kernel_trigger_dispatch_now(6);
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break;
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case 7:
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player_set_commands_allowed(false);
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ws_hide_walker();
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_destTrigger = 5006;
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_triggers[0] = 3;
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_triggers[1] = kCHANGE_WILBUR_ANIMATION;
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_G(wilbur_should) = 8;
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series_play_with_breaks(PLAY3, "506wi05", 0x2fe, 4, 3);
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break;
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case 8:
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series_show("506wi05", 0x2fe, 0, -1, -1, 46);
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series_show("506wi05s", 0x2ff, 0, -1, -1, 46);
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break;
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default:
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_G(kernel).continue_handling_trigger = true;
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break;
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}
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break;
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default:
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_G(kernel).continue_handling_trigger = true;
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break;
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}
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}
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void Room506::pre_parser() {
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_G(kernel).trigger_mode = KT_DAEMON;
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if (player_said("AMPLIFIER", "TELEVISION") && _G(flags)[V218] != 5003) {
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_G(wilbur_should) = 4;
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player_hotspot_walk_override(456, 245, 8, kCHANGE_WILBUR_ANIMATION);
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_G(player).command_ready = false;
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} else if (player_said("FIRE", "KINDLING")) {
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_G(wilbur_should) = 7;
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player_hotspot_walk_override(409, 311, 4, kCHANGE_WILBUR_ANIMATION);
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_G(player).command_ready = false;
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} else if (player_said("HALLWAY") && !player_said_any("LEAVE", "LOOK AT", "GEAR")) {
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player_set_facing_hotspot();
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}
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}
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void Room506::parser() {
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_G(kernel).trigger_mode = KT_DAEMON;
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if (player_said("GEAR") && player_said_any("WINDOW", "ROOF") && !_G(flags)[kTVOnFire]) {
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wilbur_speech("500w004");
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} else if (_G(flags)[kTVOnFire] && player_said("TELEVISION") && player_said("LOOK AT")) {
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wilbur_speech("506w006");
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} else if (_G(flags)[kTVOnFire] && player_said("TELEVISION") && player_said("GEAR")) {
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wilbur_speech("506w008");
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} else if (_G(flags)[kTVOnFire] && player_said("VIDEO GAME") &&
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player_said_any("TAKE", "GEAR")) {
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// No implementation
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} else if (_G(walker).wilbur_said(SAID)) {
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// No implementation
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} else if (player_said("BORK") && player_said("LOOK AT") &&
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!player_said_any("GIZMO", "ROLLING PIN", "DIRTY SOCK", "SOAPY WATER", "RUBBER GLOVES") &&
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|
!player_said("LAXATIVE")) {
|
|
player_set_commands_allowed(false);
|
|
_val2 = 15;
|
|
++_state2;
|
|
} else if (player_said_any("ROOF", "WINDOW") && player_said_any("ENTER", "GEAR") &&
|
|
_G(flags)[kTVOnFire]) {
|
|
_G(wilbur_should) = 2;
|
|
kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
|
|
} else if (player_said("HALLWAY") && player_said_any("LEAVE", "LOOK AT", "GEAR")) {
|
|
_destTrigger = 5009;
|
|
kernel_trigger_dispatch_now(3);
|
|
} else {
|
|
return;
|
|
}
|
|
|
|
_G(player).command_ready = false;
|
|
}
|
|
|
|
void Room506::loadSeries() {
|
|
series_load("506bk01");
|
|
series_load("506bk01s");
|
|
series_load("506bk02");
|
|
series_load("506bk02s");
|
|
series_load("506bk03");
|
|
series_load("506bk03s");
|
|
}
|
|
|
|
} // namespace Rooms
|
|
} // namespace Burger
|
|
} // namespace M4
|