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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_BURGER_ROOMS_SECTION1_H
#define M4_BURGER_ROOMS_SECTION1_H
#include "m4/burger/rooms/room.h"
#include "m4/burger/rooms/section.h"
#include "m4/burger/rooms/section1/room101.h"
#include "m4/burger/rooms/section1/room102.h"
#include "m4/burger/rooms/section1/room103.h"
#include "m4/burger/rooms/section1/room104.h"
#include "m4/burger/rooms/section1/room105.h"
#include "m4/burger/rooms/section1/room106.h"
#include "m4/burger/rooms/section1/room120.h"
#include "m4/burger/rooms/section1/room133_136.h"
#include "m4/burger/rooms/section1/room134_135.h"
#include "m4/burger/rooms/section1/room137.h"
#include "m4/burger/rooms/section1/room138.h"
#include "m4/burger/rooms/section1/room139_144.h"
#include "m4/burger/rooms/section1/room140_141.h"
#include "m4/burger/rooms/section1/room142.h"
#include "m4/burger/rooms/section1/room143.h"
#include "m4/burger/rooms/section1/room145.h"
#include "m4/burger/rooms/section1/room170.h"
#include "m4/burger/rooms/section1/room171.h"
#include "m4/burger/rooms/section1/room172.h"
#include "m4/burger/rooms/section1/room173.h"
#include "m4/burger/rooms/section1/room174.h"
#include "m4/burger/rooms/section1/room175.h"
#include "m4/burger/rooms/section1/room176.h"
namespace M4 {
namespace Burger {
namespace Rooms {
enum Goto1 {
GOTO_TOWN_HALL = 1001,
GOTO_OLD_BRIDGE = 1008
};
class Section1 : public Rooms::Section {
private:
Room101 _room101;
Room102 _room102;
Room103 _room103;
Room104 _room104;
Room105 _room105;
Room106 _room106;
Room120 _room120;
Room133_136 _room133_136;
Room134_135 _room134_135;
Room137 _room137;
Room138 _room138;
Room139_144 _room139_144;
Room140_141 _room140_141;
Room142 _room142;
Room143 _room143;
Room145 _room145;
Room170 _room170;
Room171 _room171;
Room172 _room172;
Room173 _room173;
Room174 _room174;
Room175 _room175;
Room176 _room176;
int _trigger = 0;
int _series1 = -1;
int _series2 = -1;
machine *_play = nullptr;
int _state1 = 0;
void updateWalker_(int x, int y, int dir, int trigger, bool mode);
public:
Section1();
virtual ~Section1() {}
void daemon() override;
static void updateWalker(int x, int y, int dir, int trigger, bool mode = false);
static void updateDisablePlayer();
static void walk(int facing = -1, int trigger = -1);
};
} // namespace Rooms
} // namespace Burger
} // namespace M4
#endif