109 lines
3.1 KiB
C++
109 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_BURGER_ROOMS_SECTION1_H
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#define M4_BURGER_ROOMS_SECTION1_H
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#include "m4/burger/rooms/room.h"
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#include "m4/burger/rooms/section.h"
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#include "m4/burger/rooms/section1/room101.h"
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#include "m4/burger/rooms/section1/room102.h"
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#include "m4/burger/rooms/section1/room103.h"
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#include "m4/burger/rooms/section1/room104.h"
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#include "m4/burger/rooms/section1/room105.h"
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#include "m4/burger/rooms/section1/room106.h"
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#include "m4/burger/rooms/section1/room120.h"
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#include "m4/burger/rooms/section1/room133_136.h"
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#include "m4/burger/rooms/section1/room134_135.h"
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#include "m4/burger/rooms/section1/room137.h"
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#include "m4/burger/rooms/section1/room138.h"
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#include "m4/burger/rooms/section1/room139_144.h"
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#include "m4/burger/rooms/section1/room140_141.h"
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#include "m4/burger/rooms/section1/room142.h"
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#include "m4/burger/rooms/section1/room143.h"
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#include "m4/burger/rooms/section1/room145.h"
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#include "m4/burger/rooms/section1/room170.h"
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#include "m4/burger/rooms/section1/room171.h"
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#include "m4/burger/rooms/section1/room172.h"
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#include "m4/burger/rooms/section1/room173.h"
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#include "m4/burger/rooms/section1/room174.h"
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#include "m4/burger/rooms/section1/room175.h"
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#include "m4/burger/rooms/section1/room176.h"
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namespace M4 {
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namespace Burger {
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namespace Rooms {
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enum Goto1 {
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GOTO_TOWN_HALL = 1001,
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GOTO_OLD_BRIDGE = 1008
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};
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class Section1 : public Rooms::Section {
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private:
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Room101 _room101;
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Room102 _room102;
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Room103 _room103;
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Room104 _room104;
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Room105 _room105;
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Room106 _room106;
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Room120 _room120;
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Room133_136 _room133_136;
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Room134_135 _room134_135;
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Room137 _room137;
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Room138 _room138;
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Room139_144 _room139_144;
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Room140_141 _room140_141;
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Room142 _room142;
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Room143 _room143;
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Room145 _room145;
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Room170 _room170;
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Room171 _room171;
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Room172 _room172;
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Room173 _room173;
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Room174 _room174;
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Room175 _room175;
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Room176 _room176;
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int _trigger = 0;
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int _series1 = -1;
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int _series2 = -1;
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machine *_play = nullptr;
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int _state1 = 0;
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void updateWalker_(int x, int y, int dir, int trigger, bool mode);
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public:
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Section1();
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virtual ~Section1() {}
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void daemon() override;
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static void updateWalker(int x, int y, int dir, int trigger, bool mode = false);
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static void updateDisablePlayer();
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static void walk(int facing = -1, int trigger = -1);
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};
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} // namespace Rooms
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} // namespace Burger
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} // namespace M4
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#endif
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