233 lines
5.8 KiB
C++
233 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/burger/rooms/section1/room170.h"
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#include "m4/burger/rooms/section1/section1.h"
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#include "m4/burger/vars.h"
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#include "m4/graphics/gr_series.h"
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namespace M4 {
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namespace Burger {
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namespace Rooms {
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static const char *SAID[][4] = {
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{ "HOUSE", "170w001", "170w002", "170w002" },
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{ "FRONT DOOR", nullptr, nullptr, nullptr },
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{ "VERA'S DINER", nullptr, "170w002", nullptr },
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{ "TOWN HALL", nullptr, "170w002", nullptr },
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{ "HIGHWAY 2", "170w009", "170w002", "170w009" },
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{ nullptr, nullptr, nullptr, nullptr }
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};
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static const seriesPlayBreak PLAY1[] = {
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{ 0, 9, "100_004", 1, 255, -1, 0, 0, nullptr, 0 },
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{ 10, -1, "100_003", 1, 255, -1, 0, 0, nullptr, 0 },
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PLAY_BREAK_END
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};
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static const seriesPlayBreak PLAY2[] = {
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{ 0, 11, "170_001", 1, 50, -1, 0, 0, nullptr, 0 },
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{ 12, 19, "170_002", 1, 255, -1, 0, 0, nullptr, 0 },
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{ 20, 20, "170w005", 1, 255, -1, 0, -1, nullptr, 0 },
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{ 21, 39, "170_002", 1, 255, -1, 0, 0, nullptr, 0 },
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{ 40, 40, "170w006", 1, 125, -1, 0, -1, nullptr, 0 },
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{ 41, 52, nullptr, 0, 0, -1, 0, 0, nullptr, 0 },
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{ 5, 0, "170_001", 1, 50, -1, 0, 0, nullptr, 0 },
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PLAY_BREAK_END
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};
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static const seriesPlayBreak PLAY3[] = {
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{ 0, 12, "170_001", 1, 50, -1, 0, 0, nullptr, 0 },
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{ 23, 52, nullptr, 0, 0, -1, 0, 0, nullptr, 0 },
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{ 5, 0, "170_001", 1, 50, -1, 0, 0, nullptr, 0 },
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PLAY_BREAK_END
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};
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void Room170::init() {
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digi_preload("100_001");
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digi_play_loop("100_001", 3, 255);
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_firstTime = !player_been_here(170);
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series_show("170box", 0xa00);
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switch (_G(game).previous_room) {
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case KERNEL_RESTORING_GAME:
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kernel_trigger_dispatch_now(1);
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break;
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case 104:
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ws_demand_location(494, 400, 10);
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ws_walk(355, 353, nullptr, 1);
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break;
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case 142:
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ws_demand_location(-40, 375, 2);
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ws_walk(25, 350, nullptr, 1);
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break;
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case 171:
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ws_demand_location(319, 192, 8);
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kernel_trigger_dispatch_now(1);
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break;
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default:
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ws_demand_location(134, 307, 5);
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kernel_trigger_dispatch_now(1);
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break;
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}
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}
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void Room170::daemon() {
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switch (_G(kernel).trigger) {
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case 1:
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if (_firstTime)
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wilbur_speech("170w001");
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break;
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case 2:
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disable_player_commands_and_fade_init(1018);
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break;
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case kCHANGE_WILBUR_ANIMATION:
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switch (_G(wilbur_should)) {
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case 1:
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disable_player();
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series_play_with_breaks(PLAY1, "170wi01", 0x900, 2, 2, 6, 100, 0, 0);
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break;
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case 3:
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disable_player();
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_G(wilbur_should) = 4;
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series_play_with_breaks(PLAY2, "170wi03", 0xa00, kCHANGE_WILBUR_ANIMATION, 3, 6, 100, 0, 0);
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break;
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case 4:
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enable_player();
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wilbur_speech("170w007");
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_G(flags)[V080] = 1;
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_G(flags)[V079] = 0;
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inv_give_to_player("WHISTLE");
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inv_give_to_player("PHONE BILL");
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break;
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case 5:
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disable_player();
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_G(wilbur_should) = 6;
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series_play_with_breaks(PLAY3, "170wi03", 0xa00, kCHANGE_WILBUR_ANIMATION, 3, 6, 100, 0, 0);
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break;
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case 6:
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enable_player();
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_G(flags)[V079] = 0;
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inv_give_to_player("WHISTLE");
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inv_give_to_player("PHONE BILL");
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break;
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default:
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_G(kernel).continue_handling_trigger = true;
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break;
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}
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break;
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case kCALLED_EACH_LOOP:
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term_message("Calling daemon each loop..............");
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if (_lookTownHall) {
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setupTownHall();
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} else {
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_G(kernel).call_daemon_every_loop = false;
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}
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break;
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default:
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_G(kernel).continue_handling_trigger = true;
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break;
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}
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}
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void Room170::pre_parser() {
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_G(kernel).trigger_mode = KT_DAEMON;
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if (player_said_any("GEAR", "LOOK AT")) {
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if (player_said("TOWN HALL")) {
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setupTownHall();
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_G(kernel).call_daemon_every_loop = true;
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}
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} else {
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if (player_said("VERA'S DINER"))
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player_set_facing_at(-40, 375);
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if (player_said("TOWN HALL"))
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player_set_facing_at(494, 400);
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}
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if (player_said("YARD"))
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player_set_facing_hotspot();
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}
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void Room170::parser() {
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_G(kernel).trigger_mode = KT_DAEMON;
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if (_G(walker).wilbur_said(SAID)) {
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// Handled
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} else if (player_said_any("GEAR", "LOOK AT") && player_said("VERA'S DINER")) {
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disable_player_commands_and_fade_init(1014);
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} else if (player_said_any("GEAR", "LOOK AT") && player_said("FRONT DOOR")) {
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_G(wilbur_should) = 1;
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kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
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} else if (player_said_any("GEAR", "LOOK AT") && player_said("MAILBOX")) {
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if (_G(flags)[V079]) {
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player_set_commands_allowed(false);
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if (_G(flags)[V080]) {
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_G(wilbur_should) = 5;
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kernel_trigger_dispatch_now(kCHANGE_WILBUR_ANIMATION);
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} else {
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_G(wilbur_should) = 3;
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wilbur_speech("170w004", kCHANGE_WILBUR_ANIMATION);
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}
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} else {
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wilbur_speech("170w008");
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}
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} else {
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return;
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}
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_G(player).command_ready = false;
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}
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void Room170::setupTownHall() {
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if (player_said_any("GEAR", "LOOK AT") && player_said("TOWN HALL"))
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_lookTownHall = true;
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if (_lookTownHall) {
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player_update_info();
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if (_G(player_info).y > 375 && player_commands_allowed())
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disable_player_commands_and_fade_init(1004);
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}
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}
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} // namespace Rooms
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} // namespace Burger
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} // namespace M4
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