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2026-02-02 04:50:13 +01:00

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1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_BURGER_ROOMS_SECTION1_ROOM106_H
#define M4_BURGER_ROOMS_SECTION1_ROOM106_H
#include "m4/burger/rooms/room.h"
#include "m4/burger/walker.h"
namespace M4 {
namespace Burger {
namespace Rooms {
class Room106 : public Room {
static const WilburMatch MATCH[];
static const seriesPlayBreak PLAY1[];
static const seriesPlayBreak PLAY2[];
static const seriesPlayBreak PLAY3[];
static const seriesPlayBreak PLAY4[];
static const seriesPlayBreak PLAY5[];
static const seriesPlayBreak PLAY6[];
static const seriesPlayBreak PLAY7[];
private:
const char *_digi1 = nullptr;
static int32 _speechNum;
int _dogShould = 0;
static int32 _dogState;
void setHotspots();
void loadSeries();
public:
Room106() : Room() {}
~Room106() override {}
void preload() override;
void init() override;
void daemon() override;
void pre_parser() override;
void parser() override;
};
} // namespace Rooms
} // namespace Burger
} // namespace M4
#endif