52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "m4/burger/other.h"
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#include "m4/core/errors.h"
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#include "m4/burger/vars.h"
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#include "m4/m4.h"
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namespace M4 {
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namespace Burger {
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static void other_fade_me_out(int32 trigger) {
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pal_fade_init(&_G(master_palette)[0], 0, 255, 0, 30, trigger);
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}
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void other_resurrect_player() {
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KernelTriggerType old_mode;
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if (!g_engine->autosaveExists())
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error_show(FL, 'Burg', "Couldn't resume game");
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_G(kernel).restore_slot = 0;
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old_mode = _G(kernel).trigger_mode;
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_G(kernel).trigger_mode = KT_DAEMON;
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other_fade_me_out(TRIG_RESTORE_GAME);
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_G(kernel).trigger_mode = old_mode;
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player_set_commands_allowed(false);
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}
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} // namespace Burger
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} // namespace M4
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