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2026-02-02 04:50:13 +01:00

52 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "m4/burger/other.h"
#include "m4/core/errors.h"
#include "m4/burger/vars.h"
#include "m4/m4.h"
namespace M4 {
namespace Burger {
static void other_fade_me_out(int32 trigger) {
pal_fade_init(&_G(master_palette)[0], 0, 255, 0, 30, trigger);
}
void other_resurrect_player() {
KernelTriggerType old_mode;
if (!g_engine->autosaveExists())
error_show(FL, 'Burg', "Couldn't resume game");
_G(kernel).restore_slot = 0;
old_mode = _G(kernel).trigger_mode;
_G(kernel).trigger_mode = KT_DAEMON;
other_fade_me_out(TRIG_RESTORE_GAME);
_G(kernel).trigger_mode = old_mode;
player_set_commands_allowed(false);
}
} // namespace Burger
} // namespace M4