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2026-02-02 04:50:13 +01:00

193 lines
4.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "m4/burger/hotkeys.h"
#include "m4/burger/vars.h"
#include "m4/burger/gui/game_menu.h"
#include "m4/gui/gui_sys.h"
#include "m4/adv_r/other.h"
#include "m4/platform/keys.h"
namespace M4 {
namespace Burger {
Dialog *Hotkeys::_versionDialog;
Hotkeys::Hotkeys() : M4::Hotkeys() {
_versionDialog = nullptr;
}
void Hotkeys::add_hot_keys() {
M4::Hotkeys::add_hot_keys();
AddSystemHotkey(KEY_ALT_V, show_version);
AddSystemHotkey(KEY_CTRL_V, show_version);
AddSystemHotkey('t', t_cb);
AddSystemHotkey('u', u_cb);
AddSystemHotkey('l', l_cb);
AddSystemHotkey('T', t_cb);
AddSystemHotkey('U', u_cb);
AddSystemHotkey('L', l_cb);
AddSystemHotkey('A', l_cb);
AddSystemHotkey('S', t_cb);
AddSystemHotkey('D', u_cb);
AddSystemHotkey('a', l_cb);
AddSystemHotkey('s', t_cb);
AddSystemHotkey('d', u_cb);
AddSystemHotkey('F', a_cb);
AddSystemHotkey('f', a_cb);
}
void Hotkeys::toggle_through_cursors(CursorChange cursChange) {
cursor_states newCursor = kARROW;
switch (cursChange) {
case CURSCHANGE_NEXT:
newCursor = _G(cursor_state) == kUSE ? kARROW :
static_cast<cursor_states>((int)_G(cursor_state) + 1);
break;
case CURSCHANGE_PREVIOUS:
newCursor = _G(cursor_state) == kARROW ? kUSE :
static_cast<cursor_states>((int)_G(cursor_state) - 1);
break;
case CURSCHANGE_TOGGLE:
newCursor = (_G(cursor_state) == kARROW) ? kUSE : kARROW;
break;
default:
break;
}
switch (newCursor) {
case kARROW:
Hotkeys::a_cb(nullptr, nullptr);
break;
case kLOOK:
Hotkeys::l_cb(nullptr, nullptr);
break;
case kTAKE:
Hotkeys::t_cb(nullptr, nullptr);
break;
case kUSE:
Hotkeys::u_cb(nullptr, nullptr);
break;
default:
break;
}
}
void Hotkeys::escape_key_pressed(void *, void *) {
// Decide what to do depending on what kind of game is playing
switch (_G(executing)) {
case JUST_OVERVIEW:
// Stop playing the overview
_G(kernel).going = false;
break;
case INTERACTIVE_DEMO:
case MAGAZINE_DEMO:
if (_G(game).room_id == 901) {
// Already on the demo menu screen, so quit game
_G(kernel).going = false;
} else {
// In-game, so go back to demo menu screen
_G(game).setRoom(901);
}
break;
case WHOLE_GAME:
// The real thing is playing
switch (_G(game).room_id) {
case 902:
case 904:
case 951:
case 971:
// Switch to main menu
_G(game).setRoom(903);
break;
case 903:
// Quit game
_G(kernel).going = false;
break;
default:
if (player_commands_allowed()) {
// Bring up the main menu
other_save_game_for_resurrection();
GUI::CreateGameMenu(&_G(master_palette)[0]);
}
break;
}
break;
}
}
void Hotkeys::t_cb(void *, void *) {
g_vars->_interface.t_cb();
}
void Hotkeys::u_cb(void *, void *) {
g_vars->_interface.u_cb();
}
void Hotkeys::l_cb(void *, void *) {
g_vars->_interface.l_cb();
}
void Hotkeys::a_cb(void *, void *) {
g_vars->_interface.a_cb();
}
void Hotkeys::show_version(void *a, void *b) {
if (!_versionDialog) {
gr_font_set(_G(font_tiny));
_versionDialog = DialogCreateAbsolute(190, 35, 510, 105, 242);
_versionDialog->addButton(115, 52, " OK ", version_ok_button, 1);
_versionDialog->addMessage(10, 5, "Orion Burger", 1);
_versionDialog->addMessage(10, 15,
Common::String::format("Game Version %s - %s ",
"Nudibranchs", "May 7, 1996").c_str(), 2);
_versionDialog->addMessage(10, 25,
Common::String::format("M4 Library Version %s - %s ",
"v1.400 OB", "January 21, 1996").c_str(), 3);
_versionDialog->addMessage(10, 35,
"Copyright (c) 1996 by Sanctuary Woods Multimedia Corporation", 4);
Dialog_Configure(_versionDialog, 1, 1, 1);
vmng_screen_show(_versionDialog);
}
}
void Hotkeys::version_ok_button(void *a, void *b) {
_versionDialog->destroy();
_versionDialog = nullptr;
}
} // namespace Burger
} // namespace M4