Files
scummvm-cursorfix/engines/m4/adv_r/adv_interface.cpp
2026-02-02 04:50:13 +01:00

88 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY {} without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "m4/adv_r/adv_interface.h"
#include "m4/gui/gui_buffer.h"
#include "m4/gui/gui_vmng.h"
#include "m4/vars.h"
namespace M4 {
bool Interface::init(int arrow, int wait, int look, int grab, int use) {
_arrow = arrow;
_wait = wait;
_look = look;
_grab = grab;
_use = use;
return true;
}
void Interface::showWaitCursor() {
mouse_set_sprite(_wait);
}
void Interface::show() {
if (!_shown) {
gui_GrBuff_register(_x1, _y1, _G(gameInterfaceBuff),
SF_DRIFTER | SF_GET_KEY | SF_GET_MOUSE | SF_IMMOVABLE,
intr_EventHandler);
_shown = true;
}
}
void Interface::hide() {
if (_shown) {
vmng_screen_hide(_G(gameInterfaceBuff));
_visible = false;
}
}
void interface_hide() {
_GI().hide();
}
void interface_show() {
_GI().show();
}
void track_hotspots_refresh() {
_GI().track_hotspots_refresh();
}
bool intr_EventHandler(void *bufferPtr, int32 eventType, int32 event, int32 x, int32 y, bool *z) {
return _GI().eventHandler(bufferPtr, eventType, event, x, y, z);
}
void intr_cancel_sentence() {
_GI().cancel_sentence();
}
void intr_freshen_sentence() {
_GI().freshen_sentence();
}
void intr_freshen_sentence(int cursor) {
mouse_set_sprite(cursor);
_GI().freshen_sentence();
}
} // End of namespace M4