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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef LASTEXPRESS_SOUND_H
#define LASTEXPRESS_SOUND_H
#include "lastexpress/shared.h"
#include "common/str.h"
#include "audio/mixer.h"
#include "audio/audiostream.h"
namespace Audio {
class AudioStream;
class Mixer;
class QueuingAudioStream;
class SoundHandle;
} // namespace Audio
namespace LastExpress {
class CVCRFile;
class LastExpressEngine;
class SoundQueue;
class Slot;
class SoundManager {
friend class Slot;
friend class Logic;
friend class LogicManager;
friend class GraphicsManager;
friend class Menu;
friend class NISManager;
friend class LastExpressEngine;
public:
SoundManager(LastExpressEngine *engine);
~SoundManager();
void mix(Slot *slot, int16 *outBuf);
void mixEngine();
void mixChannels(int numChannels, int16 *buffer);
int playSoundFile(const char *sndName, int typeFlags, int character, int delay);
void startAmbient();
void startSteam(int cityIndex);
void endAmbient();
void killAmbient();
void raiseAmbient(int level, int delay);
void levelAmbient(int delay);
Slot *findSlotWho(int32 character);
Slot *findSlotName(char *name);
void ambientAI(int id);
void soundThread();
void killAllSlots();
void killAllExcept(int tag1, int tag2, int tag3, int tag4, int tag5, int tag6, int tag7);
void saveSoundInfo(CVCRFile *file);
void destroyAllSound();
void loadSoundInfo(CVCRFile *file, bool skipSoundLoading);
void addSlot(Slot *entry);
void removeSlot(Slot *entry);
void NISFadeOut();
void NISFadeIn();
int getMasterVolume();
void setMasterVolume(int volume);
// DRIVER
void soundDriverInit();
void soundDriverCopyBuffersToDevice();
int soundDriverGetVolume();
void soundDriverSetVolume(int volume);
int32 getSoundDriverTicks();
void setSoundDriverTicks(int32 value);
int32 getSoundDriver30HzCounter();
int32 getSoundDriverFlags();
void addSoundDriverFlags(int32 flags);
void removeSoundDriverFlags(int32 flags);
bool isCopyingDataToSoundDriver();
private:
LastExpressEngine *_engine;
Audio::Mixer *_mixer;
Audio::SoundHandle _channelHandle;
Audio::QueuingAudioStream *_stream;
int32 _sound30HzCounter = 0;
Slot *_soundCache = nullptr;
int32 _curSoundSlotTag = kSoundTagFirstNormal;
int32 _soundDriverFlags = kSoundDriverInitState;
Slot *_soundSlotChannels[6];
int32 _numActiveChannels = 0;
bool _scanAnySoundLoopingSection = false;
int32 _soundSlotAmbientFlag = 0;
int32 _soundAmbientFadeLevel = 0;
int32 _soundAmbientFadeTime = 0;
int32 _soundCacheCount = 0;
int32 _loopingSoundDuration = 0;
int32 _inSoundThreadFunction = 0;
bool _copyingDataToSoundDriver = false;
int16 _soundChannelsMixBuffers[6][1470];
int16 _soundMixBuffer[1470];
bool _soundEngineToggle = false;
int32 _soundDriverTicks = 0;
int32 _soundDriverVolume = 0;
uint32 _maxQueuedStreams = 0;
const char *_cities[17] = {
"EPERNAY",
"CHALONS",
"BARLEDUC",
"NANCY",
"LUNEVILL",
"AVRICOUR",
"DEUTSCHA",
"STRASBOU",
"BADENOOS",
"SALZBURG",
"ATTNANG",
"WELS",
"LINZ",
"VIENNA",
"POZSONY",
"GALANTA",
"POLICE"
};
};
} // End of namespace LastExpress
#endif // LASTEXPRESS_SOUND_H