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2026-02-02 04:50:13 +01:00

58 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef LASTEXPRESS_SAVELOAD_H
#define LASTEXPRESS_SAVELOAD_H
#include "lastexpress/lastexpress.h"
namespace LastExpress {
class LastExpressEngine;
class CVCRFile;
struct SVCRFileHeader;
struct SVCRSavePointHeader;
class SaveManager {
public:
SaveManager(LastExpressEngine *engine);
~SaveManager() {}
void writeSavePoint(CVCRFile *file, int saveType, int entityIndex, int value);
void readSavePoint(CVCRFile *savegameData, int *saveType, uint8 *entity, int *saveEvent, bool skipSoundLoading);
void validateSaveFile(bool flag);
bool checkFileHeader(SVCRFileHeader *fileHeader);
bool checkSavePointHeader(SVCRSavePointHeader *savePointHeader);
void continueGame();
void startRewoundGame();
bool fileExists(const char *filename);
bool removeSavegame(const char *filename);
bool renameSavegame(const char *oldName, const char *newName);
private:
LastExpressEngine *_engine = nullptr;
};
} // End of namespace LastExpress
#endif // LASTEXPRESS_SAVELOAD_H