Files
2026-02-02 04:50:13 +01:00

962 lines
38 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "lastexpress/lastexpress.h"
namespace LastExpress {
void LogicManager::CONS_Police(int chapter) {
switch (chapter) {
case 0:
_engine->getMessageManager()->setMessageHandle(
kCharacterPolice,
_functionsPolice[getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall]]
);
break;
case 1:
CONS_Police_Birth(0, 0, 0, 0);
break;
case 2:
CONS_Police_StartPart2(0, 0, 0, 0);
break;
case 3:
CONS_Police_StartPart3(0, 0, 0, 0);
break;
case 4:
CONS_Police_StartPart4(0, 0, 0, 0);
break;
case 5:
CONS_Police_StartPart5(0, 0, 0, 0);
break;
default:
break;
}
}
void LogicManager::PoliceCall(CALL_PARAMS) {
getCharacter(kCharacterPolice).currentCall++;
(this->*functionPointer)(param1, param2, param3, param4);
}
void LogicManager::CONS_Police_DebugWalks(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterPolice).callParams[getCharacter(kCharacterPolice).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterPolice, &LogicManager::HAND_Police_DebugWalks);
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall] = 1;
params->clear();
fedEx(kCharacterPolice, kCharacterPolice, 12, 0);
}
void LogicManager::HAND_Police_DebugWalks(HAND_PARAMS) {
switch (msg->action) {
case 0:
if (walk(kCharacterPolice, kCarGreenSleeping, getCharacterCurrentParams(kCharacterPolice)[0])) {
if (getCharacterCurrentParams(kCharacterPolice)[0] == 10000) {
getCharacterCurrentParams(kCharacterPolice)[0] = 0;
} else {
getCharacterCurrentParams(kCharacterPolice)[0] = 10000;
}
}
break;
case 12:
getCharacter(kCharacterPolice).characterPosition.position = 0;
getCharacter(kCharacterPolice).characterPosition.location = 0;
getCharacter(kCharacterPolice).characterPosition.car = kCarGreenSleeping;
getCharacterCurrentParams(kCharacterPolice)[0] = 10000;
break;
default:
break;
}
}
void LogicManager::CONS_Police_Birth(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterPolice).callParams[getCharacter(kCharacterPolice).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterPolice, &LogicManager::HAND_Police_Birth);
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall] = 2;
params->clear();
fedEx(kCharacterPolice, kCharacterPolice, 12, 0);
}
void LogicManager::HAND_Police_Birth(HAND_PARAMS) {
switch (msg->action) {
case 0:
if (_gameTime > 1062000 && !getCharacterCurrentParams(kCharacterPolice)[0]) {
getCharacterCurrentParams(kCharacterPolice)[0] = 1;
CONS_Police_ReadyToBoard(0, 0, 0, 0);
}
break;
case 12:
getCharacter(kCharacterPolice).characterPosition.car = kCarNone;
break;
default:
break;
}
}
void LogicManager::CONS_Police_DoSeqOtis(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterPolice).callParams[getCharacter(kCharacterPolice).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterPolice, &LogicManager::HAND_Police_DoSeqOtis);
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall] = 3;
params->clear();
strncpy((char *)&params->parameters[0], param1.stringParam, 12);
fedEx(kCharacterPolice, kCharacterPolice, 12, 0);
}
void LogicManager::HAND_Police_DoSeqOtis(HAND_PARAMS) {
switch (msg->action) {
case 0:
case 17:
if (!getCharacterParams(kCharacterPolice, 8)[0] && whoOnScreen(kCharacterPolice)) {
playDialog(0, "MUS007", -1, 0);
getCharacterParams(kCharacterPolice, 8)[0] = 1;
}
if (nearChar(kCharacterPolice, kCharacterCath, 1000) && !getCharacter(kCharacterCath).characterPosition.location) {
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 1;
PoliceCall(&LogicManager::CONS_Police_SaveGame, 2, kEventGendarmesArrestation, 0, 0);
}
break;
case 3:
getCharacter(kCharacterPolice).currentCall--;
_engine->getMessageManager()->setMessageHandle(kCharacterPolice, _functionsPolice[getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall]]);
fedEx(kCharacterPolice, kCharacterPolice, 18, 0);
break;
case 12:
startSeqOtis(kCharacterPolice, (char *)&getCharacterCurrentParams(kCharacterPolice)[0]);
break;
case 18:
if (getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] == 1) {
playNIS(kEventGendarmesArrestation);
endGame(0, 1, 57, 1);
}
break;
default:
break;
}
}
void LogicManager::CONS_Police_DoDialog(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterPolice).callParams[getCharacter(kCharacterPolice).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterPolice, &LogicManager::HAND_Police_DoDialog);
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall] = 4;
params->clear();
strncpy((char *)&params->parameters[0], param1.stringParam, 12);
fedEx(kCharacterPolice, kCharacterPolice, 12, 0);
}
void LogicManager::HAND_Police_DoDialog(HAND_PARAMS) {
switch (msg->action) {
case 0:
case 17:
if (!getCharacterParams(kCharacterPolice, 8)[0] && whoOnScreen(kCharacterPolice)) {
playDialog(0, "MUS007", -1, 0);
getCharacterParams(kCharacterPolice, 8)[0] = 1;
}
if (nearChar(kCharacterPolice, kCharacterCath, 1000) && !getCharacter(kCharacterCath).characterPosition.location) {
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 1;
PoliceCall(&LogicManager::CONS_Police_SaveGame, 2, kEventGendarmesArrestation, 0, 0);
}
break;
case 2:
getCharacter(kCharacterPolice).currentCall--;
_engine->getMessageManager()->setMessageHandle(kCharacterPolice, _functionsPolice[getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall]]);
fedEx(kCharacterPolice, kCharacterPolice, 18, 0);
break;
case 12:
playDialog(kCharacterPolice, (char *)&getCharacterCurrentParams(kCharacterPolice)[0], -1, 0);
break;
case 18:
if (getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] == 1) {
playNIS(kEventGendarmesArrestation);
endGame(0, 1, 57, true);
}
break;
default:
break;
}
}
void LogicManager::CONS_Police_DoDialogFullVol(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterPolice).callParams[getCharacter(kCharacterPolice).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterPolice, &LogicManager::HAND_Police_DoDialogFullVol);
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall] = 5;
params->clear();
strncpy((char *)&params->parameters[0], param1.stringParam, 12);
fedEx(kCharacterPolice, kCharacterPolice, 12, 0);
}
void LogicManager::HAND_Police_DoDialogFullVol(HAND_PARAMS) {
switch (msg->action) {
case 0:
case 17:
if (!getCharacterParams(kCharacterPolice, 8)[0] && whoOnScreen(kCharacterPolice)) {
playDialog(0, "MUS007", -1, 0);
getCharacterParams(kCharacterPolice, 8)[0] = 1;
}
if (nearChar(kCharacterPolice, kCharacterCath, 1000) && !getCharacter(kCharacterCath).characterPosition.location) {
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 1;
PoliceCall(&LogicManager::CONS_Police_SaveGame, 2, kEventGendarmesArrestation, 0, 0);
}
break;
case 2:
getCharacter(kCharacterPolice).currentCall--;
_engine->getMessageManager()->setMessageHandle(kCharacterPolice, _functionsPolice[getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall]]);
fedEx(kCharacterPolice, kCharacterPolice, 18, 0);
break;
case 12:
playDialog(kCharacterPolice, (char *)&getCharacterCurrentParams(kCharacterPolice)[0], 16, 0);
break;
case 18:
if (getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] == 1) {
playNIS(kEventGendarmesArrestation);
endGame(0, 1, 57, true);
}
break;
default:
break;
}
}
void LogicManager::CONS_Police_DoWait(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterPolice).callParams[getCharacter(kCharacterPolice).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterPolice, &LogicManager::HAND_Police_DoWait);
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall] = 6;
params->clear();
params->parameters[0] = param1.intParam;
fedEx(kCharacterPolice, kCharacterPolice, 12, 0);
}
void LogicManager::HAND_Police_DoWait(HAND_PARAMS) {
switch (msg->action) {
case 0:
if (getCharacterCurrentParams(kCharacterPolice)[0] < _gameTime && !getCharacterCurrentParams(kCharacterPolice)[1]) {
getCharacterCurrentParams(kCharacterPolice)[1] = 1;
getCharacter(kCharacterPolice).currentCall--;
_engine->getMessageManager()->setMessageHandle(kCharacterPolice, _functionsPolice[getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall]]);
fedEx(kCharacterPolice, kCharacterPolice, 18, 0);
break;
}
// fall through
case 17:
if (!getCharacterParams(kCharacterPolice, 8)[0] && whoOnScreen(kCharacterPolice)) {
playDialog(0, "MUS007", -1, 0);
getCharacterParams(kCharacterPolice, 8)[0] = 1;
}
if (nearChar(kCharacterPolice, kCharacterCath, 1000) && !getCharacter(kCharacterCath).characterPosition.location) {
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 1;
PoliceCall(&LogicManager::CONS_Police_SaveGame, 2, kEventGendarmesArrestation, 0, 0);
}
break;
case 18:
if (getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] == 1) {
playNIS(kEventGendarmesArrestation);
endGame(0, 1, 57, true);
}
break;
default:
break;
}
}
void LogicManager::CONS_Police_SaveGame(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterPolice).callParams[getCharacter(kCharacterPolice).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterPolice, &LogicManager::HAND_Police_SaveGame);
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall] = 7;
params->clear();
params->parameters[0] = param1.intParam;
params->parameters[1] = param2.intParam;
fedEx(kCharacterPolice, kCharacterPolice, 12, 0);
}
void LogicManager::HAND_Police_SaveGame(HAND_PARAMS) {
switch (msg->action) {
case 0:
getCharacter(kCharacterPolice).currentCall--;
_engine->getMessageManager()->setMessageHandle(kCharacterPolice, _functionsPolice[getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall]]);
fedEx(kCharacterPolice, kCharacterPolice, 18, 0);
break;
case 12:
save(
kCharacterPolice,
getCharacterCurrentParams(kCharacterPolice)[0],
getCharacterCurrentParams(kCharacterPolice)[1]
);
getCharacter(kCharacterPolice).currentCall--;
_engine->getMessageManager()->setMessageHandle(kCharacterPolice, _functionsPolice[getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall]]);
fedEx(kCharacterPolice, kCharacterPolice, 18, 0);
break;
default:
break;
}
}
void LogicManager::CONS_Police_DoWalk(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterPolice).callParams[getCharacter(kCharacterPolice).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterPolice, &LogicManager::HAND_Police_DoWalk);
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall] = 8;
params->clear();
params->parameters[0] = param1.intParam;
params->parameters[1] = param2.intParam;
fedEx(kCharacterPolice, kCharacterPolice, 12, 0);
}
void LogicManager::HAND_Police_DoWalk(HAND_PARAMS) {
switch (msg->action) {
case 0:
if (!walk(kCharacterPolice, getCharacterCurrentParams(kCharacterPolice)[0], getCharacterCurrentParams(kCharacterPolice)[1])) {
if (!getCharacterParams(kCharacterPolice, 8)[0] && whoOnScreen(29)) {
playDialog(0, "MUS007", -1, 0);
getCharacterParams(kCharacterPolice, 8)[0] = 1;
}
if (nearChar(kCharacterPolice, kCharacterCath, 0x6D6) && !getCharacter(kCharacterCath).characterPosition.location && (!checkCathDir(kCarRedSleeping, 22) || nearChar(kCharacterPolice, kCharacterCath, 0xFA))) {
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 1;
PoliceCall(&LogicManager::CONS_Police_SaveGame, 2, kEventGendarmesArrestation, 0, 0);
}
} else {
getCharacter(kCharacterPolice).currentCall--;
_engine->getMessageManager()->setMessageHandle(kCharacterPolice, _functionsPolice[getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall]]);
fedEx(kCharacterPolice, kCharacterPolice, 18, 0);
}
break;
case 12:
if (walk(kCharacterPolice, getCharacterCurrentParams(kCharacterPolice)[0], getCharacterCurrentParams(kCharacterPolice)[1])) {
getCharacter(kCharacterPolice).currentCall--;
_engine->getMessageManager()->setMessageHandle(kCharacterPolice, _functionsPolice[getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall]]);
fedEx(kCharacterPolice, kCharacterPolice, 18, 0);
}
break;
case 17:
if (!getCharacterParams(kCharacterPolice, 8)[0] && whoOnScreen(29)) {
playDialog(0, "MUS007", -1, 0);
getCharacterParams(kCharacterPolice, 8)[0] = 1;
}
if (nearChar(kCharacterPolice, kCharacterCath, 0x6D6) && !getCharacter(kCharacterCath).characterPosition.location && (!checkCathDir(kCarRedSleeping, 22) || nearChar(kCharacterPolice, kCharacterCath, 0xFA))) {
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 1;
PoliceCall(&LogicManager::CONS_Police_SaveGame, 2, kEventGendarmesArrestation, 0, 0);
}
break;
case 18:
if (getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] == 1) {
playNIS(kEventGendarmesArrestation);
endGame(0, 1, 57, 1);
}
break;
default:
break;
}
}
void LogicManager::CONS_Police_DoComp(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterPolice).callParams[getCharacter(kCharacterPolice).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterPolice, &LogicManager::HAND_Police_DoComp);
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall] = 9;
params->clear();
params->parameters[0] = param1.intParam;
params->parameters[1] = param2.intParam;
strncpy((char *)&params->parameters[2], param3.stringParam, 12);
strncpy((char *)&params->parameters[5], param4.stringParam, 12);
fedEx(kCharacterPolice, kCharacterPolice, 12, 0);
}
void LogicManager::HAND_Police_DoComp(HAND_PARAMS) {
switch (msg->action) {
case 12:
if (getCharacterCurrentParams(kCharacterPolice)[1] == 5790) {
getCharacterCurrentParams(kCharacterPolice)[20] = 4;
getCharacterCurrentParams(kCharacterPolice)[22] = 6130;
} else if (getCharacterCurrentParams(kCharacterPolice)[1] >= 5790) {
if (getCharacterCurrentParams(kCharacterPolice)[1] == 7500) {
getCharacterCurrentParams(kCharacterPolice)[20] = 2;
getCharacterCurrentParams(kCharacterPolice)[22] = 7850;
} else if (getCharacterCurrentParams(kCharacterPolice)[1] >= 7500) {
if (getCharacterCurrentParams(kCharacterPolice)[1] == 8200) {
getCharacterCurrentParams(kCharacterPolice)[20] = 1;
getCharacterCurrentParams(kCharacterPolice)[22] = 7850;
getCharacterCurrentParams(kCharacterPolice)[21] = 1;
}
} else if (getCharacterCurrentParams(kCharacterPolice)[1] == 6470) {
getCharacterCurrentParams(kCharacterPolice)[20] = 3;
getCharacterCurrentParams(kCharacterPolice)[22] = 6130;
getCharacterCurrentParams(kCharacterPolice)[21] = 1;
}
} else if (getCharacterCurrentParams(kCharacterPolice)[1] == 4070) {
getCharacterCurrentParams(kCharacterPolice)[20] = 6;
getCharacterCurrentParams(kCharacterPolice)[22] = 4455;
} else if (getCharacterCurrentParams(kCharacterPolice)[1] >= 4070) {
if (getCharacterCurrentParams(kCharacterPolice)[1] == 4840) {
getCharacterCurrentParams(kCharacterPolice)[20] = 5;
getCharacterCurrentParams(kCharacterPolice)[22] = 4455;
getCharacterCurrentParams(kCharacterPolice)[21] = 1;
}
} else if (getCharacterCurrentParams(kCharacterPolice)[1] == 3050) {
getCharacterCurrentParams(kCharacterPolice)[20] = 7;
getCharacterCurrentParams(kCharacterPolice)[21] = 1;
} else if (getCharacterCurrentParams(kCharacterPolice)[1] == 2740) {
getCharacterCurrentParams(kCharacterPolice)[20] = 8;
}
if (getCharacterCurrentParams(kCharacterPolice)[0] == kCarRedSleeping)
getCharacterCurrentParams(kCharacterPolice)[20] += 31;
if (getCharacterCurrentParams(kCharacterPolice)[21]) {
Common::strcpy_s((char *)&getCharacterCurrentParams(kCharacterPolice)[8], 12, "632A");
Common::strcpy_s((char *)&getCharacterCurrentParams(kCharacterPolice)[11], 12, "632B");
Common::strcpy_s((char *)&getCharacterCurrentParams(kCharacterPolice)[14], 12, "632C");
} else {
Common::strcpy_s((char *)&getCharacterCurrentParams(kCharacterPolice)[8], 12, "632D");
Common::strcpy_s((char *)&getCharacterCurrentParams(kCharacterPolice)[11], 12, "632E");
Common::strcpy_s((char *)&getCharacterCurrentParams(kCharacterPolice)[14], 12, "632F");
}
Common::strcat_s((char *)&getCharacterCurrentParams(kCharacterPolice)[8], 12, (char *)&getCharacterCurrentParams(kCharacterPolice)[2]);
Common::strcat_s((char *)&getCharacterCurrentParams(kCharacterPolice)[11], 12, (char *)&getCharacterCurrentParams(kCharacterPolice)[2]);
Common::strcat_s((char *)&getCharacterCurrentParams(kCharacterPolice)[14], 12, (char *)&getCharacterCurrentParams(kCharacterPolice)[2]);
if ((inComp(kCharacterCath, getCharacterCurrentParams(kCharacterPolice)[0], getCharacterCurrentParams(kCharacterPolice)[1]) ||
inComp(kCharacterCath, getCharacterCurrentParams(kCharacterPolice)[0], getCharacterCurrentParams(kCharacterPolice)[22]) ||
(getCharacterCurrentParams(kCharacterPolice)[0] == kCarGreenSleeping && getCharacterCurrentParams(kCharacterPolice)[1] == 8200 && cathOutHisWindow())) &&
!inComp(kCharacterCath, kCarRedSleeping, 7850)) {
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 1;
PoliceCall(&LogicManager::CONS_Police_TrappedCath, getCharacterCurrentParams(kCharacterPolice)[0], getCharacterCurrentParams(kCharacterPolice)[1], getCharacterCurrentParams(kCharacterPolice)[20], 0);
} else {
startCycOtis(kCharacterPolice, (char *)&getCharacterCurrentParams(kCharacterPolice)[8]);
softBlockAtDoor(kCharacterPolice, getCharacterCurrentParams(kCharacterPolice)[20]);
if (getCharacterCurrentParams(kCharacterPolice)[21]) {
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 2;
PoliceCall(&LogicManager::CONS_Police_DoDialog, "POL1044A", 0, 0, 0);
} else {
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 3;
PoliceCall(&LogicManager::CONS_Police_DoDialog, "POL1044B", 0, 0, 0);
}
}
break;
case 18:
if (getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] < 4) {
if (getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] != 1) {
if (getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8]) {
startCycOtis(kCharacterPolice, (char *)&getCharacterCurrentParams(kCharacterPolice)[11]);
if (!emptyComp(getCharacterCurrentParams(kCharacterPolice)[0], getCharacterCurrentParams(kCharacterPolice)[1]) &&
strcmp((char *)&getCharacterCurrentParams(kCharacterPolice)[5], "NODIALOG")) {
Common::strcpy_s((char *)&getCharacterCurrentParams(kCharacterPolice)[17], 12, "POL1045");
Common::strcat_s((char *)&getCharacterCurrentParams(kCharacterPolice)[17], 12, (char *)&getCharacterCurrentParams(kCharacterPolice)[5]);
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 5;
PoliceCall(&LogicManager::CONS_Police_DoDialog, (char *)&getCharacterCurrentParams(kCharacterPolice)[17], 0, 0, 0);
} else {
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 4;
PoliceCall(&LogicManager::CONS_Police_DoWait, 150, 0, 0, 0);
}
}
break;
}
getCharacter(kCharacterPolice).currentCall--;
_engine->getMessageManager()->setMessageHandle(kCharacterPolice, _functionsPolice[getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall]]);
fedEx(kCharacterPolice, kCharacterPolice, 18, 0);
break;
}
if (getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] == 6) {
getCharacter(kCharacterPolice).characterPosition.location = 0;
softReleaseAtDoor(kCharacterPolice, getCharacterCurrentParams(kCharacterPolice)[20]);
getCharacter(kCharacterPolice).currentCall--;
_engine->getMessageManager()->setMessageHandle(kCharacterPolice, _functionsPolice[getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall]]);
fedEx(kCharacterPolice, kCharacterPolice, 18, 0);
break;
}
if (getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] < 6) {
if (!emptyComp(getCharacterCurrentParams(kCharacterPolice)[0], getCharacterCurrentParams(kCharacterPolice)[1]) &&
strcmp((char *)&getCharacterCurrentParams(kCharacterPolice)[5], "NODIALOG")) {
Common::strcpy_s((char *)&getCharacterCurrentParams(kCharacterPolice)[17], 12, "POL1043");
Common::strcat_s((char *)&getCharacterCurrentParams(kCharacterPolice)[17], 12, (char *)&getCharacterCurrentParams(kCharacterPolice)[5]);
playDialog(kCharacterPolice, (char *)&getCharacterCurrentParams(kCharacterPolice)[17], -1, 30);
}
getCharacter(kCharacterPolice).characterPosition.location = 1;
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 6;
PoliceCall(&LogicManager::CONS_Police_DoSeqOtis, (char *)&getCharacterCurrentParams(kCharacterPolice)[14], 0, 0, 0);
}
break;
default:
break;
}
}
void LogicManager::CONS_Police_TrappedCath(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterPolice).callParams[getCharacter(kCharacterPolice).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterPolice, &LogicManager::HAND_Police_TrappedCath);
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall] = 10;
params->clear();
params->parameters[0] = param1.intParam;
params->parameters[1] = param2.intParam;
params->parameters[2] = param3.intParam;
fedEx(kCharacterPolice, kCharacterPolice, 12, 0);
}
void LogicManager::HAND_Police_TrappedCath(HAND_PARAMS) {
switch (msg->action) {
case 0:
{
if ((!getCharacterCurrentParams(kCharacterPolice)[4] &&
(getCharacterCurrentParams(kCharacterPolice)[4] = _realTime + 75, _realTime == -75)) ||
getCharacterCurrentParams(kCharacterPolice)[4] < _realTime) {
if (!cathOutHisWindow() && checkDoor(getCharacterCurrentParams(kCharacterPolice)[2]) != 1) {
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 2;
PoliceCall(&LogicManager::CONS_Police_SaveGame, 2, kEventGendarmesArrestation, 0, 0);
break;
}
}
bool skip = false; // Horrible way to unroll a goto...
if (!getCharacterCurrentParams(kCharacterPolice)[5]) {
getCharacterCurrentParams(kCharacterPolice)[5] = _realTime + 150;
if (_realTime == -150) {
skip = true;
playDialog(kCharacterPolice, "POL1046A", 16, 0);
}
}
if (!skip && getCharacterCurrentParams(kCharacterPolice)[5] < _realTime) {
getCharacterCurrentParams(kCharacterPolice)[5] = 0x7FFFFFFF;
playDialog(kCharacterPolice, "POL1046A", 16, 0);
}
if (getCharacterCurrentParams(kCharacterPolice)[6] || (getCharacterCurrentParams(kCharacterPolice)[6] = _realTime + 300, _realTime != -300)) {
if (getCharacterCurrentParams(kCharacterPolice)[6] >= _realTime)
break;
getCharacterCurrentParams(kCharacterPolice)[6] = 0x7FFFFFFF;
}
if (!getCharacterCurrentParams(kCharacterPolice)[3] && cathOutHisWindow()) {
setDoor(getCharacterCurrentParams(kCharacterPolice)[2], kCharacterCath, 0, 10, 9);
getCharacter(kCharacterPolice).currentCall--;
_engine->getMessageManager()->setMessageHandle(kCharacterPolice, _functionsPolice[getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall]]);
fedEx(kCharacterPolice, kCharacterPolice, 18, 0);
} else {
if (cathOutHisWindow())
bumpCath(kCarGreenSleeping, 49, 255);
playDialog(kCharacterPolice, "LIB017", 16, 0);
if (_globals[kGlobalJacket] == 1) {
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 3;
PoliceCall(&LogicManager::CONS_Police_SaveGame, 2, kEventMertensBloodJacket, 0, 0);
} else {
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 4;
PoliceCall(&LogicManager::CONS_Police_SaveGame, 2, kEventGendarmesArrestation, 0, 0);
}
}
break;
}
case 8:
setDoor(getCharacterCurrentParams(kCharacterPolice)[2], kCharacterPolice, checkDoor(getCharacterCurrentParams(kCharacterPolice)[2]), 0, 0);
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 5;
PoliceCall(&LogicManager::CONS_Police_DoDialogFullVol, "POL1046B", 0, 0, 0);
break;
case 9:
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 6;
PoliceCall(&LogicManager::CONS_Police_SaveGame, 2, kEventGendarmesArrestation, 0, 0);
break;
case 12:
setDoor(getCharacterCurrentParams(kCharacterPolice)[2], kCharacterPolice, checkDoor(getCharacterCurrentParams(kCharacterPolice)[2]), 0, 0);
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 1;
PoliceCall(&LogicManager::CONS_Police_DoDialogFullVol, "POL1046", 0, 0, 0);
break;
case 18:
switch (getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8]) {
case 1:
setDoor(getCharacterCurrentParams(kCharacterPolice)[2], kCharacterPolice, checkDoor(getCharacterCurrentParams(kCharacterPolice)[2]), 14, 0);
break;
case 2:
case 6:
playDialog(kCharacterPolice, "LIB014", 16, 0);
playNIS(kEventGendarmesArrestation);
endGame(0, 1, 57, true);
break;
case 3:
playNIS((kEventCoudertBloodJacket - (getCharacterCurrentParams(kCharacterPolice)[0] == 3)));
endGame(0, 1, 55, true);
setDoor(getCharacterCurrentParams(kCharacterPolice)[2], kCharacterCath, 0, 10, 9);
getCharacter(kCharacterPolice).currentCall--;
_engine->getMessageManager()->setMessageHandle(kCharacterPolice, _functionsPolice[getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall]]);
fedEx(kCharacterPolice, kCharacterPolice, 18, 0);
break;
case 4:
playNIS(kEventGendarmesArrestation);
endGame(0, 1, 57, true);
setDoor(getCharacterCurrentParams(kCharacterPolice)[2], kCharacterCath, 0, 10, 9);
getCharacter(kCharacterPolice).currentCall--;
_engine->getMessageManager()->setMessageHandle(kCharacterPolice, _functionsPolice[getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall]]);
fedEx(kCharacterPolice, kCharacterPolice, 18, 0);
break;
case 5:
setDoor(getCharacterCurrentParams(kCharacterPolice)[2], kCharacterPolice, checkDoor(getCharacterCurrentParams(kCharacterPolice)[2]), 0, 9);
getCharacterCurrentParams(kCharacterPolice)[3] = 1;
break;
default:
break;
}
break;
default:
break;
}
}
void LogicManager::CONS_Police_ReadyToBoard(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterPolice).callParams[getCharacter(kCharacterPolice).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterPolice, &LogicManager::HAND_Police_ReadyToBoard);
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall] = 11;
params->clear();
fedEx(kCharacterPolice, kCharacterPolice, 12, 0);
}
void LogicManager::HAND_Police_ReadyToBoard(HAND_PARAMS) {
switch (msg->action) {
case 169499649:
send(kCharacterPolice, kCharacterCond1, 190082817, 0);
CONS_Police_SearchTrain(0, 0, 0, 0);
break;
default:
break;
}
}
void LogicManager::CONS_Police_SearchTrain(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterPolice).callParams[getCharacter(kCharacterPolice).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterPolice, &LogicManager::HAND_Police_SearchTrain);
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall] = 12;
params->clear();
fedEx(kCharacterPolice, kCharacterPolice, 12, 0);
}
void LogicManager::HAND_Police_SearchTrain(HAND_PARAMS) {
switch (msg->action) {
case 12:
getCharacter(kCharacterPolice).characterPosition.car = kCarGreenSleeping;
getCharacter(kCharacterPolice).characterPosition.location = 0;
getCharacter(kCharacterPolice).characterPosition.position = 540;
_globals[kGlobalCharacterSearchingForCath] = kCharacterPolice;
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 1;
PoliceCall(&LogicManager::CONS_Police_DoWalk, 3, 5540, 0, 0);
break;
case 18:
switch (getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8]) {
case 1:
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 2;
PoliceCall(&LogicManager::CONS_Police_DoComp, 3, 5790, "d", "A");
break;
case 2:
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 3;
PoliceCall(&LogicManager::CONS_Police_DoWalk, 3, 6220, 0, 0);
break;
case 3:
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 4;
PoliceCall(&LogicManager::CONS_Police_DoComp, 3, 6470, "c", "B");
break;
case 4:
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 5;
PoliceCall(&LogicManager::CONS_Police_DoWalk, 3, 7250, 0, 0);
break;
case 5:
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 6;
PoliceCall(&LogicManager::CONS_Police_DoComp, 3, 7500, "b", "C");
break;
case 6:
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 7;
PoliceCall(&LogicManager::CONS_Police_DoWalk, 3, 7950, 0, 0);
break;
case 7:
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 8;
PoliceCall(&LogicManager::CONS_Police_DoComp, 3, 8200, "a", "NODIALOG");
break;
case 8:
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 9;
PoliceCall(&LogicManager::CONS_Police_DoWalk, 3, 9460, 0, 0);
break;
case 9:
if (getCharacter(kCharacterCath).characterPosition.car == 3) {
_globals[kGlobalCharacterSearchingForCath] = 0;
endGraphics(kCharacterPolice);
send(kCharacterPolice, kCharacterTrainM, 168710784, 0);
CONS_Police_SearchDone(0, 0, 0, 0);
} else {
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 10;
PoliceCall(&LogicManager::CONS_Police_DoWalk, 4, 2490, 0, 0);
}
break;
case 10:
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 11;
PoliceCall(&LogicManager::CONS_Police_DoComp, 4, 2740, "h", "NODIALOG");
break;
case 11:
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 12;
PoliceCall(&LogicManager::CONS_Police_DoWalk, 4, 3820, 0, 0);
break;
case 12:
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 13;
PoliceCall(&LogicManager::CONS_Police_DoComp, 4, 4070, "f", "E");
break;
case 13:
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 14;
PoliceCall(&LogicManager::CONS_Police_DoWalk, 4, 4590, 0, 0);
break;
case 14:
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 15;
PoliceCall(&LogicManager::CONS_Police_DoComp, 4, 4840, "e", "F");
break;
case 15:
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 16;
PoliceCall(&LogicManager::CONS_Police_DoWalk, 4, 5540, 0, 0);
break;
case 16:
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 17;
PoliceCall(&LogicManager::CONS_Police_DoComp, 4, 5790, "d", "G");
break;
case 17:
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 18;
PoliceCall(&LogicManager::CONS_Police_DoWalk, 4, 6220, 0, 0);
break;
case 18:
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 19;
PoliceCall(&LogicManager::CONS_Police_DoComp, 4, 6470, "c", "H");
break;
case 19:
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 20;
PoliceCall(&LogicManager::CONS_Police_DoWalk, 4, 7250, 0, 0);
break;
case 20:
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 21;
PoliceCall(&LogicManager::CONS_Police_DoComp, 4, 7500, "b", "J");
break;
case 21:
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 22;
PoliceCall(&LogicManager::CONS_Police_DoWalk, 4, 7950, 0, 0);
break;
case 22:
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 23;
PoliceCall(&LogicManager::CONS_Police_DoComp, 4, 8200, "a", "NODIALOG");
break;
case 23:
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall + 8] = 24;
PoliceCall(&LogicManager::CONS_Police_DoWalk, 4, 9460, 0, 0);
break;
case 24:
_globals[kGlobalCharacterSearchingForCath] = 0;
endGraphics(kCharacterPolice);
send(kCharacterPolice, kCharacterTrainM, 168710784, 0);
CONS_Police_SearchDone(0, 0, 0, 0);
break;
default:
break;
}
break;
default:
break;
}
}
void LogicManager::CONS_Police_SearchDone(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterPolice).callParams[getCharacter(kCharacterPolice).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterPolice, &LogicManager::HAND_Police_SearchDone);
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall] = 13;
params->clear();
fedEx(kCharacterPolice, kCharacterPolice, 12, 0);
}
void LogicManager::HAND_Police_SearchDone(HAND_PARAMS) {
switch (msg->action) {
case 12:
getCharacter(kCharacterPolice).characterPosition.car = kCarNone;
break;
default:
break;
}
}
void LogicManager::CONS_Police_StartPart2(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterPolice).callParams[getCharacter(kCharacterPolice).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterPolice, &LogicManager::HAND_Police_StartPart2);
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall] = 14;
params->clear();
fedEx(kCharacterPolice, kCharacterPolice, 12, 0);
}
void LogicManager::HAND_Police_StartPart2(HAND_PARAMS) {
switch (msg->action) {
case 12:
endGraphics(kCharacterPolice);
break;
default:
break;
}
}
void LogicManager::CONS_Police_StartPart3(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterPolice).callParams[getCharacter(kCharacterPolice).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterPolice, &LogicManager::HAND_Police_StartPart3);
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall] = 15;
params->clear();
fedEx(kCharacterPolice, kCharacterPolice, 12, 0);
}
void LogicManager::HAND_Police_StartPart3(HAND_PARAMS) {
switch (msg->action) {
case 12:
endGraphics(kCharacterPolice);
break;
default:
break;
}
}
void LogicManager::CONS_Police_StartPart4(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterPolice).callParams[getCharacter(kCharacterPolice).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterPolice, &LogicManager::HAND_Police_StartPart4);
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall] = 16;
params->clear();
fedEx(kCharacterPolice, kCharacterPolice, 12, 0);
}
void LogicManager::HAND_Police_StartPart4(HAND_PARAMS) {
switch (msg->action) {
case 12:
endGraphics(kCharacterPolice);
break;
default:
break;
}
}
void LogicManager::CONS_Police_StartPart5(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterPolice).callParams[getCharacter(kCharacterPolice).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterPolice, &LogicManager::HAND_Police_StartPart5);
getCharacter(kCharacterPolice).callbacks[getCharacter(kCharacterPolice).currentCall] = 17;
params->clear();
fedEx(kCharacterPolice, kCharacterPolice, 12, 0);
}
void LogicManager::HAND_Police_StartPart5(HAND_PARAMS) {
switch (msg->action) {
case 12:
endGraphics(kCharacterPolice);
break;
default:
break;
}
}
void (LogicManager::*LogicManager::_functionsPolice[])(HAND_PARAMS) = {
nullptr,
&LogicManager::HAND_Police_DebugWalks,
&LogicManager::HAND_Police_Birth,
&LogicManager::HAND_Police_DoSeqOtis,
&LogicManager::HAND_Police_DoDialog,
&LogicManager::HAND_Police_DoDialogFullVol,
&LogicManager::HAND_Police_DoWait,
&LogicManager::HAND_Police_SaveGame,
&LogicManager::HAND_Police_DoWalk,
&LogicManager::HAND_Police_DoComp,
&LogicManager::HAND_Police_TrappedCath,
&LogicManager::HAND_Police_ReadyToBoard,
&LogicManager::HAND_Police_SearchTrain,
&LogicManager::HAND_Police_SearchDone,
&LogicManager::HAND_Police_StartPart2,
&LogicManager::HAND_Police_StartPart3,
&LogicManager::HAND_Police_StartPart4,
&LogicManager::HAND_Police_StartPart5
};
} // End of namespace LastExpress