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2026-02-02 04:50:13 +01:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef KYRA_RPG_H
#define KYRA_RPG_H
#if defined(ENABLE_EOB) || defined(ENABLE_LOL)
#include "kyra/kyra_v1.h"
#include "kyra/graphics/screen_eob.h"
#include "kyra/gui/gui_eob.h"
#include "kyra/text/text_lol.h"
#include "common/keyboard.h"
#include "backends/keymapper/action.h"
namespace {
class Action;
}
namespace Kyra {
struct LevelDecorationProperty {
uint16 shapeIndex[10];
uint8 scaleFlag[10];
int16 shapeX[10];
int16 shapeY[10];
int8 next;
uint8 flags;
};
struct LevelBlockProperty {
uint8 walls[4];
uint16 assignedObjects;
uint16 drawObjects;
uint8 direction;
uint16 flags;
};
struct OpenDoorState {
uint16 block;
int8 wall;
int8 state;
};
struct LevelTempData {
uint8 *wallsXorData;
uint16 *flags;
void *monsters;
void *flyingObjects;
void *wallsOfForce;
uint8 monsterDifficulty;
};
struct EoBFlyingObject {
uint8 enable;
uint8 objectType;
int16 attackerId;
Item item;
uint16 curBlock;
uint16 starting;
uint8 u1;
uint8 direction;
uint8 distance;
int8 callBackIndex;
uint8 curPos;
uint8 flags;
Item projectileWeapon;
};
struct KyraRpgGUISettings {
struct DialogueButtons {
const uint16 *posX;
const uint8 *posY;
uint8 labelColor1;
uint8 labelColor2;
bool labelShadow;
uint16 width;
uint16 height;
int16 txtOffsY;
int waitReserve;
uint16 waitX[2];
uint8 waitY[2];
uint16 waitWidth[2];
} buttons;
struct Colors {
uint8 frame1;
uint8 frame2;
int fill;
uint8 sfill;
uint8 barGraph;
uint8 warningFrame1;
uint8 warningFrame2;
int warningFill;
uint8 extraFrame1;
uint8 extraFrame2;
int extraFill;
uint8 inactiveTabFrame1;
uint8 inactiveTabFrame2;
int inactiveTabFill;
uint8 guiColorWhite;
uint8 guiColorLightRed;
uint8 guiColorDarkRed;
uint8 guiColorLightBlue;
uint8 guiColorBlue;
uint8 guiColorDarkBlue;
uint8 guiColorYellow;
uint8 guiColorLightGreen;
uint8 guiColorDarkGreen;
uint8 guiColorPurple;
uint8 guiColorBrown;
uint8 guiColorBlack;
} colors;
struct CharacterBoxCoords {
int16 boxX[3];
int16 boxY[3];
uint8 boxWidth;
uint8 boxHeight;
int16 facePosX_1[3];
int16 facePosY_1[3];
int16 facePosX_2[3];
int16 facePosY_2[3];
int16 weaponSlotX[3];
int16 weaponSlotY[6];
int16 hpBarX_1[3];
int16 hpBarY_1[3];
uint8 hpBarWidth_1;
uint8 hpBarHeight_1;
int16 hpFoodBarX_2[3];
int16 hpFoodBarY_2[3];
uint8 hpFoodBarWidth_2[2];
uint8 hpFoodBarHeight_2;
int16 nameLabelOffsetX;
int16 nameLabelOffsetY;
int16 exchangeLabelOffsetX;
int16 exchangeLabelOffsetY;
int16 redSplatOffsetX;
int16 redSplatOffsetY;
} charBoxCoords;
struct StatsPageCoords {
int16 headlineX;
int16 headlineY;
int16 descStartX;
int16 descStartY;
uint8 descYInc;
int16 statsGroup1StringsX;
int16 statsGroup1StringsY;
int16 statsGroup2StringsX;
int16 statsGroup2StringsY;
uint8 statsStringsYInc;
int16 statsGroup1StatsX;
int16 statsGroup1StatsY;
int16 statsGroup2StatsX;
int16 statsGroup2StatsY;
uint8 statsStatsYInc;
int16 acStringX;
int16 acStringY;
int16 acStatsX;
int16 acStatsY;
int16 expStringX;
int16 expStringY;
int16 expStatsX;
int16 expStatsY;
uint8 expStatsXInc;
uint8 expStatsYInc;
int16 lvlStringX;
int16 lvlStringY;
int16 lvlStatsX;
int16 lvlStatsY;
uint8 lvlStatsXInc;
uint8 lvlStatsYInc;
int16 classStringsX;
int16 classStringsY;
uint8 classStringsXInc;
uint8 classStringsYInc;
} statsPageCoords;
struct StatsPageColors {
uint8 headLine;
uint8 cls[3];
uint8 alignment;
uint8 race;
uint8 acString;
uint8 statsStrings;
uint8 statsValues;
uint8 expLvl[3];
} statsPageColors;
struct SpellbookCoords {
uint8 totalHeight;
uint8 numTabs;
uint8 tabStartX;
uint8 tabStartY;
uint8 tabWidth;
uint8 tabHeight;
uint8 tabStrOffsX;
uint8 tabStrOffsY;
uint8 listSize;
uint8 listStartX;
uint8 listStartY;
uint8 listTotalH;
uint8 abortBtnX;
uint8 abortBtnY;
uint8 abortBtnW;
uint8 abortBtnH;
uint8 abortStrX;
uint8 abortStrY;
uint8 scrollButtonY;
uint8 gridCoordsX[4];
uint8 gridCoordsY[3];
} spellbookCoords;
};
class KyraRpgEngine : public KyraEngine_v1 {
friend class TextDisplayer_rpg;
public:
KyraRpgEngine(OSystem *system, const GameFlags &flags);
~KyraRpgEngine() override;
Screen *screen() override = 0;
GUI *gui() const override = 0;
protected:
// Startup
Common::Error init() override;
Common::Error go() override = 0;
// Init
void initStaticResource();
static void addKeymapAction(Common::Keymap *const keyMap, const char *actionId, const Common::U32String &actionDesc, const Common::Functor0Mem<void, Common::Action>::FuncType setEventProc, const Common::String &mapping1, const Common::String &mapping2);
static void addKeymapAction(Common::Keymap *const keyMap, const char *actionId, const Common::U32String &actionDesc, Common::KeyState eventKeyState, const Common::String &mapping1, const Common::String &mapping2);
const uint8 **_itemIconShapes;
// Main loop
virtual void update() = 0;
void snd_updateEnvironmentalSfx(int soundId);
// timers
void setupTimers() override = 0;
virtual void enableSysTimer(int sysTimer);
virtual void disableSysTimer(int sysTimer);
void enableTimer(int id);
virtual uint8 getClock2Timer(int index) = 0;
virtual uint8 getNumClock2Timers() = 0;
void timerProcessDoors(int timerNum);
// mouse
bool posWithinRect(int posX, int posY, int x1, int y1, int x2, int y2);
void setHandItem(Item itemIndex) override = 0;
// Characters
int _updateCharNum;
int _updatePortraitSpeechAnimDuration;
bool _fadeText;
int _resetPortraitAfterSpeechAnim;
int _needSceneRestore;
// Items
int _itemInHand;
// Monsters
int getBlockDistance(uint16 block1, uint16 block2);
uint8 **_monsterPalettes;
uint8 **_monsterShapes;
int16 _shpDmX1;
int16 _shpDmX2;
int _monsterStepCounter;
int _monsterStepMode;
// Level
virtual void addLevelItems() = 0;
virtual void loadBlockProperties(const char *file) = 0;
virtual const uint8 *getBlockFileData(int levelIndex) = 0;
void setLevelShapesDim(int index, int16 &x1, int16 &x2, int dim);
void setDoorShapeDim(int index, int16 &y1, int16 &y2, int dim);
void drawLevelModifyScreenDim(int dim, int16 x1, int16 y1, int16 x2, int16 y2);
void generateBlockDrawingBuffer();
void generateVmpTileData(int16 startBlockX, uint8 startBlockY, uint8 wllVmpIndex, int16 vmpOffset, uint8 numBlocksX, uint8 numBlocksY);
void generateVmpTileDataFlipped(int16 startBlockX, uint8 startBlockY, uint8 wllVmpIndex, int16 vmpOffset, uint8 numBlocksX, uint8 numBlocksY);
bool hasWall(int index);
void assignVisibleBlocks(int block, int direction);
bool checkSceneUpdateNeed(int block);
uint16 calcNewBlockPosition(uint16 curBlock, uint16 direction);
void drawVcnBlocks();
void vcnDraw_fw_4bit(uint8 *&dst, const uint8 *&src);
void vcnDraw_bw_4bit(uint8 *&dst, const uint8 *&src);
void vcnDraw_fw_trans_4bit(uint8 *&dst, const uint8 *&src);
void vcnDraw_bw_trans_4bit(uint8 *&dst, const uint8 *&src);
void vcnDraw_fw_hiCol(uint8 *&dst, const uint8 *&src);
void vcnDraw_bw_hiCol(uint8 *&dst, const uint8 *&src);
void vcnDraw_fw_trans_hiCol(uint8 *&dst, const uint8 *&src);
void vcnDraw_bw_trans_hiCol(uint8 *&dst, const uint8 *&src);
void vcnDraw_fw_planar(uint8 *&dst, const uint8 *&src);
void vcnDraw_bw_planar(uint8 *&dst, const uint8 *&src);
void vcnDraw_fw_trans_planar(uint8 *&dst, const uint8 *&src);
void vcnDraw_bw_trans_planar(uint8 *&dst, const uint8 *&src);
typedef Common::Functor2Mem<uint8 *&, const uint8 *&, void, KyraRpgEngine> VcnDrawProc;
struct VcnLineDrawingMethods {
VcnLineDrawingMethods(VcnDrawProc *fw, VcnDrawProc *bw, VcnDrawProc *fw_t, VcnDrawProc *bw_t) : forward(fw), backwards(bw), forward_trans(fw_t), backwards_trans(bw_t) {}
~VcnLineDrawingMethods() {
delete forward;
delete backwards;
delete forward_trans;
delete backwards_trans;
}
VcnDrawProc *forward;
VcnDrawProc *backwards;
VcnDrawProc *forward_trans;
VcnDrawProc *backwards_trans;
};
VcnLineDrawingMethods *_vcnDrawLine;
virtual int clickedDoorSwitch(uint16 block, uint16 direction) = 0;
int clickedWallShape(uint16 block, uint16 direction);
int clickedLeverOn(uint16 block, uint16 direction);
int clickedLeverOff(uint16 block, uint16 direction);
int clickedWallOnlyScript(uint16 block);
virtual int clickedNiche(uint16 block, uint16 direction) = 0;
void processDoorSwitch(uint16 block, int openClose);
void openCloseDoor(int block, int openClose);
void completeDoorOperations();
bool isSpecialDoor(int block);
uint8 *_wllVmpMap;
int8 *_wllShapeMap;
uint8 *_specialWallTypes;
uint8 *_wllWallFlags;
int _sceneXoffset;
int _sceneShpDim;
LevelBlockProperty *_levelBlockProperties;
LevelBlockProperty *_visibleBlocks[18];
LevelDecorationProperty *_levelDecorationData;
uint16 _levelDecorationDataSize;
LevelDecorationProperty *_levelDecorationProperties;
const uint8 **_levelDecorationShapes;
uint16 _decorationCount;
int16 _mappedDecorationsCount;
uint16 *_vmpPtr;
uint8 *_vcnBlocks;
uint8 *_vcfBlocks;
uint8 *_vcnTransitionMask;
uint8 *_vcnMaskTbl;
uint8 *_vcnShift;
uint8 _vcnShiftVal;
uint8 *_vcnColTable;
uint8 _vcnSrcBitsPerPixel;
uint8 _vcnBpp;
uint16 *_blockDrawingBuffer;
uint8 *_sceneWindowBuffer;
uint8 _blockBrightness;
uint8 _wllVcnOffset;
uint8 _wllVcnOffset2;
uint8 _wllVcnRmdOffset;
uint8 **_doorShapes;
uint8 _currentLevel;
uint16 _currentBlock;
uint16 _currentDirection;
int _sceneDefaultUpdate;
bool _sceneUpdateRequired;
int16 _visibleBlockIndex[18];
int16 *_lvlShapeLeftRight;
int16 *_lvlShapeTop;
int16 *_lvlShapeBottom;
Common::String _lastBlockDataFile;
uint32 _hasTempDataFlags;
int16 _sceneDrawVarDown;
int16 _sceneDrawVarRight;
int16 _sceneDrawVarLeft;
int _wllProcessFlag;
OpenDoorState _openDoorState[3];
int _sceneDrawPage1;
int _sceneDrawPage2;
const int8 *_dscShapeIndex;
const uint8 *_dscDimMap;
const int8 *_dscDim1;
const int8 *_dscDim2;
const int16 *_dscShapeX;
const uint8 *_dscDoorScaleOffs;
const uint8 *_dscBlockMap;
const int8 *_dscBlockIndex;
const uint8 *_dscTileIndex;
const uint8 *_dscDoorShpIndex;
int _dscDoorShpIndexSize;
const uint8 *_dscDoorY2;
const uint8 *_dscDoorFrameY1;
const uint8 *_dscDoorFrameY2;
const uint8 *_dscDoorFrameIndex1;
const uint8 *_dscDoorFrameIndex2;
const uint16 *_vmpVisOffs;
static const uint16 _vmpOffsetsDefault[9];
static const uint16 _vmpOffsetsSegaCD[9];
// Script
virtual void runLevelScript(int block, int flags) = 0;
// Gui
void removeInputTop();
void gui_drawBox(int x, int y, int w, int h, int frameColor1, int frameColor2, int fillColor);
virtual void gui_drawHorizontalBarGraph(int x, int y, int w, int h, int32 curVal, int32 maxVal, int col1, int col2);
void gui_initButtonsFromList(const uint8 *list);
virtual void gui_initButton(int index, int x = -1, int y = -1, int val = -1) = 0;
void gui_resetButtonList();
void gui_notifyButtonListChanged();
bool clickedShape(int shapeIndex);
virtual const KyraRpgGUISettings *guiSettings() const = 0;
virtual void useMainMenuGUISettings(bool toggle) {};
int _clickedShapeXOffs;
int _clickedShapeYOffs;
Button *_activeButtons;
Button _activeButtonData[70];
Common::Array<Button::Callback> _buttonCallbacks;
//bool _processingButtons;
uint8 _mouseClick;
bool _preserveEvents;
bool _buttonListChanged;
int _updateFlags;
int _clickedSpecialFlag;
int _compassDirection;
static const uint8 _dropItemDirIndex[];
// text
virtual void drawDialogueButtons();
uint16 processDialogue();
TextDisplayer_rpg *_txt;
virtual TextDisplayer_rpg *txt() { return _txt; }
bool _dialogueField;
bool _dialogueFieldAmiga;
Screen::FontId _buttonFont;
const char *_dialogueButtonString[9];
const uint16 *_dialogueButtonPosX;
const uint8 *_dialogueButtonPosY;
int16 _dialogueButtonXoffs;
int16 _dialogueButtonYoffs;
uint16 _dialogueButtonWidth;
int _dialogueNumButtons;
int _dialogueHighlightedButton;
int _currentControlMode;
int _specialSceneFlag;
uint8 _dialogueButtonLabelColor1;
uint8 _dialogueButtonLabelColor2;
const char *const *_moreStrings;
static const uint16 _dlgButtonPosX_Def[14];
static const uint8 _dlgButtonPosY_Def[14];
// misc
void delay(uint32 millis, bool doUpdate = false, bool isMainLoop = false) override = 0;
void delayUntil(uint32 time, bool unused = false, bool doUpdate = false, bool isMainLoop = false) override;
int rollDice(int times, int pips, int inc = 0);
Common::Error loadGameState(int slot) override = 0;
Common::Error saveGameStateIntern(int slot, const char *saveName, const Graphics::Surface *thumbnail) override = 0;
void generateTempData();
virtual void restoreBlockTempData(int levelIndex);
void releaseTempData();
virtual void *generateMonsterTempData(LevelTempData *tmp) = 0;
virtual void restoreMonsterTempData(LevelTempData *tmp) = 0;
virtual void releaseMonsterTempData(LevelTempData *tmp) = 0;
void restoreFlyingObjectTempData(LevelTempData *tmp);
void *generateFlyingObjectTempData(LevelTempData *tmp);
void releaseFlyingObjectTempData(LevelTempData *tmp);
virtual void *generateWallOfForceTempData(LevelTempData *tmp) { return 0; }
virtual void restoreWallOfForceTempData(LevelTempData *tmp) {}
virtual void releaseWallOfForceTempData(LevelTempData *tmp) {}
LevelTempData *_lvlTempData[29];
const int _numFlyingObjects;
uint32 _flyingObjectStructSize;
void *_flyingObjectsPtr;
Common::String _versionString;
// sound
virtual bool snd_processEnvironmentalSoundEffect(int soundId, int block);
virtual void snd_stopSpeech(bool) {}
virtual int snd_updateCharacterSpeech() { return 0; }
virtual void stopPortraitSpeechAnim() {}
void setupOpcodeTable() override {}
void snd_playVoiceFile(int) override {}
int _environmentSfx;
int _environmentSfxVol;
int _envSfxDistThreshold;
uint32 _activeVoiceFileTotalTime;
// unused
void setWalkspeed(uint8) override {}
void removeHandItem() override {}
bool lineIsPassable(int, int) override { return false; }
};
} // End of namespace Kyra
#endif // ENABLE_EOB || ENABLE_LOL
#endif