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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef KYRA_ITEM_H
#define KYRA_ITEM_H
#include "common/scummsys.h"
namespace Kyra {
typedef int16 Item;
enum ItemIndex : Item {
/**
* Constant for invalid item.
*/
kItemNone = -1
};
enum ItemTypes : int8 {
kItemTypeBow = 0,
kItemTypeLongSword = 1,
kItemTypeShortSword = 2,
kItemTypeSling = 7,
kItemTypeArrow = 16,
kItemTypeRock = 18,
kItemTypeRations = 31
};
enum RingTypes : int8 {
kRingOfWizardry = 1,
kRingOfSustenance = 2,
kRingOfFeatherFalling = 3
};
} // End of namespace Kyra
#endif