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2026-02-02 04:50:13 +01:00

167 lines
4.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifdef ENABLE_EOB
#ifndef KYRA_EOB2_H
#define KYRA_EOB2_H
#include "kyra/engine/eobcommon.h"
namespace Kyra {
class DarkmoonSequenceHelper;
struct DarkMoonAnimCommand {
uint8 command;
uint8 obj;
int16 x1;
uint8 y1;
uint8 delay;
uint8 pal;
uint8 x2;
uint8 y2;
uint8 w;
uint8 h;
};
class DarkMoonEngine : public EoBCoreEngine {
friend class GUI_EoB;
friend class DarkmoonSequenceHelper;
public:
DarkMoonEngine(OSystem *system, const GameFlags &flags);
~DarkMoonEngine() override;
private:
// Init
Common::Error init() override;
void initStaticResource();
void initSpells() override;
void loadItemsAndDecorationsShapes() override;
// Main Menu
int mainMenu() override;
int mainMenuLoop();
void townsUtilitiesMenu();
int _menuChoiceInit;
// Main loop
void startupNew() override;
void startupLoad() override;
// Intro/Outro
void seq_playIntro();
void seq_playFinale() override;
void seq_playCredits(DarkmoonSequenceHelper *sq, const uint8 *data, int sd, int backupPage, int tempPage, int speed);
// Ingame sequence
void seq_nightmare();
void seq_kheldran();
void seq_dranDragonTransformation();
const int8 *_dreamSteps;
const char *const *_kheldranStrings;
// characters
void drawNpcScene(int npcIndex) override;
void runNpcDialogue(int npcIndex) override;
const uint8 *_npcShpData;
const char *const *_npcStrings[2];
// items
void updateUsedCharacterHandItem(int charIndex, int slot) override;
// Monsters
void loadMonsterShapes(const char *filename, int monsterIndex, bool hasDecorations, int encodeTableIndex) override;
uint8 *loadFMTownsShape(Common::SeekableReadStream *stream);
void generateMonsterPalettes(const char *file, int16 monsterIndex) override;
void loadMonsterDecoration(Common::SeekableReadStream *stream, int16 monsterIndex) override;
const uint8 *loadMonsterProperties(const uint8 *data) override;
void replaceMonster(int unit, uint16 block, int d, int dir, int type, int shpIndex, int mode, int h2, int randItem, int fixedItem) override;
bool killMonsterExtra(EoBMonsterInPlay *m) override;
// Level
void loadVcnData(const char *file, const uint8 *cgaMapping) override;
void loadDoorShapes(int doorType1, int shapeId1, int doorType2, int shapeId2) override {}
const uint8 *loadDoorShapes(const char *filename, int doorIndex, const uint8 *shapeDefs) override;
void drawDoorIntern(int type, int, int x, int y, int w, int wall, int mDim, int16, int16) override;
const uint8 *_dscDoorType5Offs;
// Magic
void turnUndeadAutoHit() override;
// Fight
static const uint8 _monsterAcHitChanceTbl1[];
static const uint8 _monsterAcHitChanceTbl2[];
// Rest party
void restParty_npc() override;
bool restParty_extraAbortCondition() override;
// Sound
void snd_playLevelScore() override;
void snd_loadAmigaSounds(int level, int sub) override;
void snd_updateLevelScore() override;
const char *const *_amigaSoundFiles2;
const char *const *_amigaSoundMapExtra;
const int8 *_amigaSoundIndex1;
const uint8 *_amigaSoundIndex2;
const uint8 *_amigaSoundPatch;
int _amigaSoundPatchSize;
int _amigaCurSoundIndex;
// misc
void useHorn(int charIndex, int weaponSlot) override;
bool checkPartyStatusExtra() override;
void drawLightningColumn() override;
int resurrectionSelectDialogue() override;
int charSelectDialogue() override;
void characterLevelGain(int charIndex) override;
const KyraRpgGUISettings *guiSettings() const override;
const char *const *_hornStrings;
const uint8 *_hornSounds;
const char *const *_utilMenuStrings;
static const KyraRpgGUISettings _guiSettingsDOS;
static const KyraRpgGUISettings _guiSettingsDOS_ZH;
static const KyraRpgGUISettings _guiSettingsFMTowns;
static const KyraRpgGUISettings _guiSettingsPC98;
static const KyraRpgGUISettings _guiSettingsAmiga;
static const uint8 _egaDefaultPalette[];
static const uint16 _dlgButtonPosX_ZH[17];
static const uint8 _dlgButtonPosY_ZH[17];
};
} // End of namespace Kyra
#endif
#endif // ENABLE_EOB