Files
2026-02-02 04:50:13 +01:00

43 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ICB_PX_BITMAP_H_INCLUDED
#define ICB_PX_BITMAP_H_INCLUDED
#include "engines/icb/common/px_bitmap_pc.h"
namespace ICB {
typedef _pxPCBitmap _pxBitmap;
typedef _pxPCSprite _pxSprite;
#define PX_BITMAP_EXT PX_BITMAP_PC_EXT
#define PX_BITMAP_SCHEMA PC_BITMAP_SCHEMA
#define PX_BITMAP_ID PC_BITMAP_ID
} // End of namespace ICB
#endif // #ifndef _PX_BITMAP_H_INCLUDED