664 lines
21 KiB
C++
664 lines
21 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of Penumbra Overture.
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*/
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#include "hpl1/penumbra-overture/PreMenu.h"
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#include "hpl1/penumbra-overture/ButtonHandler.h"
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#include "hpl1/penumbra-overture/GraphicsHelper.h"
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#include "hpl1/penumbra-overture/Init.h"
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#include "hpl1/penumbra-overture/MainMenu.h"
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#include "hpl1/penumbra-overture/MapHandler.h"
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//////////////////////////////////////////////////////////////////////////
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// CONSTRUCTORS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cPreMenu::cPreMenu(cInit *apInit) : iUpdateable("PreMenu") {
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mpInit = apInit;
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mpDrawer = mpInit->mpGame->GetGraphics()->GetDrawer();
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// Load fonts
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mpFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("verdana.fnt");
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mpTextFont = mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("font_computer.fnt");
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// Load config file
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LoadConfig();
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// Load text
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tWString sText = kTranslate("MainMenu", "PreMenuText");
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mpTextFont->getWordWrapRows(750, 19, 17, sText, &mvTextRows);
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mlMaxChars = 0;
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for (size_t i = 0; i < mvTextRows.size(); ++i)
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mlMaxChars += (int)mvTextRows[i].size();
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Reset();
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}
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//-----------------------------------------------------------------------
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cPreMenu::~cPreMenu(void) {
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PUBLIC METHODS
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//////////////////////////////////////////////////////////////////////////
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void cPreMenu::LoadConfig() {
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////////////////////////////////////////////////
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// Load the document
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TiXmlDocument *pXmlDoc = hplNew(TiXmlDocument, ("config/startup.cfg"));
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if (pXmlDoc->LoadFile() == false) {
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Error("Couldn't load XML document 'config/startup.cfg'\n");
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hplDelete(pXmlDoc);
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return;
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}
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////////////////////////////////////////////////
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// Load the root
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TiXmlElement *pRootElem = pXmlDoc->FirstChildElement();
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if (pRootElem == NULL) {
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Error("Couldn't load root from XML document 'config/startup.cfg'\n");
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hplDelete(pXmlDoc);
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return;
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}
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////////////////////////////////////////////////
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// Load the Main element.
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TiXmlElement *pMainElem = pRootElem->FirstChildElement("Main");
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if (pMainElem == NULL) {
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Error("Couldn't load Main element from XML document 'config/startup.cfg'\n");
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hplDelete(pXmlDoc);
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return;
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}
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mbShowText = cString::ToBool(pMainElem->Attribute("ShowText"), false);
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////////////////////////////////////////////////
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// Load the Logos element.
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TiXmlElement *pLogosParentElem = pRootElem->FirstChildElement("Logos");
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if (pLogosParentElem == NULL) {
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Error("Couldn't load Logs element from XML document 'config/startup.cfg'\n");
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hplDelete(pXmlDoc);
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return;
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}
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////////////////////////////////////////////////
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// Get logos
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TiXmlElement *pLogoElem = pLogosParentElem->FirstChildElement("Logo");
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for (; pLogoElem != NULL; pLogoElem = pLogoElem->NextSiblingElement("Logo")) {
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tString sFile = cString::ToString(pLogoElem->Attribute("File"), "");
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mvTexNames.push_back(sFile);
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// Log("Texture %s\n",sFile.c_str());
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}
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hplDelete(pXmlDoc);
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}
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//-----------------------------------------------------------------------
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void cPreMenu::Reset() {
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mbActive = false;
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mfAlpha = 0;
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mfAlphaAdd = 0.6f;
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mlState = 0;
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mlCurrentLogo = 0;
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mlCurrentTextChar = 0;
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mfNewCharCount = 0;
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mfClickCount = 0;
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mfFontColor = 1;
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mfLogoSizeFactor = 1.05f;
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mvecLogoSize = cVector3f(1024, 301, 0) * mfLogoSizeFactor;
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mfLogoFade = 1;
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mfEpFade = 0;
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mvecLastTextPos = cVector3f(0);
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mfLastTextSize = 0;
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mfLastTextColor = 1;
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mfLastTextSpeed1 = 0.25f;
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mfLastTextSpeed2 = 0.5f;
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mfAdd = 0.002f;
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mbFadeWindSound = false;
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mbFadeRainSound = false;
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mbPlayingRainSound = false;
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mbPlayingWindSound = false;
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mbPlayingMusic = false;
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mbPlayingThunderSound = false;
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mfRaindropFade = 0;
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mbFlash = true;
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mvRaindropVector.resize(100);
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mpRaindropGfx = mpInit->mpGame->GetGraphics()->GetDrawer()->CreateGfxObject("menu_rain_drop.jpg", "diffadditive2d");
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mpFlashGfx = mpInit->mpGame->GetGraphics()->GetDrawer()->CreateGfxObject("effect_white.jpg", "diffadditive2d");
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for (int i = 0; i < (int)mvRaindropVector.size(); ++i) {
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cRaindrop *pRaindrop = &(mvRaindropVector[i]);
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pRaindrop->vPos = cVector2f(cMath::RandRectf(-20, 800), -50);
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pRaindrop->vDir = cVector2f(cMath::RandRectf(20, 100), 600);
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pRaindrop->vDir.Normalise();
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pRaindrop->fColor = 1;
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pRaindrop->fLength = cMath::RandRectf(10, 40);
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pRaindrop->mpGfx = mpRaindropGfx;
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}
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mpWindSound = NULL;
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mpRainSound = NULL;
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}
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//-----------------------------------------------------------------------
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void cPreMenu::OnPostSceneDraw() {
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mpInit->mpGraphicsHelper->ClearScreen(cColor(0, 0));
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if (mlState == 1 || mlState == 2) {
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mpInit->mpGraphicsHelper->DrawTexture(mvTextures[mlCurrentLogo], cVector3f(0, 0, -10), cVector3f(800, 600, 0),
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cColor(mfAlpha, 1));
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}
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if (mlState == 4) {
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mpInit->mpGraphicsHelper->DrawTexture(mpLogoTexture, cVector3f(400, 300, -10) - (mvecLogoSize / 2), mvecLogoSize, cColor(mfLogoFade, 1));
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mpInit->mpGraphicsHelper->DrawTexture(mpEpTexture, cVector3f(276, 440, -10), cVector3f(248, 46, 0), cColor(mfEpFade, 1));
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if (mbFlash)
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mpInit->mpGame->GetGraphics()->GetDrawer()->DrawGfxObject(mpFlashGfx, cVector3f(0, 0, 10), cVector2f(800, 600), cColor(1, 0.9f));
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}
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if (mlState == 1 || mlState == 2 || mlState == 4) {
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for (int i = 0; i < (int)mvRaindropVector.size(); ++i) {
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cRaindrop *pRaindrop = &(mvRaindropVector[i]);
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if (pRaindrop->fColor >= 0) {
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mpInit->mpGame->GetGraphics()->GetDrawer()->DrawGfxObject(pRaindrop->mpGfx, cVector3f(pRaindrop->vPos) + cVector3f(0, 0, 5), cVector2f(20, 6 * pRaindrop->fLength), cColor(pRaindrop->fColor, 1), false, false); //, -0.2f - 1.5f*pRaindrop->fAngle );
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// mpInit->mpGame->GetGraphics()->GetLowLevel()->DrawLine2D(pRaindrop->vPos, pRaindrop->vPos+(pRaindrop->vDir*pRaindrop->fLength),0,cColor(pRaindrop->fColor,pRaindrop->fColor));
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}
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}
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}
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}
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//-----------------------------------------------------------------------
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void cPreMenu::OnDraw() {
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//////////////////////////////////
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// STATE 1 (TEXT)
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if (mlState == 0 || mlState == 3 || mlState == 5) {
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int lPrevStart = 0;
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int lCharCount = 0;
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for (size_t i = 0; i < mvTextRows.size(); ++i) {
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lPrevStart = lCharCount;
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lCharCount += (int)mvTextRows[i].size();
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if (lCharCount >= mlCurrentTextChar) {
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tWString sText = mvTextRows[i].substr(0, mlCurrentTextChar - lPrevStart);
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mpTextFont->draw(cVector3f(25, 90 + 19 * (float)i, 10) + mvecLastTextPos, 17 + mfLastTextSize, cColor(mfLastTextColor, mfFontColor, mfFontColor, 1), // cColor(0.7f,1,0.7f,1),
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eFontAlign_Left, sText);
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if (mlState == 5) {
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// First pair of shadow texts
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mpTextFont->draw(cVector3f(25 + mfLastTextSpeed1, 90 + 19 * (float)i, 0) + mvecLastTextPos, 17 + (mfLastTextSize), cColor(mfLastTextColor + 0.5f, 0, 0, 0.25f), // cColor(0.7f,1,0.7f,1),
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eFontAlign_Left, sText);
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mpTextFont->draw(cVector3f(25 + 1.5f * mfLastTextSpeed1, 90 + 19 * (float)i, 0) + mvecLastTextPos, 17 + (mfLastTextSize), cColor(mfLastTextColor + 0.5f, 0, 0, 0.20f), // cColor(0.7f,1,0.7f,1),
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eFontAlign_Left, sText);
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// Second pair
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mpTextFont->draw(cVector3f(25 + 3 * mfLastTextSpeed1, 90 + 19 * (float)i, 0) + mvecLastTextPos, 17 + (mfLastTextSize), cColor(mfLastTextColor + 0.25f, 0, 0, 0.15f), // cColor(0.7f,1,0.7f,1),
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eFontAlign_Left, sText);
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mpTextFont->draw(cVector3f(25 + 5 * mfLastTextSpeed1, 90 + 19 * (float)i, 0) + mvecLastTextPos, 17 + (mfLastTextSize), cColor(mfLastTextColor + 0.25f, 0, 0, 0.1f), // cColor(0.7f,1,0.7f,1),
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eFontAlign_Left, sText);
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// mpTextFont->Draw(cVector3f(25-mfLastTextPos,90+19*(float)i-mfLastTextPos,0),cVector2f(17,17+(mfLastTextSize)),cColor(mfLastTextColor,mfFontColor,mfFontColor,0.25f),//cColor(0.7f,1,0.7f,1),
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// eFontAlign_Left,sText.c_str());
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}
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break;
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} else {
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mpTextFont->draw(cVector3f(25, 90 + 19 * (float)i, 10), 17, cColor(mfFontColor, mfFontColor), // cColor(0.7f,1,0.7f,1),
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eFontAlign_Left, mvTextRows[i]);
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}
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}
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}
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}
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//-----------------------------------------------------------------------
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void cPreMenu::Update(float afTimeStep) {
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mfStateTimer += afTimeStep;
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// Update wind sound fading
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if (mbFadeWindSound) {
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cSoundEntry *pEntry = mpInit->mpGame->GetSound()->GetSoundHandler()->GetEntryFromSound(mpWindSound);
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if (pEntry) {
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if (pEntry->mfNormalVolumeFadeSpeed > 0) {
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if (pEntry->mfNormalVolume < pEntry->mfNormalVolumeFadeDest) {
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pEntry->mfNormalVolume += pEntry->mfNormalVolumeFadeSpeed * afTimeStep;
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// hpl::Log ("Vol:%f\n",pEntry->mfNormalVolume);
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} else {
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pEntry->mfNormalVolume = pEntry->mfNormalVolumeFadeDest;
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mbFadeWindSound = false;
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}
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} else if (pEntry->mfNormalVolumeFadeSpeed < 0) {
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if (pEntry->mfNormalVolume > pEntry->mfNormalVolumeFadeDest) {
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pEntry->mfNormalVolume += pEntry->mfNormalVolumeFadeSpeed * afTimeStep;
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// hpl::Log ("Vol:%f\n",pEntry->mfNormalVolume);
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} else {
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pEntry->mfNormalVolume = pEntry->mfNormalVolumeFadeDest;
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mbFadeWindSound = false;
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}
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} else
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mbFadeWindSound = false;
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}
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}
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// Update rain sound fading
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if (mbFadeRainSound) {
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cSoundEntry *pEntry = mpInit->mpGame->GetSound()->GetSoundHandler()->GetEntryFromSound(mpRainSound);
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if (pEntry) {
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if (pEntry->mfNormalVolumeFadeSpeed > 0) {
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if (pEntry->mfNormalVolume < pEntry->mfNormalVolumeFadeDest) {
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pEntry->mfNormalVolume += pEntry->mfNormalVolumeFadeSpeed * afTimeStep;
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// hpl::Log ("Vol:%f\n",pEntry->mfNormalVolume);
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} else {
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pEntry->mfNormalVolume = pEntry->mfNormalVolumeFadeDest;
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mbFadeRainSound = false;
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}
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} else if (pEntry->mfNormalVolumeFadeSpeed < 0) {
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if (pEntry->mfNormalVolume > pEntry->mfNormalVolumeFadeDest) {
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pEntry->mfNormalVolume += pEntry->mfNormalVolumeFadeSpeed * afTimeStep;
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// hpl::Log ("Vol:%f\n",pEntry->mfNormalVolume);
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} else {
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pEntry->mfNormalVolume = pEntry->mfNormalVolumeFadeDest;
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mbFadeRainSound = false;
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}
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} else
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mbFadeRainSound = false;
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mfRaindropFade = mpRainSound->GetVolume();
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} else {
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mfRaindropFade = 1;
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mbFadeRainSound = false;
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}
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}
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// Update raindrops
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for (int i = 0; i < (int)mvRaindropVector.size(); ++i) {
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cRaindrop *pRaindrop = &(mvRaindropVector[i]);
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pRaindrop->vPos += pRaindrop->vDir * (1.75f * pRaindrop->fLength);
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pRaindrop->vPos.x += cMath::RandRectf(0, 0.05f);
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if (pRaindrop->vPos.y > 600) {
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pRaindrop->vPos = cVector2f(cMath::RandRectf(-60, 800), -80);
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pRaindrop->vDir = cVector2f(cMath::RandRectf(20, 100), 600);
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pRaindrop->vDir.Normalise();
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pRaindrop->fLength = cMath::RandRectf(30, 70);
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pRaindrop->fColor = cMath::RandRectf(0.5f, 1) * mfRaindropFade;
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}
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}
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//////////////////////////////////
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// STATE 0 (Premenu Text)
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if (mlState == 0) {
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if (mbShowText == false) {
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mlState = 1;
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mfStateTimer = 0;
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return;
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}
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if (mpWindSound == NULL)
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mpWindSound = mpInit->mpGame->GetSound()->GetSoundHandler()->PlayGui("gui_wind1", true, 0);
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if (mpWindSound && !mbPlayingWindSound) {
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cSoundEntry *pEntry = mpInit->mpGame->GetSound()->GetSoundHandler()->GetEntryFromSound(mpWindSound);
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if (pEntry) {
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pEntry->mfNormalVolumeFadeDest = 1;
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pEntry->mfNormalVolumeFadeSpeed = 0.2f;
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mbFadeWindSound = true;
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}
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mbPlayingWindSound = true;
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}
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if (mlCurrentTextChar < mlMaxChars) {
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mfNewCharCount -= afTimeStep;
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mfClickCount -= afTimeStep;
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if (mfNewCharCount <= 0) {
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if (mfClickCount <= 0) {
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mpInit->mpGame->GetSound()->GetSoundHandler()->PlayGui("gui_type", false, 1);
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mfClickCount = (1.0f / 8.0f) + cMath::RandRectf(-0.05f, 0.05f);
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}
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mlCurrentTextChar++;
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mfNewCharCount = 1.0f / 19.0f;
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if (mlCurrentTextChar == mlMaxChars) {
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mlState = 3;
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mfStateTimer = 0;
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}
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int lCharCount = 0;
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for (size_t i = 0; i < mvTextRows.size(); ++i) {
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lCharCount += (int)mvTextRows[i].size();
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if (lCharCount == mlCurrentTextChar) {
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if (i + 1 < mvTextRows.size() && mvTextRows[i + 1].size() == 0) {
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mfNewCharCount = 1.0f;
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}
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} else if (lCharCount > mlCurrentTextChar) {
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break;
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}
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}
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}
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}
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}
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/////////////////////
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// STATE 1 (Logos)
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else if (mlState == 1) {
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if (mpRainSound == NULL)
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mpRainSound = mpInit->mpGame->GetSound()->GetSoundHandler()->PlayGui("gui_rain1", true, 0);
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if (mpWindSound && mbPlayingWindSound) {
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cSoundEntry *pEntry = mpInit->mpGame->GetSound()->GetSoundHandler()->GetEntryFromSound(mpWindSound);
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if (pEntry) {
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pEntry->mfNormalVolumeFadeDest = 0;
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pEntry->mfNormalVolumeFadeSpeed = -0.5f;
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mbFadeWindSound = true;
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}
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mbPlayingWindSound = false;
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}
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if (mpRainSound && !mbPlayingRainSound) {
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cSoundEntry *pEntry = mpInit->mpGame->GetSound()->GetSoundHandler()->GetEntryFromSound(mpRainSound);
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if (pEntry) {
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pEntry->mfNormalVolumeFadeDest = 1;
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pEntry->mfNormalVolumeFadeSpeed = 0.2f;
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mbFadeRainSound = true;
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}
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mbPlayingRainSound = true;
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}
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if (!mbPlayingMusic) {
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mpInit->mpGame->GetSound()->GetMusicHandler()->Play("music_theme.ogg", 1, 0, false);
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mbPlayingMusic = true;
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}
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mfAlpha += afTimeStep * mfAlphaAdd;
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if (mfAlphaAdd > 0) {
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if (mfAlpha > 1) {
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mfAlpha = 1;
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mfAlphaAdd = -mfAlphaAdd;
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}
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} else {
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if (mfAlpha < 0) {
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mfAlpha = 0;
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mfAlphaAdd = -mfAlphaAdd;
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mlCurrentLogo++;
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if (mlCurrentLogo >= (int)mvTextures.size()) {
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mlState = 4;
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mfStateTimer = 0;
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}
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}
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}
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}
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//////////////////////////////////
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// STATE 2 (FAST FADE LOGO)
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else if (mlState == 2) {
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mfAlpha -= cMath::Abs(mfAlphaAdd) * afTimeStep;
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if (mfAlpha <= 0) {
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mfStateTimer = 0;
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mlState = 1;
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mlCurrentLogo++;
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if (mlCurrentLogo >= (int)mvTextures.size())
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mlState = 4;
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}
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}
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//////////////////////////////////
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// STATE 3 (Text Pause)
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else if (mlState == 3) {
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if (mpWindSound && mbPlayingWindSound) {
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cSoundEntry *pEntry = mpInit->mpGame->GetSound()->GetSoundHandler()->GetEntryFromSound(mpWindSound);
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if (pEntry) {
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// pEntry->mfNormalVolumeMul= 0;
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pEntry->mfNormalVolumeFadeDest = 0;
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pEntry->mfNormalVolumeFadeSpeed = -0.2f;
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// mpWindSound->Stop();
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mbFadeWindSound = true;
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}
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mbPlayingWindSound = false;
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}
|
|
|
|
mlCurrentTextChar = mlMaxChars;
|
|
mfNewCharCount += afTimeStep;
|
|
|
|
if (mfStateTimer > 1) {
|
|
mlState = 5;
|
|
mfStateTimer = 0;
|
|
}
|
|
|
|
}
|
|
///////////////////
|
|
// STATE 5 (Text Vanishing)
|
|
else if (mlState == 5) {
|
|
mlCurrentTextChar = mlMaxChars;
|
|
|
|
if (mpWindSound && mbPlayingWindSound) {
|
|
cSoundEntry *pEntry = mpInit->mpGame->GetSound()->GetSoundHandler()->GetEntryFromSound(mpWindSound);
|
|
if (pEntry) {
|
|
pEntry->mfNormalVolumeFadeDest = 0;
|
|
pEntry->mfNormalVolumeFadeSpeed = -0.1f;
|
|
}
|
|
mbFadeWindSound = true;
|
|
mbPlayingWindSound = false;
|
|
}
|
|
|
|
mfFontColor -= afTimeStep;
|
|
mvecLastTextPos += cVector2f(10 * afTimeStep, -2.5f * afTimeStep);
|
|
mfLastTextSize += 1.05f * afTimeStep;
|
|
mfLastTextSpeed1 += 4 * afTimeStep;
|
|
mfLastTextSpeed2 += 8 * afTimeStep;
|
|
mfLastTextColor -= 0.5f * afTimeStep;
|
|
|
|
if (mfStateTimer > 0.5f) {
|
|
if (!mbPlayingMusic) {
|
|
mpInit->mpGame->GetSound()->GetMusicHandler()->Play("music_theme.ogg", 1, 0, false);
|
|
mbPlayingMusic = true;
|
|
}
|
|
}
|
|
|
|
if (mfStateTimer > 3.5f) {
|
|
mlState = 1;
|
|
mfStateTimer = 0;
|
|
}
|
|
|
|
}
|
|
/////////////////////////////////
|
|
// STATE 4 (PENUMBRA TITLES)
|
|
else if (mlState == 4) {
|
|
if (!mbPlayingThunderSound) {
|
|
mpInit->mpGame->GetSound()->GetSoundHandler()->PlayGui("gui_thunder1", false, 1);
|
|
mbPlayingThunderSound = true;
|
|
}
|
|
|
|
if (mbFlash && mfStateTimer >= 0.2f)
|
|
mbFlash = false;
|
|
|
|
if (mfStateTimer > 0.5f && mfStateTimer < 1.5f)
|
|
if (mfEpFade < 1)
|
|
mfEpFade += afTimeStep;
|
|
|
|
if (mfStateTimer < 1) {
|
|
mfAdd = 0.2f * afTimeStep;
|
|
} else if (mfStateTimer < 1.5f) {
|
|
mfAdd = 0.08f * afTimeStep;
|
|
} else if (mfStateTimer < 1.75f) {
|
|
mfAdd = 0.05f * afTimeStep;
|
|
} else if (mfStateTimer >= 1.75f) {
|
|
mfAdd = 0.03f * afTimeStep;
|
|
|
|
mfLogoFade -= 0.25f * afTimeStep;
|
|
mfEpFade = mfLogoFade;
|
|
}
|
|
|
|
mfLogoSizeFactor -= mfAdd;
|
|
mvecLogoSize = cVector3f(1024, 301, 0) * mfLogoSizeFactor;
|
|
|
|
if (mfStateTimer > 5) {
|
|
if (mfRaindropFade > 0)
|
|
mfRaindropFade -= afTimeStep;
|
|
else
|
|
SetActive(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void cPreMenu::OnMouseDown(eMButton aButton) {
|
|
OnButtonDown();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void cPreMenu::OnButtonDown() {
|
|
if (mlState == 0) {
|
|
mfStateTimer = 0;
|
|
mlState = 3;
|
|
}
|
|
if (mlState == 1) {
|
|
mfStateTimer = 0;
|
|
mlState = 2;
|
|
}
|
|
if (mlState == 5) {
|
|
mfStateTimer = 0;
|
|
mlState = 1;
|
|
}
|
|
if (mlState == 4)
|
|
SetActive(false);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void cPreMenu::SetActive(bool abX) {
|
|
if (mbActive == abX)
|
|
return;
|
|
|
|
mbActive = abX;
|
|
|
|
if (mbActive) {
|
|
mpInit->mpGame->GetUpdater()->SetContainer("PreMenu");
|
|
mpInit->mpGame->GetScene()->SetDrawScene(false);
|
|
mpInit->mpGame->GetScene()->SetUpdateMap(false);
|
|
mpInit->mpButtonHandler->ChangeState(eButtonHandlerState_PreMenu);
|
|
|
|
for (size_t i = 0; i < mvTexNames.size(); ++i) {
|
|
iTexture *pTex = mpInit->mpGame->GetResources()->GetTextureManager()->Create2D(mvTexNames[i], false);
|
|
if (pTex)
|
|
mvTextures.push_back(pTex);
|
|
}
|
|
|
|
mpLogoTexture = mpInit->mpGame->GetResources()->GetTextureManager()->Create2D("title_logo.jpg", false);
|
|
mpEpTexture = mpInit->mpGame->GetResources()->GetTextureManager()->Create2D("title_ep1.jpg", false);
|
|
|
|
mfAlpha = 0;
|
|
} else {
|
|
mvRaindropVector.clear();
|
|
if (mpRaindropGfx)
|
|
mpInit->mpGame->GetGraphics()->GetDrawer()->DestroyGfxObject(mpRaindropGfx);
|
|
if (mpFlashGfx)
|
|
mpInit->mpGame->GetGraphics()->GetDrawer()->DestroyGfxObject(mpFlashGfx);
|
|
|
|
mpRaindropGfx = NULL;
|
|
mpFlashGfx = NULL;
|
|
|
|
if (mpLogoTexture)
|
|
mpInit->mpGame->GetResources()->GetTextureManager()->Destroy(mpLogoTexture);
|
|
if (mpEpTexture)
|
|
mpInit->mpGame->GetResources()->GetTextureManager()->Destroy(mpEpTexture);
|
|
|
|
mpLogoTexture = NULL;
|
|
mpEpTexture = NULL;
|
|
|
|
for (size_t i = 0; i < mvTextures.size(); ++i) {
|
|
mpInit->mpGame->GetResources()->GetTextureManager()->Destroy(mvTextures[i]);
|
|
}
|
|
mvTextures.clear();
|
|
|
|
if (mpInit->mbShowMenu) {
|
|
if (mpInit->mpGame->GetSound()->GetSoundHandler()->IsPlaying("gui_wind1"))
|
|
mpInit->mpGame->GetSound()->GetSoundHandler()->Stop("gui_wind1");
|
|
|
|
if (mpRainSound) {
|
|
cSoundEntry *pEntry = mpInit->mpGame->GetSound()->GetSoundHandler()->GetEntryFromSound(mpRainSound);
|
|
if (pEntry)
|
|
pEntry->mfNormalVolume = 1.0f;
|
|
}
|
|
|
|
mpInit->mpMainMenu->SetActive(true);
|
|
} else {
|
|
if (mpInit->mpGame->GetSound()->GetSoundHandler()->IsPlaying("gui_rain1"))
|
|
mpInit->mpGame->GetSound()->GetSoundHandler()->Stop("gui_rain1");
|
|
|
|
if (mpInit->mpGame->GetSound()->GetSoundHandler()->IsPlaying("gui_wind1"))
|
|
mpInit->mpGame->GetSound()->GetSoundHandler()->Stop("gui_wind1");
|
|
mpInit->mpGame->GetSound()->GetMusicHandler()->Stop(2);
|
|
|
|
mpInit->mpGame->GetUpdater()->SetContainer("Default");
|
|
mpInit->mpGame->GetScene()->SetDrawScene(true);
|
|
mpInit->mpGame->GetScene()->SetUpdateMap(true);
|
|
mpInit->mpButtonHandler->ChangeState(eButtonHandlerState_Game);
|
|
|
|
mpInit->mpMapHandler->Load(mpInit->msStartMap, mpInit->msStartLink);
|
|
}
|
|
|
|
mpRainSound = NULL;
|
|
mpWindSound = NULL;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void cPreMenu::OnExit() {
|
|
SetActive(false);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// PRIVATE METHODS
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
//-----------------------------------------------------------------------
|