Files
2026-02-02 04:50:13 +01:00

359 lines
9.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of Penumbra Overture.
*/
#include "hpl1/penumbra-overture/NumericalPanel.h"
#include "hpl1/penumbra-overture/Init.h"
#include "hpl1/penumbra-overture/Player.h"
//////////////////////////////////////////////////////////////////////////
// BUTTON
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cNumericalButton::cNumericalButton(cInit *apInit, cNumericalPanel *apPanel, cVector2f avPos,
cVector2f avSize, int alNum) {
mpInit = apInit;
mpPanel = apPanel;
mpDrawer = mpInit->mpGame->GetGraphics()->GetDrawer();
mvPositon = cVector3f(avPos.x, avPos.y, 40);
mRect.x = avPos.x;
mRect.y = avPos.y;
mRect.w = avSize.x;
mRect.h = avSize.y;
mpGfxUp = mpDrawer->CreateGfxObject("numpanel_button_up", "diffalpha2d");
mpGfxDown = mpDrawer->CreateGfxObject("numpanel_button_down", "diffalpha2d");
mlNum = alNum;
mfAlpha = 0;
mbOver = false;
}
cNumericalButton::~cNumericalButton() {
}
//-----------------------------------------------------------------------
void cNumericalButton::OnUpdate(float afTimeStep) {
if (mbOver) {
mfAlpha += 0.8f * afTimeStep;
if (mfAlpha > 1)
mfAlpha = 1;
} else {
mfAlpha -= 1.6f * afTimeStep;
if (mfAlpha < 0)
mfAlpha = 0;
}
}
//-----------------------------------------------------------------------
void cNumericalButton::OnDraw() {
if (mbOver && mpPanel->mbMouseIsDown)
mpDrawer->DrawGfxObject(mpGfxDown, mvPositon, cVector2f(mRect.w, mRect.h), cColor(1, mpPanel->mfAlpha));
else
mpDrawer->DrawGfxObject(mpGfxUp, mvPositon, cVector2f(mRect.w, mRect.h), cColor(1, mpPanel->mfAlpha));
cVector3f vFontPos = mvPositon + cVector3f(mRect.w / 2, 1, 1);
tWString sChar;
if (mlNum == -1)
sChar = _W("*");
else if (mlNum == -2)
sChar = _W("#");
else
sChar = cString::To16Char(cString::ToString(mlNum));
if (mbOver && mpPanel->mbMouseIsDown) {
mpInit->mpDefaultFont->draw(vFontPos + cVector3f(1, 1, 0), 17, cColor(0, 0, 0, 0.9f * mpPanel->mfAlpha), eFontAlign_Center,
sChar);
} else {
mpInit->mpDefaultFont->draw(vFontPos, 17, cColor(0, 0, 0, 0.9f * mpPanel->mfAlpha), eFontAlign_Center,
sChar);
}
}
//-----------------------------------------------------------------------
void cNumericalButton::OnMouseDown() {
mpPanel->AddDigit(mlNum);
mpInit->mpGame->GetSound()->GetSoundHandler()->PlayGui("gui_numpanel_button", false, 1);
}
//-----------------------------------------------------------------------
void cNumericalButton::OnMouseUp() {
}
//-----------------------------------------------------------------------
void cNumericalButton::OnMouseOver(bool abOver) {
mbOver = abOver;
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cNumericalPanel::cNumericalPanel(cInit *apInit) : iUpdateable("NumericalPanel") {
mpInit = apInit;
mpDrawer = mpInit->mpGame->GetGraphics()->GetDrawer();
// Load graphics (use notebook background for now).
mpGfxBackground = mpDrawer->CreateGfxObject("notebook_background.bmp", "diffalpha2d");
mpGfxPanel = mpDrawer->CreateGfxObject("numpanel_panel.bmp", "diffalpha2d");
cVector2f vPos(307, 205);
for (int i = 1; i <= 12; ++i) {
int lNum = i;
if (i == 10)
lNum = -1;
else if (i == 11)
lNum = 0;
else if (i == 12)
lNum = -2;
mlstButtons.push_back(hplNew(cNumericalButton, (mpInit, this, vPos, cVector2f(62, 30), lNum)));
if (i % 3 == 0) {
vPos.y += (30 + 16);
vPos.x = 307;
} else {
vPos.x += 62 + 16;
}
}
Reset();
}
//-----------------------------------------------------------------------
cNumericalPanel::~cNumericalPanel(void) {
STLDeleteAll(mlstButtons);
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
void cNumericalPanel::Reset() {
mbActive = false;
mfAlpha = 0;
mbMouseIsDown = false;
}
//-----------------------------------------------------------------------
void cNumericalPanel::OnDraw() {
if (mfAlpha == 0)
return;
mpDrawer->DrawGfxObject(mpGfxBackground, cVector3f(0, 0, 0), cVector2f(800, 600), cColor(1, mfAlpha));
mpDrawer->DrawGfxObject(mpGfxPanel, cVector3f(280, 170, 10), cVector2f(270, 300), cColor(1, mfAlpha));
////////////////////////////////
// Update buttons
tNumericalButtonListIt it = mlstButtons.begin();
for (; it != mlstButtons.end(); ++it) {
cNumericalButton *pButton = *it;
pButton->OnDraw();
}
}
//-----------------------------------------------------------------------
void cNumericalPanel::Update(float afTimeStep) {
////////////////////////////////
// Check active and fade
if (mbActive == false) {
mfAlpha -= 2.5f * afTimeStep;
if (mfAlpha < 0)
mfAlpha = 0;
return;
} else {
// Bad hack fix... owell
mpInit->mpPlayer->SetCrossHairState(eCrossHairState_Pointer);
mfAlpha += 2.3f * afTimeStep;
if (mfAlpha > 1)
mfAlpha = 1;
}
////////////////////////////////
// Update buttons
tNumericalButtonListIt it = mlstButtons.begin();
for (; it != mlstButtons.end(); ++it) {
cNumericalButton *pButton = *it;
pButton->OnUpdate(afTimeStep);
if (cMath::PointBoxCollision(mvMousePos, pButton->GetRect())) {
pButton->OnMouseOver(true);
} else {
pButton->OnMouseOver(false);
}
}
}
//-----------------------------------------------------------------------
void cNumericalPanel::SetMousePos(const cVector2f &avPos) {
mvMousePos = avPos;
mpInit->mpPlayer->SetCrossHairPos(mvMousePos);
}
void cNumericalPanel::AddMousePos(const cVector2f &avRel) {
mvMousePos += avRel;
if (mvMousePos.x < 0)
mvMousePos.x = 0;
if (mvMousePos.x >= 800)
mvMousePos.x = 800;
if (mvMousePos.y < 0)
mvMousePos.y = 0;
if (mvMousePos.y >= 600)
mvMousePos.y = 600;
mpInit->mpPlayer->SetCrossHairPos(mvMousePos);
}
//-----------------------------------------------------------------------
void cNumericalPanel::OnMouseDown(eMButton aButton) {
////////////////////////////////
// Update buttons
tNumericalButtonListIt it = mlstButtons.begin();
for (; it != mlstButtons.end(); ++it) {
cNumericalButton *pButton = *it;
if (cMath::PointBoxCollision(mvMousePos, pButton->GetRect())) {
pButton->OnMouseDown();
}
}
mbMouseIsDown = true;
}
void cNumericalPanel::OnMouseUp(eMButton aButton) {
////////////////////////////////
// Update buttons
tNumericalButtonListIt it = mlstButtons.begin();
for (; it != mlstButtons.end(); ++it) {
cNumericalButton *pButton = *it;
if (cMath::PointBoxCollision(mvMousePos, pButton->GetRect())) {
pButton->OnMouseUp();
}
}
mbMouseIsDown = false;
}
//-----------------------------------------------------------------------
void cNumericalPanel::SetActive(bool abX) {
if (mbActive == abX)
return;
mbActive = abX;
if (mbActive) {
mpInit->mpGame->GetInput()->BecameTriggerd("RightClick");
mpInit->mpGame->GetInput()->BecameTriggerd("LeftClick");
mLastCrossHairState = mpInit->mpPlayer->GetCrossHairState();
mpInit->mpPlayer->SetCrossHairPos(mvMousePos);
mpInit->mpPlayer->SetCrossHairState(eCrossHairState_Pointer);
mvDigits.clear();
} else {
mpInit->mpPlayer->SetCrossHairState(mLastCrossHairState);
mpInit->mpPlayer->SetCrossHairPos(cVector2f(400, 300));
}
}
//-----------------------------------------------------------------------
void cNumericalPanel::OnExit() {
SetActive(false);
}
//-----------------------------------------------------------------------
void cNumericalPanel::AddDigit(int alNum) {
mvDigits.push_back(alNum);
if (mvDigits.size() == 4) {
bool bCorrect = true;
for (int i = 0; i < 4; ++i) {
if (mvCode[i] != mvDigits[i]) {
bCorrect = false;
break;
}
}
tString sCorrect = bCorrect ? "true" : "false";
tString sCommand = msCallback + "(\"" + msName + "\", " + sCorrect + ")";
mpInit->RunScriptCommand(sCommand);
SetActive(false);
}
}
//-----------------------------------------------------------------------
void cNumericalPanel::SetUp(const tString &asName, const tString &asCallback) {
msName = asName;
msCallback = asCallback;
}
void cNumericalPanel::SetCode(tIntVec &avCode) {
mvCode = avCode;
}
//-----------------------------------------------------------------------