88 lines
2.0 KiB
C++
88 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of Penumbra Overture.
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*/
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#ifndef GAME_HUD_MODEL_THROW_H
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#define GAME_HUD_MODEL_THROW_H
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#include "hpl1/engine/engine.h"
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#include "hpl1/penumbra-overture/GameTypes.h"
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#include "hpl1/penumbra-overture/PlayerHands.h"
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using namespace hpl;
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class cInventoryItem;
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//-------------------------------------------
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class cHudModel_Throw : public iHudModel {
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friend class cPlayerHands;
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public:
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cHudModel_Throw();
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void LoadData(TiXmlElement *apRootElem);
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void OnStart();
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void OnAttackDown();
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void OnAttackUp();
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bool OnMouseMove(const cVector2f &avMovement);
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bool UpdatePoseMatrix(cMatrixf &aPoseMtx, float afTimeStep);
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void SetItem(cInventoryItem *apItem) { mpItem = apItem; }
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private:
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void ResetExtraData();
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bool mbButtonDown;
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float mfChargeCount;
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cHudModelPose mChargePose;
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float mfChargeTime;
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float mfMinImpulse;
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float mfMaxImpulse;
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float mfReloadTime;
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cVector3f mvTorque;
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tString msChargeSound;
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tString msThrowSound;
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tString msThrowEntity;
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cInventoryItem *mpItem;
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};
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//-------------------------------------------
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#endif // GAME_HUD_MODEL_THROW_H
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