101 lines
2.3 KiB
C++
101 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* Copyright (C) 2006-2010 - Frictional Games
|
|
*
|
|
* This file is part of Penumbra Overture.
|
|
*/
|
|
|
|
#ifndef GAME_GAME_MESSAGE_HANDLER_H
|
|
#define GAME_GAME_MESSAGE_HANDLER_H
|
|
|
|
#include "hpl1/engine/engine.h"
|
|
|
|
#include "hpl1/penumbra-overture/GameTypes.h"
|
|
|
|
using namespace hpl;
|
|
|
|
class cInit;
|
|
|
|
class cGameMessageHandler;
|
|
class cGameMessage {
|
|
public:
|
|
cGameMessage(const tWString &asText, cGameMessageHandler *apMessHandler);
|
|
|
|
void Update(float afTimeStep);
|
|
void Draw(FontData *apFont);
|
|
|
|
bool mbActive;
|
|
|
|
tWString msText;
|
|
float mfFade;
|
|
float mfFadeAdd;
|
|
|
|
cGameMessageHandler *mpMessHandler;
|
|
};
|
|
|
|
typedef Common::List<cGameMessage *> tGameMessageList;
|
|
typedef tGameMessageList::iterator tGameMessageListIt;
|
|
|
|
//---------------------------------------
|
|
|
|
class cGameMessageHandler : public iUpdateable {
|
|
friend class cGameMessage;
|
|
|
|
public:
|
|
cGameMessageHandler(cInit *apInit);
|
|
~cGameMessageHandler();
|
|
|
|
void Add(const tWString &asText);
|
|
void ShowNext();
|
|
|
|
void Update(float afTimeStep);
|
|
void OnDraw();
|
|
void Reset();
|
|
|
|
void OnWorldLoad();
|
|
void OnWorldExit();
|
|
|
|
bool HasMessage() { return !mlstMessages.empty(); }
|
|
|
|
void SetOnMessagesOverCallback(const tString &asFunction);
|
|
|
|
void SetFocusIsedUsed(bool abX) { mbFocusIsedUsed = abX; }
|
|
|
|
void SetBlackText(bool abX) { mbBlackText = abX; }
|
|
|
|
private:
|
|
cInit *mpInit;
|
|
|
|
FontData *mpFont;
|
|
ePlayerState mLastState;
|
|
tString msOverCallback;
|
|
|
|
bool mbFocusIsedUsed;
|
|
|
|
bool mbBlackText;
|
|
|
|
tGameMessageList mlstMessages;
|
|
};
|
|
|
|
#endif // GAME_GAME_MESSAGE_HANDLER_H
|