192 lines
6.5 KiB
C++
192 lines
6.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of Penumbra Overture.
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*/
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#include "hpl1/penumbra-overture/GameLink.h"
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#include "hpl1/engine/engine.h"
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#include "hpl1/penumbra-overture/Init.h"
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#include "hpl1/penumbra-overture/MapHandler.h"
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#include "hpl1/penumbra-overture/Player.h"
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#include "hpl1/penumbra-overture/RadioHandler.h"
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#include "hpl1/penumbra-overture/GlobalInit.h"
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//////////////////////////////////////////////////////////////////////////
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// LOADER
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cAreaLoader_GameLink::cAreaLoader_GameLink(const tString &asName, cInit *apInit)
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: iArea3DLoader(asName) {
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mpInit = apInit;
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}
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cAreaLoader_GameLink::~cAreaLoader_GameLink() {
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}
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//-----------------------------------------------------------------------
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iEntity3D *cAreaLoader_GameLink::Load(const tString &asName, const cVector3f &avSize,
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const cMatrixf &a_mtxTransform, cWorld3D *apWorld) {
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cGameLink *pLink = hplNew(cGameLink, (mpInit, asName));
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pLink->m_mtxOnLoadTransform = a_mtxTransform;
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// Create physics data
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iPhysicsWorld *pPhysicsWorld = apWorld->GetPhysicsWorld();
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iCollideShape *pShape = pPhysicsWorld->CreateBoxShape(avSize, NULL);
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Common::Array<iPhysicsBody *> vBodies;
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vBodies.push_back(pPhysicsWorld->CreateBody(asName, pShape));
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vBodies[0]->SetCollide(false);
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vBodies[0]->SetCollideCharacter(false);
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vBodies[0]->SetMatrix(a_mtxTransform);
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vBodies[0]->SetUserData(pLink);
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pLink->SetBodies(vBodies);
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mpInit->mpMapHandler->AddGameEntity(pLink);
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return NULL;
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// CONSTRUCTORS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cGameLink::cGameLink(cInit *apInit, const tString &asName) : iGameEntity(apInit, asName) {
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mType = eGameEntityType_Link;
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}
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//-----------------------------------------------------------------------
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cGameLink::~cGameLink(void) {
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PUBLIC METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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void cGameLink::OnPlayerPick() {
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if (mpInit->mpPlayer->GetPickedDist() <= 1.8) {
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mpInit->mpPlayer->SetCrossHairState(eCrossHairState_DoorLink);
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}
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}
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void cGameLink::OnPlayerInteract() {
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// if(mpInit->mpRadioHandler->IsActive()) return;
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if (mpInit->mpPlayer->GetPickedDist() <= 1.8 && msMapFile != "") {
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mpInit->mpMapHandler->ChangeMap(msMapFile, msMapPos, msStartSound, msStopSound, mfFadeOutTime,
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mfFadeInTime, msLoadTextCat, msLoadTextEntry);
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}
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PRIVATE METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// SAVE OBJECT STUFF
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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kBeginSerialize(cGameLink_SaveData, iGameEntity_SaveData)
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kSerializeVar(mvSize, eSerializeType_Vector3f)
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kSerializeVar(msMapFile, eSerializeType_String)
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kSerializeVar(msMapPos, eSerializeType_String)
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kSerializeVar(msStartSound, eSerializeType_String)
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kSerializeVar(msStopSound, eSerializeType_String)
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kSerializeVar(mfFadeOutTime, eSerializeType_Float32)
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kSerializeVar(mfFadeInTime, eSerializeType_Float32)
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kSerializeVar(msLoadTextCat, eSerializeType_String)
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kSerializeVar(msLoadTextEntry, eSerializeType_String)
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kEndSerialize()
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//-----------------------------------------------------------------------
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iGameEntity *cGameLink_SaveData::CreateEntity() {
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return NULL;
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}
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//-----------------------------------------------------------------------
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iGameEntity_SaveData *cGameLink::CreateSaveData() {
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return hplNew(cGameLink_SaveData, ());
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}
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//-----------------------------------------------------------------------
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void cGameLink::SaveToSaveData(iGameEntity_SaveData *apSaveData) {
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super::SaveToSaveData(apSaveData);
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cGameLink_SaveData *pData = static_cast<cGameLink_SaveData *>(apSaveData);
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kCopyToVar(pData, msMapFile);
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kCopyToVar(pData, msMapPos);
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kCopyToVar(pData, msStartSound);
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kCopyToVar(pData, msStopSound);
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kCopyToVar(pData, mfFadeOutTime);
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kCopyToVar(pData, mfFadeInTime);
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kCopyToVar(pData, msLoadTextCat);
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kCopyToVar(pData, msLoadTextEntry);
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pData->mvSize = mvBodies[0]->GetShape()->GetSize();
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}
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//-----------------------------------------------------------------------
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void cGameLink::LoadFromSaveData(iGameEntity_SaveData *apSaveData) {
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super::LoadFromSaveData(apSaveData);
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cGameLink_SaveData *pData = static_cast<cGameLink_SaveData *>(apSaveData);
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kCopyFromVar(pData, msMapFile);
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kCopyFromVar(pData, msMapPos);
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kCopyFromVar(pData, msStartSound);
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kCopyFromVar(pData, msStopSound);
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kCopyFromVar(pData, mfFadeOutTime);
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kCopyFromVar(pData, mfFadeInTime);
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kCopyFromVar(pData, msLoadTextCat);
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kCopyFromVar(pData, msLoadTextEntry);
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}
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//-----------------------------------------------------------------------
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