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2026-02-02 04:50:13 +01:00

74 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/system/System.h"
#include "hpl1/engine/system/LogicTimer.h"
#include "hpl1/engine/system/String.h"
#include "hpl1/engine/system/low_level_system.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cSystem::cSystem(LowLevelSystem *apLowLevelSystem) {
mpLowLevelSystem = apLowLevelSystem;
}
//-----------------------------------------------------------------------
cSystem::~cSystem() {
Log("Exiting System Module\n");
Log("--------------------------------------------------------\n");
Log("--------------------------------------------------------\n\n");
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cLogicTimer *cSystem::CreateLogicTimer(unsigned int alUpdatesPerSec) {
return hplNew(cLogicTimer, (alUpdatesPerSec, mpLowLevelSystem));
}
//-----------------------------------------------------------------------
LowLevelSystem *cSystem::GetLowLevel() {
return mpLowLevelSystem;
}
//-----------------------------------------------------------------------
} // namespace hpl