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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/scene/GridMap2D.h"
#include "hpl1/engine/math/Math.h"
#include "hpl1/engine/graphics/LowLevelGraphics.h"
#include "hpl1/engine/scene/Entity2D.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cGridMap2D::cGridMap2D(cVector2l avSize, cVector2l avGridSize, cVector2l avMaxGridSpan) {
mvSize = avSize;
mvGridSize = avGridSize;
mvMaxGridSpan = avMaxGridSpan;
mvGridNum = avSize / avGridSize + 1;
mlGlobalCount = 0;
mvGrids.resize(mvGridNum.x * mvGridNum.y);
for (int i = 0; i < (int)mvGrids.size(); i++)
mvGrids[i] = cGrid2D();
}
//-----------------------------------------------------------------------
cGridMap2D::~cGridMap2D() {
for (tGrid2DObjectMapIt it = m_mapAllObjects.begin(); it != m_mapAllObjects.end(); it++) {
it->second->Destroy();
hplDelete(it->second);
}
m_mapAllObjects.clear();
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// GRIDMAP PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
iGridMap2DIt *cGridMap2D::GetRectIterator(const cRect2f &aRect) {
cVector2l vPos = cVector2l((int)floor(aRect.x / (float)mvGridSize.x),
(int)floor(aRect.y / (float)mvGridSize.y));
cVector2l vSize = cVector2l((int)(aRect.w / (float)mvGridSize.x) + 1,
(int)(aRect.h / (float)mvGridSize.y) + 1);
// Check if we need yet another grid for x and y
if (aRect.x + aRect.w >= (vPos.x + vSize.x) * mvGridSize.x)
vSize.x++;
if (aRect.y + aRect.h >= (vPos.y + vSize.y) * mvGridSize.y)
vSize.y++;
// Log("\nPos: %d:%d\n",vPos.x,vPos.y);
// Log("Size: %d:%d\n\n",vSize.x,vSize.y);
return hplNew(cGridMap2DRectIt, (this, vPos, vSize));
}
//-----------------------------------------------------------------------
bool cGridMap2D::AddEntity(iEntity2D *apEntity) {
cGrid2DObject *pObject = hplNew(cGrid2DObject, (apEntity, this, mlHandleCount));
apEntity->SetGrid2DObject(pObject);
// Insert into the all map.
m_mapAllObjects.insert(tGrid2DObjectMap::value_type(mlHandleCount, pObject));
mlHandleCount++;
return true;
}
//-----------------------------------------------------------------------
bool cGridMap2D::RemoveEntity(iEntity2D *apEntity) {
cGrid2DObject *pObject = apEntity->GetGrid2DObject();
if (pObject == NULL)
return false;
pObject->Destroy();
m_mapAllObjects.erase(pObject->GetHandle());
hplDelete(pObject);
apEntity->SetGrid2DObject(NULL);
return true;
}
//-----------------------------------------------------------------------
cGrid2D *cGridMap2D::GetAt(int alX, int alY) {
if (alX >= mvGridNum.x || alX < 0 || alY >= mvGridNum.y || alY < 0)
return NULL;
return &mvGrids[alX + alY * mvGridNum.x];
}
//-----------------------------------------------------------------------
void cGridMap2D::DrawGrid(iLowLevelGraphics *apLowLevel, float afZ, cColor aCol) {
for (int x = 0; x < mvGridNum.x; x++)
for (int y = 0; y < mvGridNum.y; y++) {
apLowLevel->DrawLineRect2D(cRect2f((float)(x * mvGridSize.x), (float)(y * mvGridSize.y),
(float)(mvGridSize.x), (float)(mvGridSize.y)),
afZ, aCol);
}
}
//-----------------------------------------------------------------------
void cGridMap2D::DrawEntityGrids(iLowLevelGraphics *apLowLevel, cVector2f avWorldPos, float afZ, cColor aCol) {
tGrid2DObjectMapIt it = m_mapAllObjects.begin();
while (it != m_mapAllObjects.end()) {
iEntity2D *pEntity = it->second->GetEntity();
cRect2f Rect = pEntity->GetBoundingBox();
Rect.x -= avWorldPos.x;
Rect.y -= avWorldPos.y;
apLowLevel->DrawLineRect2D(Rect, afZ, aCol);
it++;
}
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// GRIDMAP PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cGridMap2DRectIt::cGridMap2DRectIt(cGridMap2D *apGridMap, cVector2l avPos, cVector2l avSize) {
mpGridMap = apGridMap;
mvPos = avPos;
mvSize = avSize;
mlType = 0;
mpObject = NULL;
mlGridNum = 0;
mlGridAdd = 0;
mlGridRowCount = 0;
mbUpdated = false;
// Increase the counter so you can load all objects.
mpGridMap->mlGlobalCount++;
mIt = mpGridMap->m_mapGlobalObjects.begin();
}
//-----------------------------------------------------------------------
bool cGridMap2DRectIt::HasNext() {
if (!mbUpdated) {
GetGridObject();
mbUpdated = true;
}
if (mpObject)
return true;
else
return false;
}
//-----------------------------------------------------------------------
iEntity2D *cGridMap2DRectIt::Next() {
iEntity2D *pEntity = NULL;
if (!mbUpdated) {
GetGridObject();
mbUpdated = true;
}
if (mpObject) {
pEntity = mpObject->GetEntity();
mIt++;
mbUpdated = false;
}
return pEntity;
}
//-----------------------------------------------------------------------
/////////////////////////// PRIVATE //////////////////////////////////////
//-----------------------------------------------------------------------
void cGridMap2DRectIt::GetGridObject() {
// bool bEnd = false;
switch (mlType) {
//// GLOBAL OBJECTS //////////////////
case 0: {
// No need to check if the GridObject has been used.
// All objects in globla only occur once
if (mIt == mpGridMap->m_mapGlobalObjects.end()) {
// Log("Reached end of global\n");
mlType = 1;
// Check if the coord is in an outer bound
if (mvPos.x < 0 || mvPos.y < 0 ||
mvPos.x + mvSize.x > mpGridMap->mvGridNum.x ||
mvPos.y + mvSize.y > mpGridMap->mvGridNum.y) {
// Log("Has outer!\n");
mIt = mpGridMap->m_mapOuterObjects.begin();
} else {
// Log("Has NO outer!\n");
mIt = mpGridMap->m_mapOuterObjects.end();
}
// FIXME: fallthrough intended from here?
// fallthrough
} else {
mpObject = mIt->second;
// Log("Found the object in global!\n");
break;
}
}
// FIXME: fallthrough intended?
// fallthrough
//// OUTER OBJECTS //////////////////
case 1: {
// No need to loop this one, since they only occur once and
// no other calls to the objects inside the grid has been made.
if (mIt == mpGridMap->m_mapOuterObjects.end()) {
// Log("End of outer!\n");
// Log("Pos: %d:%d\n",mvPos.x,mvPos.y);
// Log("Size: %d:%d\n",mvSize.x,mvSize.y);
// Log("----------\n");
mlType = 2;
// Check if the rect is outside of the grid map
// If so, we are done
if (mvPos.x >= mpGridMap->mvGridNum.x || mvPos.y >= mpGridMap->mvGridNum.y ||
mvPos.x + mvSize.x - 1 < 0 || mvPos.y + mvSize.y - 1 < 0) {
// Log("Outside Grid!\n");
mpObject = NULL;
mlType = -1;
break;
}
// Remove grids outside of the grid.
// Pos below (0,0):
if (mvPos.x < 0) {
mvSize.x += mvPos.x;
mvPos.x = 0;
}
if (mvPos.y < 0) {
mvSize.y += mvPos.y;
mvPos.y = 0;
}
// Size large than grid map
if (mvPos.x + mvSize.x > mpGridMap->mvGridNum.x) {
mvSize.x -= (mvPos.x + mvSize.x) - (mpGridMap->mvGridNum.x);
}
if (mvPos.y + mvSize.y > mpGridMap->mvGridNum.y) {
mvSize.y -= (mvPos.y + mvSize.y) - (mpGridMap->mvGridNum.y);
}
// Log("Pos: %d:%d\n",mvPos.x,mvPos.y);
// Log("Size: %d:%d\n",mvSize.x,mvSize.y);
// Calculate numbers needed to iterate the grid
mlGridNum = mvPos.x + mvPos.y * mpGridMap->mvGridNum.x;
mlGridAdd = mpGridMap->mvGridNum.x - mvSize.x;
mlGridRowCount = mvSize.y;
mlGridColCount = mvSize.x;
// Log("Num: %d Add: %d Row: %d Col: %d\n",mlGridNum,mlGridAdd,
// mlGridRowCount,mlGridColCount);
// Rect is outsize of map.
if (mvSize.x <= 0 || mvSize.y <= 0) {
mlGridNum = 0;
mIt = mpGridMap->mvGrids[mlGridNum].m_mapObjects.end();
mlGridColCount = 0;
mlGridRowCount = 0;
} else {
mIt = mpGridMap->mvGrids[mlGridNum].m_mapObjects.begin();
}
// FIXME: fallthrough intended from here?
// fallthrough
} else {
// Log("Found the object in outer!\n");
mpObject = mIt->second;
// Set that is object has been used.
mpObject->FirstTime(mpGridMap->mlGlobalCount);
break;
}
}
// FIXME: fallthrough intended?
// fallthrough
//// GRID OBJECTS //////////////////
case 2: {
// Search through the grids til one with GridObjects is found
// or we are at the end
while (true) {
if (mIt == mpGridMap->mvGrids[mlGridNum].m_mapObjects.end()) {
// Log("End of grid[%d] list!\n",mlGridNum);
mlGridNum++;
mlGridColCount--;
if (mlGridColCount <= 0) {
// Log("New row!\n\n");
mlGridColCount = mvSize.x;
mlGridRowCount--;
if (mlGridRowCount <= 0) {
mpObject = NULL;
break;
}
mlGridNum += mlGridAdd;
}
mIt = mpGridMap->mvGrids[mlGridNum].m_mapObjects.begin();
} else {
mpObject = mIt->second;
// Check if object already have been loaded.
if (mpObject->FirstTime(mpGridMap->mlGlobalCount)) {
// Log("Found the object in grid[%d]!\n",mlGridNum);
break;
} else {
// Log("Found OLD object in grid[%d]!\n",mlGridNum);
mIt++;
}
}
}
}
}
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// GRIDOBJECT PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cGrid2DObject::cGrid2DObject(iEntity2D *apEntity, cGridMap2D *apGridMap, unsigned int alHandle) {
mpEntity = apEntity;
mpGridMap = apGridMap;
mvGridParents.resize(mpGridMap->GetMaxArraySize());
for (int i = 0; i < (int)mvGridParents.size(); i++)
mvGridParents[i] = NULL;
mvPosition = cVector2l(-1000);
mvGridSpan = cVector2l(-1, -1);
mlHandle = alHandle;
mbIsInOuter = false;
mbIsInGLobal = false;
mlCount = 0;
mpEntity->UpdateBoundingBox();
Update(mpEntity->GetBoundingBox());
}
//-----------------------------------------------------------------------
void cGrid2DObject::Destroy() {
// Remove all old grids. This should only remove stuff that are necessary.
for (int x = 0; x < mvGridSpan.x; x++)
for (int y = 0; y < mvGridSpan.y; y++) {
int lNum = x + y * mpGridMap->GetMaxGridSpan().x;
if (mvGridParents[lNum]) {
mvGridParents[lNum]->Erase(mlHandle);
mvGridParents[lNum] = NULL;
}
}
if (mbIsInGLobal) {
mpGridMap->m_mapGlobalObjects.erase(mlHandle);
mbIsInGLobal = false;
} else if (mbIsInOuter) {
mpGridMap->m_mapOuterObjects.erase(mlHandle);
mbIsInOuter = false;
}
}
//-----------------------------------------------------------------------
/**
* \todo This function should be as optimized as possible.
* \param &aRect
*/
void cGrid2DObject::Update(const cRect2f &aRect) {
cVector2f vGSize((float)mpGridMap->GetGridSize().x, (float)mpGridMap->GetGridSize().y);
cVector2l vPos((int)floor(aRect.x / vGSize.x), (int)floor(aRect.y / vGSize.y));
// Calculate the num of extra grids in x,y direction that are needed.
cVector2l vGridSpan((int)(aRect.w / vGSize.x), (int)(aRect.h / vGSize.y));
vGridSpan += 1;
// Log("Rect: %f:%f:%f:%f\n",aRect.x,aRect.y,aRect.w,aRect.h);
// Log("GSize: %f:%f\n",vGSize.x,vGSize.y);
// Log("Pos: %d:%d\n",vPos.x,vPos.y);
// Test if the rect is to large or has negative size.
// If so put it in the global map.
// TODO: this is a long test and it would good to skip it for most stuff
// Fix that!
if (aRect.h < 0 || aRect.w < 0 || vGridSpan.x >= mpGridMap->GetMaxGridSpan().x ||
vGridSpan.y >= mpGridMap->GetMaxGridSpan().y) {
if (mbIsInGLobal == false) {
mbIsInGLobal = true;
// Erase old positions
for (int x = 0; x < mvGridSpan.x; x++)
for (int y = 0; y < mvGridSpan.y; y++) {
int lNum = x + y * mpGridMap->GetMaxGridSpan().x;
if (mvGridParents[lNum]) {
mvGridParents[lNum]->Erase(mlHandle);
mvGridParents[lNum] = NULL;
}
}
mpGridMap->m_mapGlobalObjects.insert(tGrid2DObjectMap::value_type(mlHandle, this));
// Log("Added to global\n");
}
return;
}
// The amount not covered in the span calc above
// Then check if this piece is out side of the last grid.
if (aRect.x + aRect.w >= (vPos.x + vGridSpan.x) * vGSize.x)
vGridSpan.x++;
if (aRect.y + aRect.h >= (vPos.y + vGridSpan.y) * vGSize.y)
vGridSpan.y++;
// Log("GridSpan: %d:%d\n",vGridSpan.x,vGridSpan.y);
if (vPos != mvPosition || vGridSpan != mvGridSpan) {
// Remove all old grids. This should only remove stuff that are necessary.
for (int x = 0; x < mvGridSpan.x; x++)
for (int y = 0; y < mvGridSpan.y; y++) {
int lNum = x + y * mpGridMap->GetMaxGridSpan().x;
if (mvGridParents[lNum] != NULL) {
mvGridParents[lNum]->Erase(mlHandle);
mvGridParents[lNum] = NULL;
}
}
if (mbIsInGLobal) {
mpGridMap->m_mapGlobalObjects.erase(mlHandle);
mbIsInGLobal = false;
} else if (mbIsInOuter) {
mpGridMap->m_mapOuterObjects.erase(mlHandle);
mbIsInOuter = false;
}
mvGridSpan = vGridSpan;
cGrid2D *pGrid = NULL;
for (int x = 0; x < mvGridSpan.x; x++)
for (int y = 0; y < mvGridSpan.y; y++) {
pGrid = mpGridMap->GetAt(vPos.x + x, vPos.y + y);
if (pGrid == NULL) {
if (!mbIsInOuter) {
mpGridMap->m_mapOuterObjects.insert(tGrid2DObjectMap::value_type(
mlHandle, this));
mbIsInOuter = true;
}
} else {
pGrid->Add(this);
mvGridParents[x + y * mpGridMap->GetMaxGridSpan().x] = pGrid;
}
}
}
}
//-----------------------------------------------------------------------
} // namespace hpl