163 lines
5.0 KiB
C++
163 lines
5.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#include "hpl1/engine/resources/SoundManager.h"
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#include "hpl1/engine/resources/Resources.h"
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#include "hpl1/engine/sound/LowLevelSound.h"
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#include "hpl1/engine/sound/Sound.h"
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#include "hpl1/engine/sound/SoundData.h"
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#include "hpl1/engine/system/String.h"
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#include "hpl1/engine/system/low_level_system.h"
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#include "hpl1/debug.h"
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namespace hpl {
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//////////////////////////////////////////////////////////////////////////
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// CONSTRUCTORS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cSoundManager::cSoundManager(cSound *apSound, cResources *apResources)
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: iResourceManager(apResources->GetFileSearcher(), apResources->GetLowLevel(),
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apResources->GetLowLevelSystem()) {
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mpSound = apSound;
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mpResources = apResources;
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mpSound->GetLowLevel()->GetSupportedFormats(mlstFileFormats);
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}
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cSoundManager::~cSoundManager() {
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DestroyAll();
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Log(" Done with sounds\n");
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PUBLIC METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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iSoundData *cSoundManager::CreateSoundData(const tString &asName, bool abStream, bool abLoopStream) {
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tString sPath;
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iSoundData *pSound = NULL;
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BeginLoad(asName);
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pSound = FindData(asName, sPath);
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if (pSound == NULL && sPath != "") {
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pSound = mpSound->GetLowLevel()->LoadSoundData(cString::GetFileName(sPath), sPath, "", abStream,
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abLoopStream);
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if (pSound) {
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AddResource(pSound);
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pSound->SetSoundManager(mpResources->GetSoundManager());
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} else {
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Hpl1::logError(Hpl1::kDebugAudio, "sound data %s could not be loaded\n", asName.c_str());
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}
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} else {
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}
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// if(!pSound) Error("Couldn't load sound data '%s'\n",asName.c_str());
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EndLoad();
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return pSound;
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}
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//-----------------------------------------------------------------------
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iResourceBase *cSoundManager::Create(const tString &asName) {
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return CreateSoundData(asName, false);
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}
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//-----------------------------------------------------------------------
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void cSoundManager::Unload(iResourceBase *apResource) {
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}
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//-----------------------------------------------------------------------
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void cSoundManager::Destroy(iResourceBase *apResource) {
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// Log("Destroying %s users: %d\n",apResource->GetName().c_str(),
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// apResource->GetUserCount());
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if (apResource->HasUsers()) {
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apResource->DecUserCount();
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iSoundData *pData = static_cast<iSoundData *>(apResource);
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if (pData->IsStream() && pData->HasUsers() == false) {
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RemoveResource(pData);
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hplDelete(pData);
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}
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}
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}
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//-----------------------------------------------------------------------
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void cSoundManager::DestroyAll() {
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// FIX FIX FIX
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// Fix what? :P
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tResourceHandleMapIt it = m_mapHandleResources.begin();
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while (it != m_mapHandleResources.end()) {
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iResourceBase *pData = it->second;
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RemoveResource(pData);
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hplDelete(pData);
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it = m_mapHandleResources.begin();
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}
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PRIVATE METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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iSoundData *cSoundManager::FindData(const tString &asName, tString &asFilePath) {
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iSoundData *pData = NULL;
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if (cString::GetFileExt(asName) == "") {
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for (tStringListIt it = mlstFileFormats.begin(); it != mlstFileFormats.end(); ++it) {
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tString sNewName = cString::SetFileExt(asName, *it);
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pData = static_cast<iSoundData *>(FindLoadedResource(sNewName, asFilePath));
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if ((pData == NULL && asFilePath != "") || pData != NULL)
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break;
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}
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} else {
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pData = static_cast<iSoundData *>(FindLoadedResource(asName, asFilePath));
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}
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return pData;
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}
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//-----------------------------------------------------------------------
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} // namespace hpl
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