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2026-02-02 04:50:13 +01:00

163 lines
5.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/resources/SoundManager.h"
#include "hpl1/engine/resources/Resources.h"
#include "hpl1/engine/sound/LowLevelSound.h"
#include "hpl1/engine/sound/Sound.h"
#include "hpl1/engine/sound/SoundData.h"
#include "hpl1/engine/system/String.h"
#include "hpl1/engine/system/low_level_system.h"
#include "hpl1/debug.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cSoundManager::cSoundManager(cSound *apSound, cResources *apResources)
: iResourceManager(apResources->GetFileSearcher(), apResources->GetLowLevel(),
apResources->GetLowLevelSystem()) {
mpSound = apSound;
mpResources = apResources;
mpSound->GetLowLevel()->GetSupportedFormats(mlstFileFormats);
}
cSoundManager::~cSoundManager() {
DestroyAll();
Log(" Done with sounds\n");
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
iSoundData *cSoundManager::CreateSoundData(const tString &asName, bool abStream, bool abLoopStream) {
tString sPath;
iSoundData *pSound = NULL;
BeginLoad(asName);
pSound = FindData(asName, sPath);
if (pSound == NULL && sPath != "") {
pSound = mpSound->GetLowLevel()->LoadSoundData(cString::GetFileName(sPath), sPath, "", abStream,
abLoopStream);
if (pSound) {
AddResource(pSound);
pSound->SetSoundManager(mpResources->GetSoundManager());
} else {
Hpl1::logError(Hpl1::kDebugAudio, "sound data %s could not be loaded\n", asName.c_str());
}
} else {
}
// if(!pSound) Error("Couldn't load sound data '%s'\n",asName.c_str());
EndLoad();
return pSound;
}
//-----------------------------------------------------------------------
iResourceBase *cSoundManager::Create(const tString &asName) {
return CreateSoundData(asName, false);
}
//-----------------------------------------------------------------------
void cSoundManager::Unload(iResourceBase *apResource) {
}
//-----------------------------------------------------------------------
void cSoundManager::Destroy(iResourceBase *apResource) {
// Log("Destroying %s users: %d\n",apResource->GetName().c_str(),
// apResource->GetUserCount());
if (apResource->HasUsers()) {
apResource->DecUserCount();
iSoundData *pData = static_cast<iSoundData *>(apResource);
if (pData->IsStream() && pData->HasUsers() == false) {
RemoveResource(pData);
hplDelete(pData);
}
}
}
//-----------------------------------------------------------------------
void cSoundManager::DestroyAll() {
// FIX FIX FIX
// Fix what? :P
tResourceHandleMapIt it = m_mapHandleResources.begin();
while (it != m_mapHandleResources.end()) {
iResourceBase *pData = it->second;
RemoveResource(pData);
hplDelete(pData);
it = m_mapHandleResources.begin();
}
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PRIVATE METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
iSoundData *cSoundManager::FindData(const tString &asName, tString &asFilePath) {
iSoundData *pData = NULL;
if (cString::GetFileExt(asName) == "") {
for (tStringListIt it = mlstFileFormats.begin(); it != mlstFileFormats.end(); ++it) {
tString sNewName = cString::SetFileExt(asName, *it);
pData = static_cast<iSoundData *>(FindLoadedResource(sNewName, asFilePath));
if ((pData == NULL && asFilePath != "") || pData != NULL)
break;
}
} else {
pData = static_cast<iSoundData *>(FindLoadedResource(asName, asFilePath));
}
return pData;
}
//-----------------------------------------------------------------------
} // namespace hpl