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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_SCRIPT_MANAGER_H
#define HPL_SCRIPT_MANAGER_H
#include "hpl1/engine/resources/ResourceManager.h"
namespace hpl {
class cSystem;
class cResources;
class iScript;
class cScriptManager : public iResourceManager {
public:
cScriptManager(cSystem *apSystem, cResources *apResources);
~cScriptManager();
iResourceBase *Create(const tString &asName);
/**
* Create a new script.
* \param asName name of the script.
* \return
*/
iScript *CreateScript(const tString &asName);
void Destroy(iResourceBase *apResource);
void Unload(iResourceBase *apResource);
private:
cSystem *mpSystem;
cResources *mpResources;
};
} // namespace hpl
#endif // HPL_SCRIPT_MANAGER_H