251 lines
7.4 KiB
C++
251 lines
7.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_RESOURCES_H
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#define HPL_RESOURCES_H
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#include "hpl1/engine/system/SystemTypes.h"
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#include "common/stablemap.h"
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#include "hpl1/engine/graphics/GPUProgram.h"
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#include "hpl1/engine/game/Updateable.h"
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class TiXmlElement;
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namespace hpl {
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class cImageEntity;
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class LowLevelResources;
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class iLowLevelGraphics;
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class LowLevelSystem;
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class cSystem;
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class iResourceManager;
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class cFileSearcher;
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class cImageManager;
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class cGpuProgramManager;
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class cTileSetManager;
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class cImageEntityManager;
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class cParticleManager;
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class cSoundManager;
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class cFontManager;
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class cScriptManager;
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class cTextureManager;
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class cMaterialManager;
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class cSoundEntityManager;
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class cAnimationManager;
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class cMeshManager;
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class cVideoManager;
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class cConfigFile;
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class cArea2D;
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class cSound;
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class cMeshLoaderHandler;
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class cScene;
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class cGraphics;
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class iRenderable;
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class cWorld3D;
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class iEntity3D;
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class cLanguageFile;
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class cGui;
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//-------------------------------------------------------
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class iEntity2DLoader {
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public:
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iEntity2DLoader(const tString &asName) : msName(asName) {}
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virtual ~iEntity2DLoader() {}
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const tString &GetName() { return msName; }
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virtual void Load(cImageEntity *apImageEntity) = 0;
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protected:
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tString msName;
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};
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typedef Common::StableMap<tString, iEntity2DLoader *> tEntity2DLoaderMap;
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typedef tEntity2DLoaderMap::iterator tEntity2DLoaderMapIt;
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//-------------------------------------------------------
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class iArea2DLoader {
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public:
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iArea2DLoader(const tString &asName) : msName(asName) {}
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virtual ~iArea2DLoader() {}
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const tString &GetName() { return msName; }
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virtual void Load(cArea2D *apArea) = 0;
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protected:
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tString msName;
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};
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typedef Common::StableMap<tString, iArea2DLoader *> tArea2DLoaderMap;
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typedef tArea2DLoaderMap::iterator tArea2DLoaderMapIt;
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//-------------------------------------------------------
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class iEntity3DLoader {
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public:
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iEntity3DLoader(const tString &asName) : msName(asName) {}
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virtual ~iEntity3DLoader() {}
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const tString &GetName() { return msName; }
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virtual iEntity3D *Load(const tString &asName, TiXmlElement *apRootElem, const cMatrixf &a_mtxTransform,
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cWorld3D *apWorld, const tString &asFileName, bool abLoadReferences) = 0;
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protected:
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tString msName;
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};
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typedef Common::StableMap<tString, iEntity3DLoader *> tEntity3DLoaderMap;
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typedef tEntity3DLoaderMap::iterator tEntity3DLoaderMapIt;
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//-------------------------------------------------------
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class iArea3DLoader {
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public:
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iArea3DLoader(const tString &asName) : msName(asName) {}
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virtual ~iArea3DLoader() {}
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const tString &GetName() { return msName; }
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virtual iEntity3D *Load(const tString &asName, const cVector3f &avSize, const cMatrixf &a_mtxTransform, cWorld3D *apWorld) = 0;
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protected:
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tString msName;
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};
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typedef Common::StableMap<tString, iArea3DLoader *> tArea3DLoaderMap;
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typedef tArea3DLoaderMap::iterator tArea3DLoaderMapIt;
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//-------------------------------------------------------
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// Should this be made a map so you can do
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// GetManager(tString) when getting a manager?
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// This way you would be able to add your own resource types
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// easily.
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typedef Common::List<iResourceManager *> tResourceManagerList;
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typedef tResourceManagerList::iterator tResourceManagerListIt;
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//-------------------------------------------------------
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class cResources : public iUpdateable {
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public:
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cResources(LowLevelResources *apLowLevelResources, iLowLevelGraphics *apLowLevelGraphics);
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virtual ~cResources();
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void Init(cGraphics *apGraphics, cSystem *apSystem, cSound *apSound, cScene *apScene, cGui *apGui);
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void Update(float afTimeStep);
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LowLevelResources *GetLowLevel();
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cFileSearcher *GetFileSearcher();
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bool AddResourceDir(const tString &asDir, const tString &asMask = "*.*");
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void ClearResourceDirs();
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bool SetLanguageFile(const tString &asFile);
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const tWString &Translate(const tString &asCat, const tString &asName);
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void AddEntity2DLoader(iEntity2DLoader *apLoader);
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iEntity2DLoader *GetEntity2DLoader(const tString &asName);
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void AddEntity3DLoader(iEntity3DLoader *apLoader, bool abSetAsDefault = false);
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iEntity3DLoader *GetEntity3DLoader(const tString &asName);
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void AddArea3DLoader(iArea3DLoader *apLoader, bool abSetAsDefault = false);
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iArea3DLoader *GetArea3DLoader(const tString &asName);
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void AddArea2DLoader(iArea2DLoader *apLoader);
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iArea2DLoader *GetArea2DLoader(const tString &asName);
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bool LoadResourceDirsFile(const tString &asFile);
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cImageManager *GetImageManager() { return mpImageManager; }
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cGpuProgramManager *GetGpuProgramManager() { return mpGpuProgramManager; }
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cTileSetManager *GetTileSetManager() { return mpTileSetManager; }
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cImageEntityManager *GetImageEntityManager() { return mpImageEntityManager; }
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cParticleManager *GetParticleManager() { return mpParticleManager; }
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cSoundManager *GetSoundManager() { return mpSoundManager; }
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cFontManager *GetFontManager() { return mpFontManager; }
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cScriptManager *GetScriptManager() { return mpScriptManager; }
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cTextureManager *GetTextureManager() { return mpTextureManager; }
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cMaterialManager *GetMaterialManager() { return mpMaterialManager; }
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cMeshManager *GetMeshManager() { return mpMeshManager; }
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cMeshLoaderHandler *GetMeshLoaderHandler() { return mpMeshLoaderHandler; }
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cSoundEntityManager *GetSoundEntityManager() { return mpSoundEntityManager; }
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cAnimationManager *GetAnimationManager() { return mpAnimationManager; }
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cVideoManager *GetVideoManager() { return mpVideoManager; }
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LowLevelSystem *GetLowLevelSystem() { return mpLowLevelSystem; }
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private:
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LowLevelResources *mpLowLevelResources;
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iLowLevelGraphics *mpLowLevelGraphics;
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LowLevelSystem *mpLowLevelSystem;
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cFileSearcher *mpFileSearcher;
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tResourceManagerList mlstManagers;
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cImageManager *mpImageManager;
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cGpuProgramManager *mpGpuProgramManager;
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cTileSetManager *mpTileSetManager;
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cImageEntityManager *mpImageEntityManager;
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cParticleManager *mpParticleManager;
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cSoundManager *mpSoundManager;
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cFontManager *mpFontManager;
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cScriptManager *mpScriptManager;
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cTextureManager *mpTextureManager;
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cMaterialManager *mpMaterialManager;
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cSoundEntityManager *mpSoundEntityManager;
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cAnimationManager *mpAnimationManager;
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cVideoManager *mpVideoManager;
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cLanguageFile *mpLanguageFile;
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cMeshManager *mpMeshManager;
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cMeshLoaderHandler *mpMeshLoaderHandler;
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tEntity2DLoaderMap m_mMapEntity2DLoaders;
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tArea2DLoaderMap m_mMapArea2DLoaders;
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tEntity3DLoaderMap m_mEntity3DLoaders;
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iEntity3DLoader *mpDefaultEntity3DLoader;
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tArea3DLoaderMap m_mArea3DLoaders;
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iArea3DLoader *mpDefaultArea3DLoader;
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tWString mwsEmptyString;
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};
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} // namespace hpl
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#endif // HPL_RESOURCES_H
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