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2026-02-02 04:50:13 +01:00

133 lines
4.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/resources/ResourceImage.h"
#include "hpl1/engine/graphics/Texture.h"
#include "hpl1/engine/resources/FrameTexture.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
#define kContractSize (0.001f)
cResourceImage::cResourceImage(tString asName, cFrameTexture *apFrameTex,
cFrameBitmap *apFrameBmp, cRect2l aRect,
cVector2l avSrcSize, int alHandle) : iResourceBase(asName, 0) {
mpFrameTexture = apFrameTex;
mpFrameBitmap = apFrameBmp;
mRect = aRect;
mvSourceSize = avSrcSize;
mlHandle = alHandle;
cVector2f vTexSize = cVector2f((float)mRect.w, (float)mRect.h) /
cVector2f((float)mvSourceSize.x, (float)mvSourceSize.y);
cVector2f vTexPos = cVector2f((float)mRect.x, (float)mRect.y) /
cVector2f((float)mvSourceSize.x, (float)mvSourceSize.y);
mvVtx.push_back(cVertex(cVector3f(0, 0, 0),
cVector3f(vTexPos.x + kContractSize, vTexPos.y + kContractSize, 0), cColor(1)));
mvVtx.push_back(cVertex(cVector3f((float)mRect.w, 0, 0),
cVector3f(vTexPos.x + vTexSize.x - kContractSize, vTexPos.y + kContractSize, 0),
cColor(1)));
mvVtx.push_back(cVertex(cVector3f((float)mRect.w, (float)mRect.h, 0),
cVector3f(vTexPos.x + vTexSize.x - kContractSize, vTexPos.y + vTexSize.y - kContractSize, 0),
cColor(1)));
mvVtx.push_back(cVertex(cVector3f(0, (float)mRect.h, 0),
cVector3f(vTexPos.x + kContractSize, vTexPos.y + vTexSize.y - kContractSize, 0),
cColor(1)));
}
//-----------------------------------------------------------------------
cResourceImage::~cResourceImage() {
mvVtx.clear();
// mpFrameTexture->DecPicCount();
mpFrameTexture = NULL;
mlHandle = -1;
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
iTexture *cResourceImage::GetTexture() const { return mpFrameTexture->GetTexture(); }
//-----------------------------------------------------------------------
tVertexVec cResourceImage::GetVertexVecCopy(const cVector2f &avPos, const cVector2f &avSize) {
tVertexVec vTmpVtx = mvVtx;
if (avSize == cVector2f(-1, -1)) {
vTmpVtx[1].pos.x = mvVtx[0].pos.x + mRect.w;
vTmpVtx[2].pos.x = mvVtx[0].pos.x + mRect.w;
vTmpVtx[2].pos.y = mvVtx[0].pos.y + mRect.h;
vTmpVtx[3].pos.y = mvVtx[0].pos.y + mRect.h;
} else {
vTmpVtx[1].pos.x = mvVtx[0].pos.x + avSize.x;
vTmpVtx[2].pos.x = mvVtx[0].pos.x + avSize.x;
vTmpVtx[2].pos.y = mvVtx[0].pos.y + avSize.y;
vTmpVtx[3].pos.y = mvVtx[0].pos.y + avSize.y;
}
for (int i = 0; i < 4; i++)
vTmpVtx[i].pos += avPos;
return vTmpVtx;
}
//-----------------------------------------------------------------------
bool cResourceImage::reload() {
return false;
}
//-----------------------------------------------------------------------
void cResourceImage::unload() {
}
//-----------------------------------------------------------------------
void cResourceImage::destroy() {
}
//-----------------------------------------------------------------------
} // namespace hpl