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2026-02-02 04:50:13 +01:00

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4.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/resources/MeshManager.h"
#include "hpl1/engine/graphics/Mesh.h"
#include "hpl1/engine/resources/FileSearcher.h"
#include "hpl1/engine/resources/MeshLoaderHandler.h"
#include "hpl1/engine/resources/Resources.h"
#include "hpl1/engine/system/String.h"
#include "hpl1/engine/system/System.h"
#include "hpl1/engine/system/low_level_system.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cMeshManager::cMeshManager(cGraphics *apGraphic, cResources *apResources)
: iResourceManager(apResources->GetFileSearcher(), apResources->GetLowLevel(),
apResources->GetLowLevelSystem()) {
mpGraphics = apGraphic;
mpResources = apResources;
}
cMeshManager::~cMeshManager() {
DestroyAll();
Log(" Done with meshes\n");
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cMesh *cMeshManager::CreateMesh(const tString &asName) {
tString sPath;
cMesh *pMesh;
tString asNewName;
BeginLoad(asName);
asNewName = asName; // cString::SetFileExt(asName,"mesh");
// If the file is missing an extension, search for an existing file.
if (cString::GetFileExt(asNewName) == "") {
bool bFound = false;
tStringVec *pTypes = mpResources->GetMeshLoaderHandler()->GetSupportedTypes();
for (size_t i = 0; i < pTypes->size(); i++) {
asNewName = cString::SetFileExt(asNewName, (*pTypes)[i]);
tString sPath2 = mpResources->GetFileSearcher()->GetFilePath(asNewName);
if (sPath2 != "") {
bFound = true;
break;
}
}
if (bFound == false) {
Error("Couldn't create mesh '%s'\n", asName.c_str());
EndLoad();
return NULL;
}
}
pMesh = static_cast<cMesh *>(this->FindLoadedResource(asNewName, sPath));
if (pMesh == NULL && sPath != "") {
pMesh = mpResources->GetMeshLoaderHandler()->LoadMesh(sPath, 0);
if (pMesh == NULL) {
EndLoad();
return NULL;
}
AddResource(pMesh);
}
if (pMesh)
pMesh->IncUserCount();
else
Error("Couldn't create mesh '%s'\n", asNewName.c_str());
EndLoad();
return pMesh;
}
//-----------------------------------------------------------------------
iResourceBase *cMeshManager::Create(const tString &asName) {
return CreateMesh(asName);
}
//-----------------------------------------------------------------------
void cMeshManager::Unload(iResourceBase *apResource) {
}
//-----------------------------------------------------------------------
void cMeshManager::Destroy(iResourceBase *apResource) {
apResource->DecUserCount();
if (apResource->HasUsers() == false) {
RemoveResource(apResource);
hplDelete(apResource);
}
}
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PRIVATE METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
} // namespace hpl