203 lines
6.1 KiB
C++
203 lines
6.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_SURFACE_DATA_H
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#define HPL_SURFACE_DATA_H
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#include "hpl1/engine/math/MathTypes.h"
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#include "hpl1/engine/physics/PhysicsMaterial.h"
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namespace hpl {
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#define eRollAxisFlag_X 1
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#define eRollAxisFlag_Y 2
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#define eRollAxisFlag_Z 4
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class cPhysics;
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class iPhysicsWorld;
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class iPhysicsBody;
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class cResources;
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//----------------------------------------
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class cSurfaceImpactData {
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friend class cSurfaceData;
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public:
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float GetMinSpeed() { return mfMinSpeed; }
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const tString &GetSoundName() { return msSoundName; }
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void SetSoundName(const tString &asName) { msSoundName = asName; }
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const tString &GetPSName() { return msPSName; }
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void SetPSName(const tString &asName) { msPSName = asName; }
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int GetPSPrio() { return mlPSPrio; }
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void SetPSPrio(int alPrio) { mlPSPrio = alPrio; }
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private:
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float mfMinSpeed;
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tString msSoundName;
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tString msPSName;
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int mlPSPrio;
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};
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typedef Common::Array<cSurfaceImpactData *> tSurfaceImpactDataVec;
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typedef tSurfaceImpactDataVec::iterator tSurfaceImpactDataVecIt;
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//----------------------------------------
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class cSurfaceData {
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public:
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cSurfaceData(const tString &asName, cPhysics *apPhysics, cResources *apResources);
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~cSurfaceData();
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const tString &GetName() const { return msName; }
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void OnImpact(float afSpeed, const cVector3f &avPos, int alContacts, iPhysicsBody *apBody);
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void OnSlide(float afSpeed, const cVector3f &avPos, int alContacts, iPhysicsBody *apBody,
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iPhysicsBody *apSlideAgainstBody);
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void CreateImpactEffect(float afSpeed, const cVector3f &avPos, int alContacts,
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cSurfaceData *apSecondSurface);
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void UpdateRollEffect(iPhysicsBody *apBody);
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void SetElasticity(float afElasticity);
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float GetElasticity() const;
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void SetStaticFriction(float afElasticity);
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float GetStaticFriction() const;
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void SetKineticFriction(float afElasticity);
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float GetKineticFriction() const;
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void SetPriority(int alPriority);
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int GetPriority() const;
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void SetFrictionCombMode(ePhysicsMaterialCombMode aMode);
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ePhysicsMaterialCombMode GetFrictionCombMode() const;
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void SetElasticityCombMode(ePhysicsMaterialCombMode aMode);
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ePhysicsMaterialCombMode GetElasticityCombMode() const;
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const tString &GetStepType() { return msStepType; }
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void GetStepType(const tString &asX) { msStepType = asX; }
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void SetMinScrapeSpeed(float afX) { mfMinScrapeSpeed = afX; }
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void SetMinScrapeFreq(float afX) { mfMinScrapeFreq = afX; }
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void SetMinScrapeFreqSpeed(float afX) { mfMinScrapeFreqSpeed = afX; }
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void SetMaxScrapeFreq(float afX) { mfMaxScrapeFreq = afX; }
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void SetMaxScrapeFreqSpeed(float afX) { mfMaxScrapeFreqSpeed = afX; }
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void SetMiddleScrapeSpeed(float afX) { mfMiddleScrapeSpeed = afX; }
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void SetMinScrapeContacts(int alX) { mlMinScrapeContacts = alX; }
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void SetScrapeSoundName(const tString &asName) { msScrapeSoundName = asName; }
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void SetMinRollSpeed(float afX) { mfMinRollSpeed = afX; }
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void SetMinRollFreq(float afX) { mfMinRollFreq = afX; }
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void SetMinRollVolume(float afX) { mfMinRollVolume = afX; }
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void SetMinRollFreqSpeed(float afX) { mfMinRollFreqSpeed = afX; }
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void SetMaxRollFreq(float afX) { mfMaxRollFreq = afX; }
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void SetMaxRollVolume(float afX) { mfMaxRollVolume = afX; }
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void SetMaxRollFreqSpeed(float afX) { mfMaxRollFreqSpeed = afX; }
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void SetMiddleRollSpeed(float afX) { mfMiddleRollSpeed = afX; }
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void SetRollSoundName(const tString &asName) { msRollSoundName = asName; }
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void SetRollAxisFlags(tFlag aAxisFlags) { mRollAxisFlags = aAxisFlags; }
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void PreloadData();
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iPhysicsMaterial *ToMaterial(iPhysicsWorld *apWorld);
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/**
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* This must be added with the largest speed first.
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**/
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cSurfaceImpactData *CreateImpactData(float afMinSpeed);
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cSurfaceImpactData *GetImpactData(int alIdx);
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int GetImpactDataNum();
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/**
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* Gets the the appropriate impact data depending on speed. It gets the data with highest speed not higher than afSpeed
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* \param afSpeed The speed value.
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* \return
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*/
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cSurfaceImpactData *GetImpactDataFromSpeed(float afSpeed);
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/**
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* This must be added with the largest speed first.
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**/
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cSurfaceImpactData *CreateHitData(float afMinSpeed);
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cSurfaceImpactData *GetHitData(int alIdx);
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int GetHitDataNum();
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/**
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* Gets the the appropriate hit data depending on speed. It gets the data with highest speed not higher than afSpeed
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* \param afSpeed The speed value.
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* \return
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*/
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cSurfaceImpactData *GetHitDataFromSpeed(float afSpeed);
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protected:
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cResources *mpResources;
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cPhysics *mpPhysics;
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tString msName;
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// Properties
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ePhysicsMaterialCombMode mFrictionMode;
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ePhysicsMaterialCombMode mElasticityMode;
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float mfElasticity;
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float mfStaticFriction;
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float mfKineticFriction;
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int mlPriority;
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float mfMinScrapeSpeed;
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float mfMinScrapeFreq;
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float mfMinScrapeFreqSpeed;
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float mfMaxScrapeFreq;
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float mfMaxScrapeFreqSpeed;
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float mfMiddleScrapeSpeed;
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int mlMinScrapeContacts;
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tString msScrapeSoundName;
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float mfMinRollSpeed;
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float mfMinRollFreq;
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float mfMinRollVolume;
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float mfMinRollFreqSpeed;
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float mfMaxRollFreq;
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float mfMaxRollVolume;
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float mfMaxRollFreqSpeed;
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float mfMiddleRollSpeed;
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int mlMinRollContacts;
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tString msRollSoundName;
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tFlag mRollAxisFlags;
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tString msStepType;
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tSurfaceImpactDataVec mvImpactData;
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tSurfaceImpactDataVec mvHitData;
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};
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} // namespace hpl
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#endif // HPL_SURFACE_DATA_H
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