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scummvm-cursorfix/engines/hpl1/engine/physics/PhysicsJointHinge.h
2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_PHYSICS_JOINT_HINGE_H
#define HPL_PHYSICS_JOINT_HINGE_H
#include "hpl1/engine/physics/PhysicsJoint.h"
namespace hpl {
//-----------------------------------
kSaveData_ChildClass(iPhysicsJoint, iPhysicsJointHinge) {
kSaveData_ClassInit(iPhysicsJointHinge) public : float mfMaxAngle;
float mfMinAngle;
virtual iSaveObject *CreateSaveObject(cSaveObjectHandler * apSaveObjectHandler, cGame * apGame);
virtual int GetSaveCreatePrio();
};
//-----------------------------------
class iPhysicsJointHinge : public iPhysicsJoint {
typedef iPhysicsJoint super;
public:
iPhysicsJointHinge(const tString &asName, iPhysicsBody *apParentBody, iPhysicsBody *apChildBody,
iPhysicsWorld *apWorld, const cVector3f &avPivotPoint)
: iPhysicsJoint(asName, apParentBody, apChildBody, apWorld, avPivotPoint) {}
virtual ~iPhysicsJointHinge() {}
virtual void SetMaxAngle(float afAngle) = 0;
virtual void SetMinAngle(float afAngle) = 0;
virtual float GetMaxAngle() = 0;
virtual float GetMinAngle() = 0;
ePhysicsJointType GetType() { return ePhysicsJointType_Hinge; }
// SaveObject implementation
virtual iSaveData *CreateSaveData();
virtual void SaveToSaveData(iSaveData *apSaveData);
virtual void LoadFromSaveData(iSaveData *apSaveData);
virtual void SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame);
protected:
float mfMaxAngle;
float mfMinAngle;
};
} // namespace hpl
#endif // HPL_PHYSICS_JOINT_HINGE_H