Files
scummvm-cursorfix/engines/hpl1/engine/math/BoundingVolume.h
2026-02-02 04:50:13 +01:00

136 lines
3.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_BOUNDING_VOLUME_H
#define HPL_BOUNDING_VOLUME_H
#include "hpl1/engine/graphics/GraphicsTypes.h"
#include "hpl1/engine/math/MathTypes.h"
#include "hpl1/engine/system/SerializeClass.h"
#include "hpl1/engine/system/SystemTypes.h"
namespace hpl {
class iLowLevelGraphics;
class cBoundingVolume;
class cBVTempArray {
public:
const float *mpArray;
int mlSize;
};
enum eBVCollision {
eBVCollision_Inside,
eBVCollision_Outside,
eBVCollision_Intersect,
eBVCollision_LastEnum
};
typedef Common::List<cBVTempArray> tBVTempArrayList;
typedef tBVTempArrayList::iterator tBVTempArrayListIt;
class cShadowVolumeBV {
public:
cPlanef mvPlanes[12];
int mlPlaneCount;
tVector3fVec mvPoints;
int mlCapPlanes;
bool CollideBoundingVolume(cBoundingVolume *aBV);
private:
bool CollideBVSphere(cBoundingVolume *aBV);
bool CollideBVAABB(cBoundingVolume *aBV);
};
class cBoundingVolume : public iSerializable {
friend class cMath;
kSerializableClassInit(cBoundingVolume) public : cBoundingVolume();
cVector3f GetMax();
cVector3f GetMin();
cVector3f GetLocalMax();
cVector3f GetLocalMin();
void SetLocalMinMax(const cVector3f &mvMin, const cVector3f &mvMax);
void SetPosition(const cVector3f &avPos);
cVector3f GetPosition();
void SetSize(const cVector3f &avSize);
cVector3f GetSize();
void SetTransform(const cMatrixf &a_mtxTransform);
const cMatrixf &GetTransform();
cVector3f GetLocalCenter();
cVector3f GetWorldCenter();
float GetRadius();
void AddArrayPoints(const float *apArray, int alNumOfVectors);
void CreateFromPoints(int alStride);
cShadowVolumeBV *GetShadowVolume(const cVector3f &avLightPos, float afLightRange, bool abForceUpdate);
// Debug:
void DrawEdges(const cVector3f &avLightPos, float afLightRange, iLowLevelGraphics *apLowLevelGraphics);
void UpdateSize();
cMatrixf m_mtxTransform;
cVector3f mvLocalMax;
cVector3f mvLocalMin;
cVector3f mvMax;
cVector3f mvMin;
cVector3f mvPivot;
cVector3f mvWorldMax;
cVector3f mvWorldMin;
cVector3f mvPosition;
cVector3f mvSize;
float mfRadius;
private:
bool mbPositionUpdated;
bool mbSizeUpdated;
tBVTempArrayList mlstArrays;
cShadowVolumeBV mShadowVolume;
bool mbShadowPlanesNeedUpdate;
};
} // namespace hpl
#endif // HPL_BOUNDING_VOLUME_H