Files
scummvm-cursorfix/engines/hpl1/engine/libraries/newton/physics/dgConnectorConstraint.cpp
2026-02-02 04:50:13 +01:00

153 lines
4.1 KiB
C++

/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#include "dgConnectorConstraint.h"
#include "dgBody.h"
#include "hpl1/engine/libraries/newton/core/dg.h"
/*
class dgConnectorConstraintArray: public dgPoolContainer<dgConnectorConstraint>
{
public:
static dgConnectorConstraintArray& GetPool()
{
static dgConnectorConstraintArray pool;
return pool;
}
};
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
dgConnectorConstraint::dgConnectorConstraint()
{
}
dgConnectorConstraint::~dgConnectorConstraint()
{
}
dgConnectorConstraint* dgConnectorConstraint::Create()
{
dgConnectorConstraint* constraint;
constraint = dgConnectorConstraintArray::GetPool().GetElement();
constraint->Init();
constraint->m_maxDOF = 6;
constraint->m_constId = dgConectorConstraintId;
return constraint;
}
void dgConnectorConstraint::Remove()
{
NEWTON_ASSERT (0);
}
void dgConnectorConstraint::Setup ()
{
NEWTON_ASSERT (0);
dgVector p0 (m_dynamic0->GetBody()->GetMatrix().posit);
dgVector p1 (p0);
if (m_dynamic1) {
p1 = m_dynamic1->GetBody()->GetMatrix().posit;
}
dgVector pivet (p1 + p0);
pivet = pivet.Scale (0.5f);
dgBallConstraint::SetPivotPoint (pivet);
}
dgUnsigned32 dgConnectorConstraint::JacobianDerivative (dgContraintDescritor& params)
{
NEWTON_ASSERT (0);
return 0;
// dgFloat32 k;
dgBody* body0;
dgBallConstraint::JacobianDerivative (params);
body0 = m_dynamic0->GetBody();
const dgMatrix& mat0 = body0->GetMatrix();
dgJacobian* jacobian01 = &params.m_jacobian_01[3];
jacobian01[0].derivative[0] = 0.0f;
jacobian01[0].derivative[1] = 0.0f;
jacobian01[0].derivative[2] = 0.0f;
jacobian01[0].derivative[3] = mat0.front.m_x;
jacobian01[0].derivative[4] = mat0.front.m_y;
jacobian01[0].derivative[5] = mat0.front.m_z;
jacobian01[1].derivative[0] = 0.0f;
jacobian01[1].derivative[1] = 0.0f;
jacobian01[1].derivative[2] = 0.0f;
jacobian01[1].derivative[3] = mat0.up.m_x;
jacobian01[1].derivative[4] = mat0.up.m_y;
jacobian01[1].derivative[5] = mat0.up.m_z;
jacobian01[2].derivative[0] = 0.0f;
jacobian01[2].derivative[1] = 0.0f;
jacobian01[2].derivative[2] = 0.0f;
jacobian01[2].derivative[3] = mat0.right.m_x;
jacobian01[2].derivative[4] = mat0.right.m_y;
jacobian01[2].derivative[5] = mat0.right.m_z;
if (m_dynamic1) {
dgJacobian* jacobian10 = &params.m_jacobian_10[3];
jacobian10[0].derivative[0] = 0.0f;
jacobian10[0].derivative[1] = 0.0f;
jacobian10[0].derivative[2] = 0.0f;
jacobian10[0].derivative[3] = -mat0.front.m_x;
jacobian10[0].derivative[4] = -mat0.front.m_y;
jacobian10[0].derivative[5] = -mat0.front.m_z;
jacobian10[1].derivative[0] = 0.0f;
jacobian10[1].derivative[1] = 0.0f;
jacobian10[1].derivative[2] = 0.0f;
jacobian10[1].derivative[3] = -mat0.up.m_x;
jacobian10[1].derivative[4] = -mat0.up.m_y;
jacobian10[1].derivative[5] = -mat0.up.m_z;
jacobian10[2].derivative[0] = 0.0f;
jacobian10[2].derivative[1] = 0.0f;
jacobian10[2].derivative[2] = 0.0f;
jacobian10[2].derivative[3] = -mat0.right.m_x;
jacobian10[2].derivative[4] = -mat0.right.m_y;
jacobian10[2].derivative[5] = -mat0.right.m_z;
}
// k = 0.75f * params.m_invTimestep;
// dgVector angle (front0 * front1);
}
*/