64 lines
2.6 KiB
C++
64 lines
2.6 KiB
C++
/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#if !defined(AFX_DGCOLLISIONCONVEXHULL_H__AS235640FER__INCLUDED_)
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#define AFX_DGCOLLISIONCONVEXHULL_H__AS235640FER__INCLUDED_
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#include "dgCollisionConvex.h"
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class dgCollisionConvexHull: public dgCollisionConvex {
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public:
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dgCollisionConvexHull(dgMemoryAllocator *const allocator, dgUnsigned32 signature, dgInt32 count, dgInt32 strideInBytes, dgFloat32 tolerance, const dgFloat32 *vertexArray, const dgMatrix &matrix);
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dgCollisionConvexHull(dgWorld *const world, dgDeserialize deserialization, void *const userData);
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virtual ~dgCollisionConvexHull();
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dgInt32 GetFaceIndices(dgInt32 index, dgInt32 *indices) const;
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private:
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bool Create(dgInt32 count, dgInt32 strideInBytes, const dgFloat32 *const vertexArray, dgFloat32 tolerance);
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bool RemoveCoplanarEdge(dgPolyhedra &convex, const dgBigVector *const hullVertexArray) const;
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dgBigVector FaceNormal(const dgEdge *face, const dgBigVector *const pool) const;
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bool CheckConvex(dgPolyhedra &polyhedra, const dgBigVector *hullVertexArray) const;
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virtual dgInt32 CalculateSignature() const;
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virtual void SetCollisionBBox(const dgVector &p0, const dgVector &p1);
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virtual void DebugCollision(const dgMatrix &matrix, OnDebugCollisionMeshCallback callback, void *const userData) const;
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virtual void GetCollisionInfo(dgCollisionInfo *info) const;
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virtual void Serialize(dgSerialize callback, void *const userData) const;
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virtual bool OOBBTest(const dgMatrix &matrix, const dgCollisionConvex *const shape, void *const cacheOrder) const;
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virtual void SetBreakImpulse(dgFloat32 force);
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virtual dgFloat32 GetBreakImpulse() const;
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dgFloat32 m_destructionImpulse;
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dgInt32 m_faceCount;
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dgInt32 m_boundPlanesCount;
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dgConvexSimplexEdge **m_faceArray;
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friend class dgWorld;
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friend class dgCollisionConvex;
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};
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#endif
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