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2026-02-02 04:50:13 +01:00

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/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*/
#include "dgBallConstraint.h"
#include "dgBody.h"
#include "dgWorld.h"
#include "hpl1/engine/libraries/newton/core/dg.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
dgBallConstraint::dgBallConstraint() : dgBilateralConstraint() {
// dgBallConstraint* constraint;
// dgBallConstraintArray& array = * world;
// constraint = array.GetElement();
NEWTON_ASSERT((((dgUnsigned64)&m_localMatrix0) & 15) == 0);
// constraint->SetStiffness (dgFloat32 (0.5f));
m_maxDOF = 6;
m_jointUserCallback = NULL;
m_constId = dgBallConstraintId;
limits.m_ballLimits = 0;
m_angles = dgVector(dgFloat32(0.0f), dgFloat32(0.0f), dgFloat32(0.0f),
dgFloat32(0.0f));
}
dgBallConstraint::~dgBallConstraint() {
}
/*
dgBallConstraint* dgBallConstraint::Create(dgWorld* world)
{
dgBallConstraint* constraint;
dgBallConstraintArray& array = * world;
constraint = array.GetElement();
NEWTON_ASSERT ((((dgUnsigned64) &constraint->m_localMatrix0) & 15) == 0);
constraint->Init();
// constraint->SetStiffness (dgFloat32 (0.5f));
constraint->m_maxDOF = 6;
constraint->m_jointUserCallback = NULL;
constraint->m_constId = dgBallConstraintId;
constraint->m_ballLimits = 0;
constraint->m_angles = dgVector (dgFloat32 (0.0f), dgFloat32 (0.0f), dgFloat32 (0.0f), dgFloat32 (0.0f));
return constraint;
}
void dgBallConstraint::Remove(dgWorld* world)
{
dgBallConstraintArray& array = *world;
dgBilateralConstraint::Remove (world);
array.RemoveElement (this);
}
*/
void dgBallConstraint::SetJointParameterCallBack(dgBallJointFriction callback) {
m_jointUserCallback = callback;
}
dgVector dgBallConstraint::GetJointAngle() const {
return m_angles;
}
dgVector dgBallConstraint::GetJointOmega() const {
NEWTON_ASSERT(m_body0);
NEWTON_ASSERT(m_body1);
const dgMatrix &matrix = m_body0->GetMatrix();
dgVector dir0(matrix.RotateVector(m_localMatrix0[0]));
dgVector dir1(matrix.RotateVector(m_localMatrix0[1]));
dgVector dir2(matrix.RotateVector(m_localMatrix0[2]));
const dgVector &omega0 = m_body0->GetOmega();
const dgVector &omega1 = m_body1->GetOmega();
// dgVector omega1 (dgFloat32 (0.0f), dgFloat32 (0.0f), dgFloat32 (0.0f), dgFloat32 (0.0f));
// if (m_body1) {
// omega1 = m_body1->GetOmega();
// }
dgVector relOmega(omega0 - omega1);
return dgVector(relOmega % dir0, relOmega % dir1, relOmega % dir2,
dgFloat32(0.0f));
}
dgVector dgBallConstraint::GetJointForce() const {
dgMatrix matrix0;
dgMatrix matrix1;
CalculateGlobalMatrixAndAngle(matrix0, matrix1);
return dgVector(
matrix0.m_front.Scale(m_jointForce[0]) + matrix0.m_up.Scale(m_jointForce[1]) + matrix0.m_right.Scale(m_jointForce[2]));
}
bool dgBallConstraint::GetTwistLimitState() const {
return limits.s.m_twistLimit;
}
bool dgBallConstraint::GetConeLimitState() const {
return limits.s.m_coneLimit;
}
bool dgBallConstraint::GetLatealLimitState() const {
return limits.s.m_lateralLimit;
}
void dgBallConstraint::SetTwistLimitState(bool state) {
limits.s.m_twistLimit = dgUnsigned32(state);
}
void dgBallConstraint::SetConeLimitState(bool state) {
limits.s.m_coneLimit = dgUnsigned32(state);
}
void dgBallConstraint::SetLatealLimitState(bool state) {
limits.s.m_lateralLimit = dgUnsigned32(state);
}
void dgBallConstraint::SetPivotPoint(const dgVector &pivot) {
NEWTON_ASSERT(m_body0);
NEWTON_ASSERT(m_body1);
const dgMatrix &matrix = m_body0->GetMatrix();
dgVector pin(pivot - matrix.m_posit);
if ((pin % pin) < dgFloat32(1.0e-3f)) {
pin = matrix.m_front;
}
SetPivotAndPinDir(pivot, pin);
dgMatrix matrix0;
dgMatrix matrix1;
CalculateGlobalMatrixAndAngle(matrix0, matrix1);
SetLimits(matrix0.m_front, -dgPI * dgFloat32(0.5f), dgPI * dgFloat32(0.5f),
dgPI * dgFloat32(0.5f), matrix0.m_right, dgFloat32(0.0f),
dgFloat32(0.0f));
}
void dgBallConstraint::SetLimits(const dgVector &coneDir,
dgFloat32 minConeAngle, dgFloat32 maxConeAngle, dgFloat32 maxTwistAngle,
const dgVector &bilateralDir, dgFloat32 negativeBilateralConeAngle__,
dgFloat32 positiveBilateralConeAngle__) {
dgMatrix matrix0;
dgMatrix matrix1;
CalculateGlobalMatrixAndAngle(matrix0, matrix1);
NEWTON_ASSERT(m_body0);
NEWTON_ASSERT(m_body1);
const dgMatrix &body0_Matrix = m_body0->GetMatrix();
dgVector lateralDir(bilateralDir * coneDir);
if ((lateralDir % lateralDir) < dgFloat32(1.0e-3f)) {
dgMatrix tmp(coneDir);
lateralDir = tmp.m_up;
}
m_localMatrix0.m_front = body0_Matrix.UnrotateVector(coneDir);
m_localMatrix0.m_up = body0_Matrix.UnrotateVector(lateralDir);
m_localMatrix0.m_posit = body0_Matrix.UntransformVector(matrix1.m_posit);
m_localMatrix0.m_front =
m_localMatrix0.m_front.Scale(
dgFloat32(
1.0f) /
dgSqrt(m_localMatrix0.m_front % m_localMatrix0.m_front));
m_localMatrix0.m_up = m_localMatrix0.m_up.Scale(
dgFloat32(1.0f) / dgSqrt(m_localMatrix0.m_up % m_localMatrix0.m_up));
m_localMatrix0.m_right = m_localMatrix0.m_front * m_localMatrix0.m_up;
m_localMatrix0.m_front.m_w = dgFloat32(0.0f);
m_localMatrix0.m_up.m_w = dgFloat32(0.0f);
m_localMatrix0.m_right.m_w = dgFloat32(0.0f);
m_localMatrix0.m_posit.m_w = dgFloat32(1.0f);
// dgMatrix body1_Matrix (dgGetIdentityMatrix());
// if (m_body1) {
// body1_Matrix = m_body1->GetMatrix();
// }
const dgMatrix &body1_Matrix = m_body1->GetMatrix();
m_twistAngle = ClampValue(maxTwistAngle, dgFloat32(5.0f) * dgDEG2RAD,
dgFloat32(90.0f) * dgDEG2RAD);
m_coneAngle = ClampValue((maxConeAngle - minConeAngle) * dgFloat32(0.5f),
dgFloat32(5.0f) * dgDEG2RAD, 175.0f * dgDEG2RAD);
m_coneAngleCos = dgCos(m_coneAngle);
dgMatrix coneMatrix(
dgPitchMatrix((maxConeAngle + minConeAngle) * dgFloat32(0.5f)));
m_localMatrix0 = coneMatrix * m_localMatrix0;
m_localMatrix1 = m_localMatrix0 * body0_Matrix * body1_Matrix.Inverse();
}
dgUnsigned32 dgBallConstraint::JacobianDerivative(dgContraintDescritor &params) {
dgInt32 ret;
dgFloat32 relVelocErr;
dgFloat32 penetrationErr;
dgMatrix matrix0;
dgMatrix matrix1;
if (m_jointUserCallback) {
m_jointUserCallback(reinterpret_cast<NewtonJoint *>(this), params.m_timestep);
}
dgVector angle(CalculateGlobalMatrixAndAngle(matrix0, matrix1));
m_angles = angle.Scale(-dgFloat32(1.0f));
const dgVector &dir0 = matrix0.m_front;
const dgVector &dir1 = matrix0.m_up;
const dgVector &dir2 = matrix0.m_right;
const dgVector &p0 = matrix0.m_posit;
const dgVector &p1 = matrix1.m_posit;
dgPointParam pointData;
InitPointParam(pointData, m_stiffness, p0, p1);
CalculatePointDerivative(0, params, dir0, pointData, &m_jointForce[0]);
CalculatePointDerivative(1, params, dir1, pointData, &m_jointForce[1]);
CalculatePointDerivative(2, params, dir2, pointData, &m_jointForce[2]);
ret = 3;
if (limits.s.m_twistLimit) {
if (angle.m_x > m_twistAngle) {
dgVector pv0(matrix0.m_posit + matrix0.m_up.Scale(MIN_JOINT_PIN_LENGTH));
InitPointParam(pointData, m_stiffness, pv0, pv0);
const dgVector &dir = matrix0.m_right;
CalculatePointDerivative(ret, params, dir, pointData, &m_jointForce[ret]);
dgVector velocError(pointData.m_veloc1 - pointData.m_veloc0);
relVelocErr = velocError % dir;
if (relVelocErr > dgFloat32(1.0e-3f)) {
relVelocErr *= dgFloat32(1.1f);
}
penetrationErr = MIN_JOINT_PIN_LENGTH * (angle.m_x - m_twistAngle);
NEWTON_ASSERT(penetrationErr >= dgFloat32(0.0f));
params.m_forceBounds[ret].m_low = dgFloat32(0.0f);
params.m_forceBounds[ret].m_normalIndex = DG_NORMAL_CONSTRAINT;
params.m_forceBounds[ret].m_jointForce = &m_jointForce[ret];
// params.m_jointAccel[ret] = (relVelocErr + penetrationErr) * params.m_invTimestep;
SetMotorAcceleration(ret,
(relVelocErr + penetrationErr) * params.m_invTimestep, params);
ret++;
} else if (angle.m_x < -m_twistAngle) {
dgVector pv0(matrix0.m_posit + matrix0.m_up.Scale(MIN_JOINT_PIN_LENGTH));
InitPointParam(pointData, m_stiffness, pv0, pv0);
dgVector dir(matrix0.m_right.Scale(-dgFloat32(1.0f)));
CalculatePointDerivative(ret, params, dir, pointData, &m_jointForce[ret]);
dgVector velocError(pointData.m_veloc1 - pointData.m_veloc0);
relVelocErr = velocError % dir;
if (relVelocErr > dgFloat32(1.0e-3f)) {
relVelocErr *= dgFloat32(1.1f);
}
penetrationErr = MIN_JOINT_PIN_LENGTH * (-m_twistAngle - angle.m_x);
NEWTON_ASSERT(penetrationErr >= dgFloat32(0.0f));
params.m_forceBounds[ret].m_low = dgFloat32(0.0f);
params.m_forceBounds[ret].m_normalIndex = DG_NORMAL_CONSTRAINT;
params.m_forceBounds[ret].m_jointForce = &m_jointForce[ret];
// params.m_jointAccel[ret] = (relVelocErr + penetrationErr) * params.m_invTimestep;
SetMotorAcceleration(ret,
(relVelocErr + penetrationErr) * params.m_invTimestep, params);
ret++;
}
}
if (limits.s.m_coneLimit) {
dgFloat32 coneCos;
coneCos = matrix0.m_front % matrix1.m_front;
if (coneCos < m_coneAngleCos) {
dgVector pm0(
matrix0.m_posit + matrix0.m_front.Scale(MIN_JOINT_PIN_LENGTH));
InitPointParam(pointData, m_stiffness, pm0, pm0);
dgVector tangentDir(matrix0.m_front * matrix1.m_front);
tangentDir = tangentDir.Scale(
dgRsqrt((tangentDir % tangentDir) + 1.0e-8f));
CalculatePointDerivative(ret, params, tangentDir, pointData,
&m_jointForce[ret]);
ret++;
dgVector normalDir(tangentDir * matrix0.m_front);
dgVector velocError(pointData.m_veloc1 - pointData.m_veloc0);
// restitution = contact.m_restitution;
relVelocErr = velocError % normalDir;
if (relVelocErr > dgFloat32(1.0e-3f)) {
relVelocErr *= dgFloat32(1.1f);
}
penetrationErr = MIN_JOINT_PIN_LENGTH * (dgAcos(GetMax(coneCos, dgFloat32(-0.9999f))) - m_coneAngle);
NEWTON_ASSERT(penetrationErr >= dgFloat32(0.0f));
CalculatePointDerivative(ret, params, normalDir, pointData,
&m_jointForce[ret]);
params.m_forceBounds[ret].m_low = dgFloat32(0.0f);
params.m_forceBounds[ret].m_normalIndex = DG_NORMAL_CONSTRAINT;
params.m_forceBounds[ret].m_jointForce = &m_jointForce[ret];
// params.m_jointAccel[ret] = (relVelocErr + penetrationErr) * params.m_invTimestep;
SetMotorAcceleration(ret,
(relVelocErr + penetrationErr) * params.m_invTimestep, params);
ret++;
}
}
return dgUnsigned32(ret);
}