66 lines
1.5 KiB
C++
66 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_INPUTDEVICE_H
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#define HPL_INPUTDEVICE_H
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#include "hpl1/engine/input/InputTypes.h"
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#include "hpl1/engine/system/SystemTypes.h"
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namespace hpl {
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class iInputDevice {
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public:
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iInputDevice(tString asName, eInputDeviceType aType);
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virtual ~iInputDevice() {}
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/**
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*
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* \return name of the device
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*/
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tString GetName();
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/**
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*
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* \return type of device.
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*/
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eInputDeviceType GetType();
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/**
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* Update the device, called by cInput
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*/
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virtual void Update() = 0;
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private:
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tString msName;
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eInputDeviceType mType;
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};
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} // namespace hpl
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#endif // HPL_INPUTDEVICE_H
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