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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_INPUTDEVICE_H
#define HPL_INPUTDEVICE_H
#include "hpl1/engine/input/InputTypes.h"
#include "hpl1/engine/system/SystemTypes.h"
namespace hpl {
class iInputDevice {
public:
iInputDevice(tString asName, eInputDeviceType aType);
virtual ~iInputDevice() {}
/**
*
* \return name of the device
*/
tString GetName();
/**
*
* \return type of device.
*/
eInputDeviceType GetType();
/**
* Update the device, called by cInput
*/
virtual void Update() = 0;
private:
tString msName;
eInputDeviceType mType;
};
} // namespace hpl
#endif // HPL_INPUTDEVICE_H